Modern Orzhov Pox

by TheSwarmer on 02 December 2020

Main Deck (60 cards)

Sideboard (15 cards)

Planeswalkers (1)


Artifacts (4)


Enchantments (1)

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Deck Description

Ah shit, here we go again... This should conclude my pox craze, at least until 2020 ends. Anyhow, I believe Orzhov to be the best build for a grindly Modern smallpox build.

The color combination allows you to play the greatest amount of cards that synergize well with your strategy, as well as cards that are genuinely good and powerful on their own. This combined with a (relatively) high amount of diverse threats that synergize with one another and often have added utility (e.g. lifegain, endless blocking, doubling up as removal etc.) results in what is likely the most capable of all the modern Pox lists.

Nether Spirit(s): It's rather easy to excuse running two, though my reasons for running any at all may well have more to do with nostalgia and emotion than raw power, it nevertheless remains the case that Kaya, and Cling to Dust make running two entirely acceptable.

Cling to Dust: Unlike in Loam Pox, Orzhov pox won't spend each turn virtually tapping out to cycle Barren Moors or do other land-related things, meaning that Cling to Dust is genuinely a great fit in a deck that has historically struggled against decks that rely heavily on the graveyard as well as burn decks. Safe to say Cling to Dust ameliorates both of these issues while allowing us to play 3 creatures, 2 of which are Nether Spirits.

Kaya's Guile: I may be committing a cardinal sin by running only 2. The card does bloody everything while helping with problematic matchups.

The Sorins combined with Bitterblossom and Lingering Souls and Spirits make for very impactful card combinations capable of creating massive life swings and threatening boards that sharply alter the tempo at which the game unfolds. They also win the game on their own if given enough time.

For all its synergy, flexibility and staying power, the deck may well be just a worse version of Orzhov StoneBlade. But I want to play Nether Spirits, not Stoneforge Mystics, so here I am, trying to figure out how many Blossoms and Brutalities and Quarters a deck like this should run.

How to Play

You do the pox thing, you gain incremental advantages while / by taking apart your opponent's gameplan. There isn't much to say besides how good the Sorin +1/+0 emblem is, and how pants-creamingly good it feels to sac a Flagstones to Smallpox on turn 2.

Deck Tags

  • Modern
  • Orzhov
  • Control
  • Pox
  • Attrition

Deck at a Glance

Social Stats

6
Likes

This deck has been viewed 2,113 times.

Mana Curve

Mana Symbol Occurrence

904500

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Modern Orzhov Pox

Heh, I especially like the urborg, flagstone, smallpox trick.

I've been looking at a few smallpox builds lately (but you know that)
And I remember seeing ensnaring bridge in some of them.
One of the problems with using ensnaring bridge is usually that it won't work before you've emptied the most of your hand, and since I've been designing a mill deck with this recently, one of my fixes were to adapt oona's prowler.

Oona's prowler would serve several functions in your deck:
1. It supports nether spirit, and may get it played early while adding aggression through flying.
2. It "supports" lingering souls by making it cheaper, at the price of not playing it twice.
3. It makes opponents tilt when it attacks turn 3 and they discard a card to cripple it, only to see liliana hit play, crippling their hand.
4. If you adopt ensnaring bridge you can manage to get a turn 3 emergency lockdown when facing ultra fast aggro.
5. It allows you to escape cling to dust faster when facing graveyard based decks.
6. Its actually a decent beater.

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Posted 05 December 2020 at 23:30

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Man, enough with the prowler xD Bridge is a great card in 8rack where your primary win conditions do not rely on attacking, this deck however does want to attack, and in my mind the cost of running prowler is incredibly higher than the benefit it would provide to a BW samllpox deck with bridges.

