I agree with the Steel Leaf Champion, I already had him in mind. I am play testing him first simply because he is three green and I don’t want to fuck myself over. I could drop two Rekindling Phoenix to lower the amount of red in the deck and replace them with Steel Leaf, though I would want atleast three steel leaf so I don’t know what to cut, and for the mana dork, I would have to cut my Thorn Lieutenant’s which may just be the correct thing to do. Which mana dork would you suggest, It would have to be a 2 drop and consist of a power of 2. Just so it can also be a generator with Rhonas, while also benefiting from goreclaw. I’m going to try out Steel leaf tonight though cause he’s a straight up boss. Thanks :)
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Only suggestion I'd make is taking away the Tidy Conclusion for something less mana heavy. Or at least dropping it from 4 down to 2.
I like the idea a lot! I think that you might want to add a few instances instead of some of the humans though, grasping scoundral can be cut since all he gets is a +1 while attacking, replace him with a little more sustain, getting 2 morekitesail freebooter im the mainboard is a good route since you gain card advantage as well as hand disruption. Abrade seems like a for sure card to put in to since it has two abilities. Just some thoughts :)
I honestly love the idea of controlling your opponent with land hate, really loving your use of liquimental coating to turn the lands into artifacts. Great idea man!
Anyone have any suggestions for removal spells? I'm having a hard time coming up with a good one other than Path
I'd splash Explore in their as well, play an extra land and draw.
Wouldn't it be easier to have Artherflux Reservoir since you can gain 50 life easier as well as you gain life for every spell cast, making the end game a more obtainable goal.
Helix pinnacle could work but that requires you to use a hella lot more mana and spells
To add to this, you'll need a way to deal with the lands that you draw into, cause we all know how bad it feels to have the Heart of the Cards top deck a Land and thwart your combo like a badass.
Manamorphose is the draw mechanic you want , 2 mana gain 2 mana and draw, it's good.
If anyone has any suggestions, I'd love to hear them
Nah they don't, they are your mana source.
How does the deck work ? What's your ideas behind the deck? I love splendid reclamation as a card so I'd love to see what you did with it.
I made a few changes to the deck, what does everyone think?
Yeah they announced she was in the block as a pirate homie, I can't wait to see what sort of abilities she has.
If you want a jund deck that's got big hitters than you need to put in Glorybringer, Is remove the void winnower and oblivion sower , just put Glorybringer in.
That's a cool take on it, but this is a standard deck, it definitely works for a modern deck though wicked idea
Reckless racer is an insane way to weed out the lands in your deck
You only need one yes but how often will up be able to consistently find your pieces? I'll have to playtest around more to find out if it's better with 3 or 2 though thanks
I can definitely see the reasoning for the Evolving wilds over the duel-lands but I think you wanna have paradox engine at 3 because of your likeliness of drawing it to start the combo is cut short if you have two paradox engines and three oracle's vault. I bumped the mana generating up with another pyramid of the pantheon, with a double-Winding Constrictor in the field you get your 4 bricks off of one activation and that can be on turn three, which is nice to get started on 7 mana turn 4 provided you have your fourth land
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