Vines

101 Decks, 129 Comments, 16 Reputation

Hopefully the new set has cards that will give the deck a bigger edge. It needs it against the luck factor.

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Posted 01 July 2013 at 18:29 in reply to #372845 on Easy-come Easy-go

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Yeah you right I do seem that way. What do you suggest I do about that? You'll soo realize it will not matter what I do. In the face of conceitedness a humble guy like me is doomed.

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Posted 01 July 2013 at 16:51 in reply to #372845 on Easy-come Easy-go

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Dude my friends don't to win. We play in teams. On average games last +20 turns.

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Posted 01 July 2013 at 02:05 in reply to #372097 on Bringing Ramp back

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I like it did think of this. Good deck going use this when I play among friends. It won't win against players that are playing for rank but a good deck none the less.

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Posted 29 June 2013 at 09:24 as a comment on Bringing Ramp back

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I got it working well now. Still won't play it in public. I don't like playing decks in public that cost a lot of money to build.

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Posted 28 June 2013 at 09:41 as a comment on You dirty rat

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That's a really good deck. That's the same kind of deck I almost lost to at fnm. The 1st game you couldn't get Geist of Saint Traft until the 4th turn and that was the differnce. On the 5th turn I casted mutilate and than I sac Judge's Familiar forcing to use up the 5th mana. At this point I only had 1 life. Next turn you put down Silverblade Paladin I took that out on my turn and put down an exilir that I drew that turn. Then it was your decks turn again. Didn't draw a creature insteas an enchantment. So at this point I healed up 5 points and brought out notion thief. This was the start of the end. To make a long story short the deck lost the first game. The 2nd game Geist got out on turn 3 and that game was a win for the deck. Game 3 Geist never made an appearance and that was a win for Easy come Easy go. All in all if geist comes out on turn 3 for most part it is game over. However, any later and it becomes a battle for the win. If Geist never shows up it becomes an easy win for Easy come Easy go. All in all the decks match up well. I would have to say both of these deck have to be among the best in standar right now. When matching this deck against Easy come easy go I gave play to the deck each game. If easy come easy go is able to start one of the games then it becomes possible to win even if Geist comes out on turn 3.

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Posted 27 June 2013 at 06:53 in reply to #370239 on Easy-come Easy-go

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I haven't played a standard hexproof deck that could win in 3 turns. This deck will lose when facing non standard decks. The standard decks right now are much slower so this allows decks that are slower to shine.

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Posted 27 June 2013 at 05:47 in reply to #370239 on Easy-come Easy-go

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If the decks you play against it didn't lose then you weren't playing it right. A hexproof deck is slower. Around turn 8 it doesn't matter what deck you're playing against. You want to draw cards over and over using the kill and creature removal spells around turn 4. On turn 2 and 3 you should draw cards or put a creature down. On turn 5 you should cast wispering madness, more so if you already have notion thief in play. Encode whipering madness on a creature, not notion thief if you can help it. So by turn 6 you should have a full hand while you opponent has no cards or almost no cards in his hand. Turn 6 play a creatur, or get rid of one of theis, or draw some more cards , or do a mixture of these things. Also cast another whispering madness if you have it in you hand. If you can get the creature encode with wishermadness do so and so it before you cast the copy from your hand. Turn 7 you should have been able to pick up an exiler and other very important cards, play them--keeping extra copies of the same card in your hand. Turn 8 now its down hill--control the pace of the game from here on. You can even attack with notion thief and if the y do kill notion thief that's when you start casing more than one whisper madness per turn. It will only take 2 turns of these to put most of their deck in the grave yard. It is not an easy deck to play. I'm the one that made it so of course I play it more fluently. It however does not match up well against non standard decks.

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Posted 27 June 2013 at 05:28 in reply to #370239 on Easy-come Easy-go

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When I'm playing either have a creature or two out by turn 5 and if I don't that means I have a handful of cards to stop any would be play. I sorry the deck is not to your like. That's is a shame however I assure you it is not as bad as you make it out to be.

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Posted 26 June 2013 at 06:37 in reply to #370239 on Easy-come Easy-go

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It does great againts control. As for fast decks they need at least 6 turns to get the job done. But turn four you should have 4 lands. It is rare that I don't. Soul Ransom does a good job of emptying the opponent's hand and allows you to draw cards. Players always seem to forget about soul ransom, it's a threat. There are 11 cards that can get rid of creatures. Also 10 cards, not including whispering madness, that help you draw cards so you can get to those creature kill spells. Notion theif is the control deck killer. Don't you realize this is a control deck just not the conventional type.

