Really? ARGH! Thx for the heads up… or maybe CURSE YOU! CURSE YOU! ;)
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Good suggestions, I definitely make the switch from doom blade to putrefy or unmake… probably unmake with all the current Gods seeing EDH play.I haven't played with Glare and I don't have it, that being said it only cost a buck, and I'm interested in trying it so that might happen.Plague Wind is a better card, but it currently runs into problem with regards to how I try to make/use proxies. If I own a card I allow myself to make up to 3x that many proxies. But if I only own X copies, then only up to X copies can go into any given built deck. I currently own 2 copies of Plague Wind, and I'm using 6 copies. So I'd have to buy another copies to follow my own proxy rules. It's unlikely.This deck is currently buried somewhere in my deck boxes so it might take awhile to make the changes you suggested. But I do appreciate the advice and comments. Thank you.
Yeah your definitely right. Ivy Seer is in theme for the deck but it is really slow. As of this post I have 18 must block creatures which is probably overkill. I can probably do fine with just 15. I like Overgrowth but I feel the CMC 3 slot is key. So I think I'll go with Wild growth. I'll cut -1 Ivy Seer, -1 Golgari Decoy, and -2 Prized Unicorn and add +4 Wild Growth. I haven't played with the deck yet, might decide to try to add 4 Rampant Growth later if I find I can make additional cuts.Thanks for the comment, and the suggestions.
A good first build. Some thoughts: Ordeal of Heliod isn't good in this deck, ask yourself, what creature would you enchant with it? Something small? Let's be honest you're not going aggro with Soul warden/etc. The exception is turn one soul warden, turn two ordeal, but that's rare. Something big? CMC >5? The only legit targets I see are Sun Titan, Sunblast Angel, Baneslayer and Rhox Faithmender. Do you want a tasty target to become tastier? And finally is it likely that any creature is going to successfully accomplish the ordeal? I'm looking at the deck thinking, your not playing an aggro deck. Most of your attacks will be attacks of opportunity not the methodical beatdown of attack, attack, attack pop ordeal. It mostly comes down to style of play, this deck is more combo/control. The only time this deck will see a lot of aggro is with tokens, and that's fine, but your not going to enchant a 2/2 cat with ordeal and expect it to attack repeatedly and live either. My suggestion would be to replace it with Chalice of Life/Death.My second suggestion is about mana and curve. I think the 40 land is great. That's a land drop every turn for 4 turns 95% of all games and your curve is low enough that you'll have plenty of plays, I don't see that being a problem. What I might change is the nature of mana generation. I think you could drop 3-4 land and replace them with 3-4 mana accel. Creatures like Burnished Hart, or Solemn Simulacrum, artifacts like Manalith, Gilded Lotus, or Sol Ring. If you don't have those cards and/or don't want to spend money on them, or if you just really hate getting artifact accel. destroyed then I'd go with wayfarer's bauble, Darksteel Ingot, Armillary Sphere, Journeyer's Kite (it's not accel. but it's good fetch) and it thin land from your deck.Since your only running two colors. I also think you could include a couple of spell like land. Bojuka Bog, Ghost Quarter. Sejiri Steppe.My final suggest is about color weight you've got a lot of double white/double black cards. So I'd definitely diversify your land to include Evolving Wilds, Terramorphic Expanse, Esper Panorama.
Yeah with green include that's a must!