1. It is horrible with spirit by being a creature, even now, running 2 Cling to Dust and 3 creatures, 1 of which can only enter the graveyard by being discarded, it happens a non-negligible amount of time that 2 creatures get stranded in the yard without a Cling in sight, adding more creatures to this is not a good idea.
3. Who would ever trade a card for 2 life against a slow deck? Hell, even against burn, you don't often see people valuing 2 life as highly as a card.
4. When facing ultra fast aggro there's 4 sideboard cards, chump blockers from Bitterblossom, Smallox and 11 other pieces of removal, and plenty of lifegain. Bridge is a great card, yes, but not in this deck.
5. When would I need to cling to dust so bad that exiling 1 card would be worth 4 mana and say discarding... 2? 3? If the deck is really graveyard focused (think dredge), then 1 card means very little, if it is Past in Flames that I am exiling, then on turn 2 I'd have known it's storm I'm playing and I'd have saved Cling. This point is entirely mute.

The other points are fair but not in line with what the deck is trying to do. Tell you what, have a crack at a Prowler Bridge BW pox deck, I'd be eager to see what that list would look like since I personally cannot imagine it working, certainly not working more consistently than this ; which is already more clunky and ergo less good than Orzhov Stoneforge.

2
Posted 06 December 2020 at 12:59

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I'll build a prototype:)

1
Posted 06 December 2020 at 15:55

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I've built the prototype and based it on dread.
Because of that I've come to think that a pure black poxdeck with raven's crime, dakmor salvage and dread might be pretty good.

Each time the opponent tries to keep a card in their hand you simply dredge dakmor salvage, then you play raven's crime from the grave.

To support such a strategy you will sometimes need to draw more cards than the opponent.
Time to dust of those dark confidants :)

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Posted 08 December 2020 at 06:28

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Exam season is upon me so I'll get back to you once the amphetamines clear my system and my days consist of a wider range of activities than cooking and studying.

2
Posted 08 December 2020 at 16:54

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Okay :)
I'll wait for your comments then.

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Posted 08 December 2020 at 19:18

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There's a new "nether spirit" in town.
A snow legend that can be played from the graveyard with 3 snow.
I think it was called
narfi, betrayer king
.

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Posted 17 January 2021 at 21:39

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What about Waste Not? Only works when your opponent discards something, but with 14 discard options this could work out.

1
Posted 18 January 2021 at 07:34

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Waste not is pretty hard to crack, despite that it was "designed" by players.
It makes every discard usefull, but also forces the deck into a direction that might end up being punished.

I've always hated this aspect of magic. Sometimes something seems to be really powerfull, and is really a hindrance, while at other times, a simple card seems innocent and turns out to be powerfull beyond belief.
And the only way to find out which is what, you have to play it all.

I think waste not might be best with ravens crime as your lands will then become discard, and raven's crime will be able to make the opponent discard everything they don't play.

From there it's hard to think out how the deck should look.
Some equipment or enchantment could abuse the BB, some cards will be needed to make sure the zombie tokens won't be blocked, while drawing cards is only usefull if you get to draw something usefull.

The main problem will be that with ravens crime the opponent chooses.

Optimally it's Turn 1 thoughtseize, turn 2 waste not, turn 3 play three discards, but how usefull is that really ?
The cards that are not going to be discard in the deck will have to be carefully thought out.

It's a difficult card.

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Posted 18 January 2021 at 19:13

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I am incredibly impressed by that deck. I can't remember ever copying a decklist, but I can see myself playing this list as is right now. It contains many of my fav cards, utilizes one of my fav colour combinations, and all the cool mechanics I so dearly enjoy :D
Sadly I have not yet much of experience with smallpox. I designed one deck a few month back, but discarded the idea soon after. After that I build a Zombie-tribal with smallpox and "someone" recommended you :) Sadly I have not a lot to suggest here :/ While I looked for synergies with smallpox I stumbled upon "Dunes of the Dead". It goes well with the card itself, and with your deckplan of having tokens instead of creature cards. Since you play 3 Urborgs aswell the colourless mana should not be much of a problem, too. But I dont feel like they are "necessary" in this list. I may compromise your available mana colours early on, while the benefit does not outweigh that risk.

Anyway, really a fan of this deck <3

1
Posted 17 February 2021 at 18:37

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