AaronO24

2 Decks, 225 Comments, 49 Reputation

So i guess you deleted my comment suggesting that the mana base needed work.

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Posted 22 January 2015 at 06:30 as a comment on Rogue Ciphers

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You do realize you can add Fate Reforged cards to your decks on here right?

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Posted 21 January 2015 at 12:58 as a comment on Soulfire Grand Master

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Zaklax13 that's because for all intensive purposes Commander is a different game.

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Posted 14 January 2015 at 09:15 in reply to #527831 on How to: Play EDH

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R for 3 damage is fine.
1R for 4 damage is according to you "Stupid"
1R for 2 damage is acceptable? How is paying 1R to deal 1 more point of damage "stupid" but paying 1R to deal 1 less damage is okay?
I'm sure even you can see how that doesn't scale properly.

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Posted 14 January 2015 at 03:29 as a comment on Fastest Burn

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So how's the deck been operating lately?

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Posted 13 January 2015 at 11:12 as a comment on Fastest Burn

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There is a disturbing lack of Earthcraft in this deck.

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Posted 12 January 2015 at 06:26 as a comment on Friday Budget: SQUIRRELS!!!

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Who's to say what is unfun? Are you the fun police?
I want to build mono white prison for Commander is that unfun?
Sphere of Resistance
Thorn of Amethyst
Chalice of the Void
Trinisphere
Ghostly Prison
Rule of Law
Armageddon
Thalia, Guardian of Thraben
All the circles of protections

Is that unfun?

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Posted 11 January 2015 at 06:45 in reply to #528058 on How to: Play EDH

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I wouldn't exactly say it's officially banned. It's on a list of cards that are recommended that you don't play but in all reality the "official banned list" is only enforced on MTGO but in regards to Paper games of Commander you are more or less allowed to play whatever you want so long as your opponents are okay with it.
It's more a list of suggestions than anything.

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Posted 09 January 2015 at 23:11 in reply to #528044 on How to: Play EDH

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I'd suggest you just go play Legacy instead. Commander is a format for people who want to get the legacy feel but on a pauper budget.

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Posted 09 January 2015 at 23:03 in reply to #527831 on How to: Play EDH

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I still think discard could really help some. Not too much of it though as it would detract from the main goal of the deck but it would greatly help you for the turn you try to go for it.

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Posted 06 January 2015 at 11:17 in reply to #523228 on Deadly Forces

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Wasn't bashing so i have no idea what you're talking about. Just stating facts is all.

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Posted 05 January 2015 at 21:14 in reply to #526905 on How to: Play EDH

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Also i think you should try and consider throwing in some discard or maybe Gitaxian Probe.

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Posted 05 January 2015 at 05:10 in reply to #523228 on Deadly Forces

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They can be hit or miss really but they offer a decent alternative to Noble Hierarch.

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Posted 05 January 2015 at 05:07 in reply to #523228 on Deadly Forces

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Fetches should help in smoothing out draws anyway.

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Posted 05 January 2015 at 05:05 in reply to #523228 on Deadly Forces

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24 Lands seems a bit tad much. 22 or 23 seems better to me, once you get up past 23 lands you start to wander into control territory
I'd probably cut Temple of Malady all together cut Pendelhaven down to one copy and put in two more Verdant Catacombs.

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Posted 05 January 2015 at 04:27 in reply to #523228 on Deadly Forces

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If you can't see common sense sir then i'll never be able to show you anything.

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Posted 05 January 2015 at 01:18 in reply to #526905 on How to: Play EDH

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You don't really need versatility you need blistering speed. Ratchet Bomb is better to take out tokens then Pulse is. If you played spells to protect your creatures in the first place you wouldn't need to try and recycle your spells to begin with.

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Posted 05 January 2015 at 01:16 in reply to #523228 on Deadly Forces

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Actually RolledAOne they kind of do seeing as they've made it an officially sanctioned Fnm constructed format..And seeing as they control the banned lists of sanctioned formats they have full control over it.

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Posted 05 January 2015 at 00:41 in reply to #526905 on How to: Play EDH

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Cards i'd cut
Evolution Charm
Maelstrom Pulse
Treasured Find

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Posted 04 January 2015 at 23:28 in reply to #523228 on Deadly Forces

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There's no reason to "debate" you play it or you're doing it wrong. It's hard to block *It has flying* It dodges sorcery speed removal what else is there to consider? Also you need main deck way's to protect your creatures, yes Crusader go's a long way in dodging some removal but not playing at least some protection spells just feels wrong.

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Posted 04 January 2015 at 23:15 in reply to #523228 on Deadly Forces

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