zarlack135

327 Decks, 118 Comments, 15 Reputation

There are plenty of alternative cards. I can see that you already have put together a deck that does what's intended, only using RTR and M14 cards. Good fixing nonetheless. However, I recommend that you take out the Sphinx's Revelation from this deck because it uses up the precious mana you can't lose in a Midranged deck.

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Posted 20 August 2013 at 17:08 in reply to #390188 on Bant Midrange-Controly Thingy

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Thanks for the tips, but I've playtested this deck, and even with its very few creatures, draw engines, and response spells, it does exactly what I need it to; ramp up enough mana to control and pummel at the same time.

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Posted 20 August 2013 at 16:17 in reply to #390354 on Standard UG Ramp

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Midrange and Control are two very, very different things. One focuses on getting an armada of mediumly-large creatures, while the other focuses on locking down on your opponent, either killing him with small beatdown creatures or an epic combo. Bant is one of those funny combinations; many of the same cards in Bant Midrange are used in Bant Control, but once you start mixing the two, things start to choke each other, and the deck is all over the place. My advice? Keep to Bant Midrange because it has enough Control elements as it is, all with bigger creatures that you get out much faster than the Control deck can combo out. Overall, just stick to Midrange. Need a primer?

http://forums.mtgsalvation.com/showthread.php?t=450107

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Posted 19 August 2013 at 04:30 as a comment on Bant Midrange-Controly Thingy

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Everybody loves Griselbrand, right? Ever heard of him on turn 4? What about an opponent losing 6 life, as you gain 6 life, all while getting him out at instant speed? Like and comment:

http://www.mtgvault.com/zarlack135/decks/fear-the-apostlipse/

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Posted 19 August 2013 at 04:22 as a comment on GeneralM_ Read the description

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Try faith's reward. I just realized.

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Posted 02 August 2013 at 18:21 in reply to #383837 on Infinite Combo Unneeded

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I considered Devil's Play, but I didn't include it is because this is a control deck. I don't need another mana-guzzling spell that will annoy my mana distribution. Also, I'm trying to limit the deck cost. Not only that, but I am trying to limit the amount of cards in the deck that will cycle out soon.

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Posted 01 August 2013 at 00:44 in reply to #384911 on Standard Rakdos Control

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http://www.mtgvault.com/zarlack135/decks/standard-rakdos-control/

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Posted 31 July 2013 at 19:54 as a comment on GeneralM_ Read the description

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This deck I've seen... Its's a new version of an egg deck. I cant help you much with it, but if you look up some primers, I'm sure you can get some advice. Good concept though.

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Posted 31 July 2013 at 15:40 in reply to #383837 on Infinite Combo Unneeded

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Thanks for the posistive feedback. As you can see, I have taken out the Ghost Quarter and added a Rakdos's Return. To return the favor, give me a deck link of your's, so I can call upon some possible improvements for your decks!

Thanks again,
Zarlack135

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Posted 31 July 2013 at 14:11 in reply to #384503 on Standard Rakdos Control

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Thank you. To be honest, I cannot take all the credit for this deck. If you have ever seen Conley Woods's "Mono-Black" deck, you can see quite well that it is inspired from it. If you have any decks you would like me to look at, just give me the link, and I will get back to you.

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Posted 31 July 2013 at 13:58 in reply to #384503 on Standard Rakdos Control

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Thanks, any sideboard options?

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Posted 22 July 2013 at 11:19 in reply to #380336 on Standard B/U/G Zombies

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The main reason that I have Thought Scour in the deck is so I can go deeper into what I need; usually for getting either Grimgrin, the Corpse-Born or Havengul Lich out. This is an aggro-based deck, but it has that kind of reanimator feel to it, mostly because cards like Grimgrin and Lotleth troll get bigger as creatures fill the graveyard. The land base is a bit screwed up, but it's mostly because I NEED to have dual sources, and because of probability, nearly 80% of the time there's a shock land in my opening hand. I might try to include Deadly Allure in my sideboard, but I will have to see.
Thanks for the help,
Zarlack135

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Posted 20 July 2013 at 13:40 in reply to #380336 on Standard B/U/G Zombies

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This deck has a great kill mechanic. I, for one, have a Stuffy Doll deck as well, but I see one problem with your's: There is absolutely no fetching of anything whatsoever. There is no way to get your kill mechanic out. Try looking at my deck for inspiration:
http://www.mtgvault.com/zarlack135/decks/stuffy-doll/
Be sure to leave comments if you see anything wrong with mine, and I will be sure to respond.

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Posted 04 July 2013 at 20:27 as a comment on Doodoo Doll

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oh ok
sorry

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Posted 24 June 2013 at 19:52 in reply to #368813 on [Modern] Quest

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Why not use Unsummon instead of Boomerang? It doesn't look like your going to be bouncing any of your own permanents except for creatures, so Unsummon is much more efficient.

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Posted 21 June 2013 at 16:01 as a comment on [Modern] Quest

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Don't put in 4 Lavinia of the Tenths... She'd a legendary creature, so you can only have up to one on the battlefield at a time. Also, I don't see much of a win condition in this deck. The only one I do see (which is evasion) doesn't have enough of it. Also, try to go easier on the play sets.

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Posted 12 June 2013 at 00:24 as a comment on my azorious deck

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Haha sorry for the abruptness xD

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Posted 10 June 2013 at 11:37 in reply to #364070 on LifeDrain

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WHY IS THERE NO GIFT OF ORZHOVA IN HERE??????????

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Posted 10 June 2013 at 01:37 as a comment on LifeDrain

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take my deck into account for some ideas:
http://www.mtgvault.com/zarlack135/decks/golgari-dredge/

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Posted 26 May 2013 at 17:21 as a comment on Golgari Pauper

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Try to move out of RTR... standard involves anything from M13 and after... take my deck into account:

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Posted 26 May 2013 at 17:20 as a comment on Golgari Pauper

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