Exsanguinate is a great card, and I've read that you play a lot of multiplayer games, and you like to pitch a dark ritual to it. But I think it steals focus from the deck. And honestly pitching a dark ritual to a pack rats is perfectly acceptable too. I'd keep Exsanguinate, if you like it and because of the multiplayer utility but I'd cut it down to two copies, and attempt to add Golgari Charm to the deck. The regenerate each creature you control, would be great against board wipe, the -1/-1 would stop all the potential Saporlings from chump blocking your guys, and the destroy enchantment could take out something like Propaganda. Personally I think the 'regen each creature you control' makes it a key card to think about.So maybe -2 Exsanguinate +2 Golgari Charms, and for the green mana producers, -1 Doors of destiny, -1 Marrow-Gnawer, -2 swamp, + 4 overgrown tombs. Doors is great against board wipe, but I wonder how much Doors and Marrow-Gnawer come down to be win-more cards. "But plus 4 overgrown tombs brings my land count to 22. Why should I do that?" you ask. I think 20 land is a bit shy. "Why?" Because the deck will do better with 22. "Why?" Because you need a land drop every turn guaranteed for 3 turns. Lets do some thought experiments and guesstimations:20 land gets you to turn 2 land drop 90% of the time and turn 3, 65% - 70% of the time. This deck needs a turn 3 land drop to be >85% of all games so that you can dark rit. into Thrumming stone. Because Thrumming stone is BOMB! This deck really needs 22 land. If you have too many lands late game, no worries, land make perfect pitch cards for pack rat.
Where are the brambles?
Old Skool!
this is a really good build. I like it a lot.
Since your deck is creature-based, you typically wouldn't want 7 board wipes. 4 Blasphemous Acts is fine you don't need the 3 Killing Wave. What you could use is another 4 vampires that cost 1 or 2 CMC like Bloodghast or Stormkirk noble
cool deck! oddly enough I'd recommend power conduit.
Your Elvish Mystics number 3, while your mana ramp that cost CMC 3 is 7 and a couple that cost 4. You might think to add 3-4 more land, just so you can guarantee 3 mana on the third turn.
Think I'd take out Emissary of Despair, Shatterstorm, and Haunting Wind since the idea is to pick off artifacts your opponents control 2-3 at a time, thus Emissary of Despair won't do much damage, same with Haunting Wind in addition that Haunting Wind hurts you as well if you have the Lattice in play. Same is true with Shatterstorm... Shatterstorm is great but it's likely to hurt you more than them.
Cool deck, one criticism... Fog bank? This deck has good defense! early game 4 shield spheres, 4 phyrexian walker... mid-game a master of etherium that's going to be at least a 5/5, turn's 3-6, and Broodstar turns 5-win! You don't need Fog bank, what you need is card draw, and maybe 1 more land or a reconstruction, to make sure you get master of etherium into play. I love me some Fog bank, but in this deck it's just not necessary, not even close.
Wow, I can't believe such a terrible deck has recieved this many likes! 18 land? so you'll be playing your Knight Exemplar on average, turns 4-6, and Hero of Bladehold on average turns 7-9? If you add more land, you'll be able to play more creatures thus making Ghostly Prison completely pointless... I bet the only reason it's in the deck, is because you only have the mana to play one creature per turn, turns 3- 20. Seriously Ghostly Prision in an Aggro deck? You're doing it wrong! Take out the Prisons and ADD MORE LAND!!!!
nod, I like Heartless Summoning. I just like Glorious Anthem in Token or White Weenie decks, as you get more bang for your buck... observe the effects of one Glorious Anthem in two different kind of decks: deck with board position 2 doom travelers and 1 lingering soul with flash back (4 tokens)... Glorious Anthem gives a total of +6, Your deck with a position Inferno Titan, Sheoldred, Deathpact Angel... Glorious Anthem gives +3. Your creatures are big enough that you don't really need to buff them.
I think if this were my deck I'd -3 land, -2 elbrus, -2 deathpact angel, -4 glorious anthem, +3 faithless looting, +5 Big Timmy Creatures, +3 Unburial Rites. And then name it Rites of the Heartless.
I looked at a few other idea's one other card that popped out was Dual Nature, it's an old enchantment and a 50 cent rare. Most people don't play it because it kills your general, but with the new m14 legend rules coming out that's no longer true... check it out. Have fun!
Modern? Tolarian Academy isn't legal in modern.
I think if I went with Rings-monilith, I would add Riptide Replicator.
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