Mill Burns: A Racing Deck

by SuperMegaPanda on 17 October 2018

Main Deck (60 cards)

Enchantments (4)


Land (22)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

I have no idea where this idea came from. Honestly. I just was thinking of Mille Bournes for no reason, and I thought of a mill deck combined with a burn deck for “mill burns”. I hope you enjoy this deck!

How to Play

Burn and mill your opponent to death. They won’t be able to decide whether to stop the milling or the burning. And in the midst of all their confusion, you stand in a little bubble of serenity, watching your opponent be reduced to dust.

Deck Tags

  • Mill
  • Burn
  • Fun
  • mill burns
  • mille bournes
  • Red
  • Blue

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 880 times.

Mana Curve

Mana Symbol Occurrence

0260200

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mill Burns: A Racing Deck

Heh this reminds me of my half deck era...
I'm currently working on a ld-mill.

0
Posted 26 April 2020 at 16:08

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I would at least include some counterspells to protect [[Jace's Phantasm]] and control your opponents play. The real problem I'm seeing here is that you don't have enough burn-spells to end the game this way: You have a total of 16 burn spells that will deal 3 damage = 48 damage total, if you manage to draw them all. Mill looks better, especially if you manage to play Startled Awake a few times.
Personally I would swap [[Jace's Erasure]] for Fraying Sanity. Yes, Fraying Sanity doesn't help your plan if you don't manage to mill some cards per turn, but it doubles the potency of all your mill-spells.

1
Posted 27 April 2020 at 06:58

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MUKTOL: what! You overlooked the damage done by critters? Your usually sharper than that, but yeah it's going to be tight with burn unless the opponent is really into fetch and pain lands.

1
Posted 27 April 2020 at 14:47

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I left the damage from [[Jace's Phantasm]] out of the equation because 90% or more modern deck should (and will) have some sort of removal to deal with threats. With some protection or some control-spells you can counter these, but without, the Phantasm will hit the board....and hit the graveyard immediate after. Especially if your opponent see's that you're running mill as "diversion" or concentrate on a dual-strategy. :)
A card that just came to my mind to help you with Fraying Sanity when you don't have any mill-spells on your hand would be Nephalia Drownyard, tough that requires blue and black mana. But a quick search found Ipnu Rivulet, which could fit into here.

1
Posted 28 April 2020 at 06:26

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Heh, and that might be the solution for the red part as well, there's barbarian ring and a cousin red land ind the Egyptian series as well :)

Also, supermagapanda, evolution favors symmetry, so as long as no color is a splash color, it pays to have an equal number of colors in the manadepartment.
Especially because any color needs at least 12 mana that produces their kind of mana if you want it to be rock solid. Go with 9 blue mana, 9 red mana and the 4 dials to have 13 sources in each color. Also don't go below 5 of each basic land, if your meta has bloodmoon.

1
Posted 28 April 2020 at 07:01

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Damn, guys, I completely forgot about this deck until recently when someone commented on it. I think that it was mainly supposed to be a joke at the time, and honestly, I don't have too much time to devote into making this deck work better. I will if you all feel like it could actually be fun, but otherwise, I'm not sure.

2
Posted 28 April 2020 at 19:03

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Boredom is the mother of all invention.
We are bored, so invent with intent till our boredom is spent.

1
Posted 28 April 2020 at 22:27

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