TekiTekiBoom

317 Decks, 67 Comments, 11 Reputation

I agree with the Steel Leaf Champion, I already had him in mind. I am play testing him first simply because he is three green and I don’t want to fuck myself over. I could drop two Rekindling Phoenix to lower the amount of red in the deck and replace them with Steel Leaf, though I would want atleast three steel leaf so I don’t know what to cut, and for the mana dork, I would have to cut my Thorn Lieutenant’s which may just be the correct thing to do. Which mana dork would you suggest, It would have to be a 2 drop and consist of a power of 2. Just so it can also be a generator with Rhonas, while also benefiting from goreclaw.

I’m going to try out Steel leaf tonight though cause he’s a straight up boss. Thanks :)

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Posted 23 July 2018 at 22:02 in reply to #616550 on R/G Monsters

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Only suggestion I'd make is taking away the Tidy Conclusion for something less mana heavy. Or at least dropping it from 4 down to 2.

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Posted 07 July 2018 at 21:06 as a comment on Foundry/Module +1/+1 counters

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I like the idea a lot! I think that you might want to add a few instances instead of some of the humans though, grasping scoundral can be cut since all he gets is a +1 while attacking, replace him with a little more sustain, getting 2 morekitesail freebooter im the mainboard is a good route since you gain card advantage as well as hand disruption. Abrade seems like a for sure card to put in to since it has two abilities. Just some thoughts :)

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Posted 08 February 2018 at 06:17 as a comment on Jund Humans (RIX standard)

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I honestly love the idea of controlling your opponent with land hate, really loving your use of liquimental coating to turn the lands into artifacts. Great idea man!

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Posted 08 September 2017 at 14:03 as a comment on Land hate

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Anyone have any suggestions for removal spells? I'm having a hard time coming up with a good one other than Path

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Posted 23 August 2017 at 16:25 as a comment on Bant Grand Affinity-Combo

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I'd splash Explore in their as well, play an extra land and draw.

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Posted 20 August 2017 at 16:45 in reply to #604536 on Darigaaz Tribal Dragons!

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Wouldn't it be easier to have Artherflux Reservoir since you can gain 50 life easier as well as you gain life for every spell cast, making the end game a more obtainable goal.

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Posted 18 August 2017 at 02:24 in reply to #604409 on Paradox-Elves

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Helix pinnacle could work but that requires you to use a hella lot more mana and spells

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Posted 18 August 2017 at 02:11 in reply to #604409 on Paradox-Elves

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To add to this, you'll need a way to deal with the lands that you draw into, cause we all know how bad it feels to have the Heart of the Cards top deck a Land and thwart your combo like a badass.

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Posted 17 August 2017 at 20:10 in reply to #604380 on Paradox-Elves

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Manamorphose is the draw mechanic you want , 2 mana gain 2 mana and draw, it's good.

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Posted 17 August 2017 at 14:46 in reply to #604380 on Paradox-Elves

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If anyone has any suggestions, I'd love to hear them

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Posted 14 August 2017 at 13:31 as a comment on Rakdos Midrange HOU

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Nah they don't, they are your mana source.

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Posted 14 August 2017 at 13:30 in reply to #604283 on Mono White Martyr

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How does the deck work ? What's your ideas behind the deck? I love splendid reclamation as a card so I'd love to see what you did with it.

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Posted 11 July 2017 at 17:30 as a comment on Splendid reclamation of ramp!

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I made a few changes to the deck, what does everyone think?

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Posted 10 July 2017 at 22:13 as a comment on Naya Midrange Hour of Dev

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Yeah they announced she was in the block as a pirate homie, I can't wait to see what sort of abilities she has.

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Posted 21 June 2017 at 15:42 as a comment on vraska in Ixalan, discussion

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If you want a jund deck that's got big hitters than you need to put in Glorybringer, Is remove the void winnower and oblivion sower , just put Glorybringer in.

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Posted 22 May 2017 at 17:06 as a comment on Jund standard. NEed Help

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That's a cool take on it, but this is a standard deck, it definitely works for a modern deck though wicked idea

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Posted 19 May 2017 at 17:49 in reply to #600698 on (Almost) Infinite Combo!

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Reckless racer is an insane way to weed out the lands in your deck

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Posted 19 May 2017 at 00:31 in reply to #600567 on Jund Oracle

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You only need one yes but how often will up be able to consistently find your pieces? I'll have to playtest around more to find out if it's better with 3 or 2 though thanks

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Posted 17 May 2017 at 21:52 in reply to #600567 on Jund Oracle

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I can definitely see the reasoning for the Evolving wilds over the duel-lands but I think you wanna have paradox engine at 3 because of your likeliness of drawing it to start the combo is cut short if you have two paradox engines and three oracle's vault. I bumped the mana generating up with another pyramid of the pantheon, with a double-Winding Constrictor in the field you get your 4 bricks off of one activation and that can be on turn three, which is nice to get started on 7 mana turn 4 provided you have your fourth land

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Posted 17 May 2017 at 17:53 in reply to #600567 on Jund Oracle

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