StrategicMuffinExhausted

22 Decks, 265 Comments, 81 Reputation

Supercheap G/U aggro infect. Main deck has 8 uncommons, no rares, no mythic rares.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=243826

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Posted 11 December 2011 at 10:02 as a comment on ADVERTISE 2!!!

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Estimated Deck Value cost (Low): $6, 807.57

Couldn't you, I dunno, buy a car or a holiday in Spain or something?

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Posted 02 October 2011 at 02:09 as a comment on Snapcaster control (vintage)

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Also, Shadowmage Infiltrator could be neat. Still unblockable, gets all the buffs and gives you some draw.

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Posted 08 September 2011 at 21:48 in reply to #199021 on El Queso de la Muerte!

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Helm of the Ghastlord is pretty badass.

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Posted 08 September 2011 at 21:30 as a comment on El Queso de la Muerte!

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My main problem is that if you don't draw squadron hawks in your opening hand, you have a problem. Maybe add some Blue for draw? That way you can have them out quick-smart and once all four hawks are out, the game is yours.

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Posted 08 September 2011 at 10:33 as a comment on WWWWWWHHHHHHHHHHHHHHEEEEEEEEEEEEEEEEEE!!!!!!!!!!! LOOKATMEIMANETDECK!

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You should consider Phyrexian mana spells: you can boost the hell out of your fiend for no mana at all. :)

Gut Shot and Mutagenic Growth are the best two.

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Posted 13 August 2011 at 09:40 as a comment on Kiln Fiend Fling Attack

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If you're willing to use Kamigawa stuff, Gnat/Locust Misers are amazing.

Also, something like howling mine, font of mythos or temple bell might be nice so your opponent always has cards to discard. Misers + Howling mine = hilarity.

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Posted 10 August 2011 at 00:45 as a comment on b r out

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beeeeeecause it's a squirrel deck and that wouldn't go with the theme?

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Posted 03 August 2011 at 08:14 in reply to #188057 on Squirrels!

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Viridian Emissary? It's a decent chump blocker that'll still get your lands out quickly.

I'm not sure that you need 28 lands. 5-6 2/2s with overrun is usually game over and you could stick some other cool stuff in there if you wanted.

Hell, maybe even add some blue in there for draw. Like I said: you don't need that many wolves out for it to be game over so maxing out forests isn't really needed.

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Posted 30 July 2011 at 09:02 as a comment on Wolf Overrun

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Nice. I just remembered Beastmaster Ascension. Not sure if it's 100% what you're after but might be worth considering since you've got so many little guys and you could throw a few away to boost the hell out of the rest. :)

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Posted 25 July 2011 at 19:47 in reply to #185032 on Little Guys Can Be Big Too (Gigantomancer Based)

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Exhume might be nice. Hopefully your opponent won't have too much nasty stuff in the graveyard by the time you're ready to use it. :)

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Posted 25 July 2011 at 06:17 as a comment on Reanimator

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The Loremaster isn't great in a deck that doesn't have many more allies. 74 cards is a hell of a lot too. You might want to try and bring it down to 60 somehow.

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Posted 25 July 2011 at 06:14 as a comment on Merfolk

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Not seeing what a lot of your creatures are doing for you. Maybe cut out some of them for more mana ramp and thinning? Sooooo

+ Cultivate
+ Rampant Growth
+ Explosive Vegetation
+ Elvish Archdruid
+ Fierce Empath

- Copperhorn Scout
- Overgrown battlement
- Fresh Meat
- Gelatinous Genesis
- Brutalizer Exarch

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Posted 25 July 2011 at 06:10 as a comment on Little Guys Can Be Big Too (Gigantomancer Based)

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Why the hell not?

This is my mono-u infect deck. I'm surprised that more people aren't doing something similar.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=186606

And a New Phyrexia kiln fiend deck that milks Phyrexian Mana spells

http://www.mtgvault.com/ViewDeck.aspx?DeckID=201356

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Posted 25 July 2011 at 05:53 as a comment on ADVERTISE!!!!

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Sanguine Bond is always great for decks like this, if you can fit it in.

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Posted 23 July 2011 at 09:52 as a comment on Bloody Handcuff

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Um ...

what are you planning to sac? You've only got the one artifact.

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Posted 18 July 2011 at 07:37 as a comment on Shape Anew 2.0

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No pyroclasm? I'm a little disappointed.

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Posted 18 July 2011 at 07:10 as a comment on Chandra's Period

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Vedalken Engineer and energy chamber could be neat additions, if you can find the space.

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Posted 16 July 2011 at 12:26 as a comment on Arcbound Elements

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No Jace's Erasure? It's fantastic in draw-mill.

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Posted 12 July 2011 at 02:47 as a comment on Draw-Mill

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you're missing the point, gregory. The wisp is to bounce his own springjacks and get extra sheep.

Love it, by the way. I'd never seen the pasture before. "Sacrifice X goats" made me laugh far harder than it should've.

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Posted 02 July 2011 at 06:20 in reply to #176655 on Phyrexian Goats

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