i've been running a U/R delver deck for a little while now and the only counter is going to be izzet charm-and only then because of it's versatility. if you build the deck around burn/bounce counters are unnecessary and counter-intuitive. I'd like to find a home for guttersnipe, but he'll probably end up a 1or 2 of. Dracogenius will be my finisher for sure...although if I open with delver flipped on turn 2 I probably won't even need Nivvy to hit the board.
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i also planned on centering my deck around that lovable troll. Ghoulcaller's chant>disentomb. Opening with Overgrown tomb/swamp or forest, loltroll and 3 slitherheads and duress would be amazing. overgrown tomb duress, t2(draw slitherhead) forest, loltroll(discard 4x slitherhead's, scavenge them all)-loltroll=10/9 trample/regen...t3??? attack...
I'm planning on building or modifying a number of decks-but I have a Golgari deck planned, of course. I also have a mana-ramp into beats or doorwin as well-under ideal conditions you could activate door turn 5-barring that a turn 4 Worldspine Wurm(turn 5 fervor + Fungal Sprouting...:)
crypt isn't going to shut down what golgari is going to do in standard-for example, they're still going to have the ability to plop down a turn 2 trampling regenerator that is capable of being a 7/6 right after hitting the board without the use of scavenge(if it wants). It's still going to be able to answer the majority of every deck's early game with abrupt decay. It's still going to have grisly salvage to act as a creature/land centric impulse. TC will slow the progress, yes, but it's not going to be as horrible for golgari as Dryad Militant will be for Snapcaster...
in playtesting i find that 4x sulfur falls tends to end up with too many opening hand draws with multiple sulfur falls and no islands/mountains. if they didn't come into play tapped it wouldn't be a big deal. I'm intentionally going with unsummon over vapor snag because vapor snag rotates in 5ish weeks. i've considered throwing in pikes...
i was in the process of editing this deck to add in 4 tombstalkers. originally this deck ran consume spirits and cabal therapies for massive mana fueled drain life, but my buddy made some suggestions to drop those.
timberland guide probably would work better in the deck instead of timberpack wolf-thanks for the suggestion. conjurer's closet is too slow, although that might be better then the roaring primadox...
I really love the idea behind this deck. Seems like it would be really fun to play with and interesting to play against. I'd love to hear what kind of matches you have while playtesting(if at all).