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Posted 25 June 2013 at 07:13 in reply to #370239 on Easy-come Easy-go

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This didn't come out as I had hoped. Most likely won't play this one in buplic. :((

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Posted 24 June 2013 at 21:09 in reply to #370040 on You dirty rat

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I'm using that for now as a way to get to cards I may use. I'm really changing things up.

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Posted 24 June 2013 at 20:32 in reply to #370040 on You dirty rat

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Can you guys point me to green and black cards that help with drawing cards. Only standard cards please. This is a work in progress and it is not a deck I have played with yet. I'm going mess around with it when I get home.

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Posted 24 June 2013 at 19:08 as a comment on You dirty rat

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I have I whooped ass. It was a shaky start though. Because I had cards in my side board that I should of have in my main deck. So it kind of made me lose a lot of my first games of the matches. But a consistent 2 game come back was the test that made realize I was on to something. I by mistake have 10 accounts. Or maybe more. You know the card they give you. I did draw one match but was because of the time limit. The other guy was play infinite life gain and given enough time I would have won that match too. Most of the guys were rooting for me and wanted to let the game finish. Lol but it was getting real late. Noramlly I offer draws when I know I got the game if the opponent is chill but wasnt going offer a draw to that guy. He was playing to win and nothing else, so I was going to give him a loss for his efforts.

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Posted 24 June 2013 at 17:32 in reply to #369863 on Easy-come Easy-go

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There is only one way to stop this deck and to do that you need to switch in some really weak cards. And swiching these cards in will mess up the flow of a deck. The weakness is to attack the artifacts and exile cards in the grave yard. This is not an easy task and takes far too many cards you need to swap in. I had a guy that almost won me. He was using another deck that is considered weak by most. His deck was good at holding my grave yard hostage. Don't get me wrong any deck can lose. That is way I think this deck is able to win.

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Posted 24 June 2013 at 16:49 in reply to #369863 on Easy-come Easy-go

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I know I have done well against the players I have player. However I don't know if those were tops decks I was facimg. The things is I tend to lose first game and come back. The thing that makes it work is the fact that most of the time I can get the game where I'm playing and drawing mass amounts of cards while keeping their hand empty and draw power down to one per turn. I don't care how good of cards you have or how skilled you are if you don't have any cards in your hand and can't get any cards in your hand, how are you going to fight back? As I play more games I learn more about the deck and I'm always twiking it here and there. I have lost matches with it when I started using it. However now that I have a understanding of the deck I haven't lost a match. I've lost a round here and there but not a round. Put this deck together and test it against your best winning deck. I bet you this deck will shock you.

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Posted 24 June 2013 at 16:14 in reply to #369863 on Easy-come Easy-go

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Lol I know its a lot to keep track of. In the example I gave wispering madness was used and the highest amount of cards discarded this way was 3. So in the example above blood scrivener was in play. That gives you 2 cards because you have no cards in your hand and you're in a draw phase. So you get 2 cards because blood scrivener and then you draw 3 because that's the amount that was discarded due to wishpering madness. Some one correct me if I got this wrong.

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Posted 24 June 2013 at 15:56 in reply to #369534 on Easy-come Easy-go

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Also you have to keep in mind say the other guy discarded 3 cards when you casted wishpering madness that would give you a total of 5 cards and if you had notion theif out that would give you 3 more cards. And say after you got you 8 cards you casted another wishper madness that's 10 cards pluse another 10 due to notion theif. Crypt Ghast makes casting 3 or 4 four-mana spells in one turn very do able. And you should have enough mana left to use elixir of immortality at the end of the turn, after you have to discard some cards. There is a lot going on in the deck so you keep track of all these thkngs.

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Posted 24 June 2013 at 06:58 in reply to #369534 on Easy-come Easy-go

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Your right. However the combo with notion thief still works and I'm glad I realize this ill just drop that creature and put notion theif in its stead. That's the card I use any way. It also allow me free up some space in the deck. So far the deck works great. And 3 cards is still very good. In looking for a way to giving notion theif a more active role. That dude really shines. His only draw back is that he makes games very long when facing infint life gain decks but still every standard deck only has around 60 cards so no amount of life will save you from that.

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Posted 24 June 2013 at 06:42 in reply to #369534 on Easy-come Easy-go

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Mind Grind could be a good add to this type of deck. Notion Thief working with Whispering Madness and Blood Scrivener, in theroy can allow you to draw your whole library in one turn; and then, use elixir of immortality to regain your library. Added bonuses of this 3 card combo is that it also keeps your opponent from drawing all but their one card during their first draw phase.

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Posted 23 June 2013 at 18:35 in reply to #369502 on Easy-come Easy-go

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