zarlack135

327 Decks, 118 Comments, 15 Reputation

Not only that, but with reliquary tower, you can discard at the end of your opponents' turns, and you can swing in for lethal next turn.

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Posted 26 April 2014 at 00:06 in reply to #457785 on Budget Decks: One dollar deck?

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I could also splash blue for cantrips, such as serum visions, gitaxian probe, and sleight of hand. It would help.

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Posted 22 April 2014 at 22:49 in reply to #456042 on Mono-Red Dragonstorm

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I was thinking of splashing blue for See Beyond, but I'm not sure about it.

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Posted 19 April 2014 at 22:39 in reply to #456042 on Mono-Red Dragonstorm

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You see, in the current modern metagame, gaining tons and tons of life isn't as relevant with decks like Melira Pod, which can just deal infinite amounts of damage. I'd much rather have more life than my opponent and still be able to keep constant pressure, rather than have minimal pressure and have more life.

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Posted 19 March 2014 at 14:42 in reply to #448215 on Hey, Soul Sister

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Eh. Sideboard tech.

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Posted 18 March 2014 at 15:32 in reply to #447456 on Hey, Soul Sister

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Archangel of the thine is just too slow. Sure, its a good beater, but instead of playing one big guy and gaining a bit, you could play a bunch of little guys and gain a ton.

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Posted 15 March 2014 at 16:07 in reply to #447320 on Hey, Soul Sister

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I agree. But for the sake of the original deck, I only posting this one, of course anything could make it better. That's why it's so good. It's such a flexible shell that you can go in any direction.

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Posted 13 March 2014 at 21:59 in reply to #447071 on Hey, Soul Sister

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Wow. Ingenious. I always love fun combo decks... Especially in Modern.

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Posted 02 March 2014 at 16:05 as a comment on What's Mine Is Yours Is Mine

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Oh right. Sorry. I was kinda just thinking of the Aggro aspect of the deck xD

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Posted 15 February 2014 at 00:51 in reply to #438353 on Modern R/B Devotion

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Remove Shred-Freak for Spike Jester.

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Posted 14 February 2014 at 17:17 as a comment on Modern R/B Devotion

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Tap abilities are instant speed, so you can retap weird, because you cast the spell, but it didn't necessarily resolve.

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Posted 24 November 2013 at 02:40 in reply to #411328 on Turn 2 Win?

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thank you!

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Posted 02 November 2013 at 20:43 in reply to #408864 on Modern Mono White Pants

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Haha I have no clue where my bud got this deck idea from, and I happened to notice that article as well about a few weeks back. All I know is that my friend has been playing this deck far before I saw this.

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Posted 24 October 2013 at 20:24 in reply to #406587 on Turn 2 Win?

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It's the only card this deck CANNOT go up against.

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Posted 20 October 2013 at 18:55 in reply to #405024 on Turn 2 Win?

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Scry is probably the best thing you can do, because if you were to draw a land, you don't, and you keep you combo going without it being interupted by dead draws.

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Posted 20 October 2013 at 18:55 in reply to #405064 on Turn 2 Win?

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Yeah, he kind of wins all the time, unless one of us has an ancient grudge or path to exile on turn one.

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Posted 20 October 2013 at 18:53 in reply to #405491 on Turn 2 Win?

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Go right on ahead! I'm making this a thing!

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Posted 20 October 2013 at 18:52 in reply to #405469 on Turn 2 Win?

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The only problem with Artful Dodge is the fact that it's NOT a cantrip. It doesn't let me draw anything, so if I draw that early on, it's a dead draw altogether.

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Posted 20 October 2013 at 00:26 in reply to #405343 on Turn 2 Win?

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Interestingly enough, I've actually gotten perfect hands on the 1st or 2nd mulligan. Again, this deck is a fun deck, and not a deck to bring to a GP, unless you are truly a master. I was always wondering what the probability of the turn 2 combo was. Thanks.

~zarlack135 (the deck poster)

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Posted 18 October 2013 at 20:45 in reply to #405160 on Turn 2 Win?

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about $30... and it's actually super consistent.

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Posted 17 October 2013 at 21:07 in reply to #404852 on Turn 2 Win?

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