Nekusar's big HUG

by Adamantian on 13 August 2014

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I've always wanted a deck that forces your opponent to die from greed. Nekusar seemed to be the best commander for a deck like this.

How to Play

To play this deck properly, quickly play cards like nekusar and dictate of kruphix to increase card draw. Then play from your quickly expanding hand cards that deal damage when an opponent draws. After this simply play spells that make everyone draw cards over and over and use nekusar type cards ftw!

Deck Tags

  • EDH
  • nekusar
  • Draw
  • Grixis

Deck at a Glance

Social Stats

20
Likes

This deck has been viewed 3,986 times.

Mana Curve

Mana Symbol Occurrence

05224160

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Nekusar's big HUG

Criticism is greatly appreciated. :)

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Posted 13 August 2014 at 21:11

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howling mine could be usefull and that owl idol card

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Posted 14 August 2014 at 03:32

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Howling mine is already in. The owl seems like it could go either way... I guess that my opponent will often have seven cards or more come their upkeep, but I will almost always, and that will hurt a lot in the long run. I'll try it out and consider whether it's worth having. Thanks for the advice!

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Posted 14 August 2014 at 05:34

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no it said opponet i know because i was beat by it in magic onlind

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Posted 14 August 2014 at 14:31

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Oops! :P sorry! Your correct. It IS opponent. I'll most definitely put that in then. Thanks for that suggestion!

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Posted 14 August 2014 at 18:53

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now if i could only remember the name of it....

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Posted 14 August 2014 at 21:31

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I believe it's ebony owl netsuke.

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Posted 19 August 2014 at 16:55

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This deck is so mean, Like if you play against a deck like if someone uses jin-gitaxus as their commander the game basically ends at the beginning. :)

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Posted 13 August 2014 at 23:34

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Yeah, I have an extremely good edric deck that this deck destroys because edric draws so much on his own. Nekusar ftw!

2
Posted 14 August 2014 at 05:55

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Ouch! That sounds Really bad for poor edric. :)

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Posted 28 August 2014 at 04:06

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Saying one thing and one thing only: AWESOME.

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Posted 14 August 2014 at 05:28

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Thanks. It's not the best EDH deck I've made, but it's definitely one of the most fun to operate.

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Posted 14 August 2014 at 05:54

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Hey. I saw your comment and came to check out your version. I like it. The cards in my list are a deck that I play with and has gone under a few revisions. I've decided that giving your opponents choices to draw or not is just bad. they know your strategy and won't, so forced draw is good. You also want to keep a low-moderate mana curve because you want to be able to use some of the cards in your hand before you discard them. My list is sorcery heavy so things like Kederekt Parasite aren't consistently effective. Single sided draw also doesn't work as well as I would like. If you force your opponent to draw but you don't, you run out of gas a lot sooner and although your opponent is taking damage they just bury you in card advantage and its hard to get back on top. I also like 36-38 land. You draw a lot of cards, but its a mana intensive theme and if you get flooded you just discard the extra lands. Cards like Jin-Gitaxis are really effective, but I play casual and so I think its kinda fun to let them the opportunity to play with their cards for a little bit. Finally, I think its best to choice where your major source of damage is coming from. If you damage by discard, then Megrim should be added, and the various forms of the rack and such. If its draw does damage, then Sire of Insanity should get switched out for something else. You can have a little bit of both, but be primarily one or the other. I have a little bit of discard synergy, but its almost entirely draw.

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Posted 15 August 2014 at 00:52

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Yeah, I tried to have a little discard, but mine is mainly draw as well. Some of the powerhouses in mine are forced fruition, teferi's puzzle box, and omniscience. One I play one of these, my opponent just about loses. And I agree for the sire of insanity. He's caused me some problems I'll take him out. And sadly, I rarely play casual. So this deck is rarely used. :( but thank you for your wisdom. It is much appreciated. :)

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Posted 19 August 2014 at 16:54

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Also, Incendiary Command, Memory Jar, and Library of Leng are really really good in this deck (mass removal plus wheel effect, wheel effect at a time that you can have full mana open the next turn to make best use of cards, and an artifact that allows you to keep your best cards in your hand and discard the rest).

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Posted 15 August 2014 at 00:59

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Those sound good! The incendiary command especially! I was trying to find more cards like that, but couldn't very easily. Do you think that underworld dreams would fit in here? It's kinda mana intensive

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Posted 19 August 2014 at 16:48

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Library of Leng is a must in this deck, you may want to also look into dream halls, it allows you to just play your whole deck when used with wheels or onmiscience/enter the infinite.

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Posted 19 August 2014 at 20:05

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Underworld dreams is mana intensive and so it can be difficult to get out at times, but personally I like it better than spiteful visions. You are the control player most often and so dealing seven to yourself as you deal seven (or so) to your opponent when you have little in the way of board state and they probably have at least a few creatures out is a bad trade. don't expect to get underworld dreams out on turn three, but with all the mana fixing in commander you should be able to get it down turn 4-6 which is about the same for spiteful visions.

Also, I am making a few modificaitons to mine. A new card that I think is really worth it for this deck is Jace, Living Guildpact.

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Posted 19 August 2014 at 20:29

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he's meh like most walkers in commander(unless its 1v1)
They either need a great permanent effect like dack, nicol or karn. Or they need to have one hell of a synergy with the deck.

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Posted 19 August 2014 at 20:38

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he has pretty good synergy and that is why I am giving him a try. He helps you dig for your wheel effects with his first ability, he prolongs the game with his secong ability, and his third ability is good (not amazing) if you have psychosis crawler of Niv-Mizzet (for shizzet) out or if you need a little breathing room and time to set up before your opponents can take over. He is good for catch up and consistency which are both things that this type of deck needs in my experience. Is he fantastic? no, but even just having him on the board should buy you some life points or a few turns and the longer you can go with this deck the more likely you are to win.

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Posted 19 August 2014 at 21:04

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I have a different mindset when playing a combo based commander, my cards either have to have synergy, find me the cards that I need or protect my shit when I am about to go off:p
I would only consider playing:
Dack(synergy with a lot of pain cards and stealing an artifact is almost always great)
Jace Beleren(cheap card draw and works with pain)
bolas(Can answer any one target without hexproof)
karn(exile anything? sure why not)

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Posted 19 August 2014 at 21:13

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well under those guide lines, Guildpact's first ability makes it more likely to find the cards you need and his second answers (temporarily yes) a card on the field that may be causing you issues. And again, I don't think his ultimate is completely irrelevant. Architect of thought is another good possibility for similar reasons. I think it mostly depends on what your build needs for this type of deck. For me, it seems like Guildpact is a good starting place for a single card that boosts consistency and prolongs the game.

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Posted 19 August 2014 at 21:21

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Yeah we do have different builds(the one i have on here isn't an updated list so i won't post it)
I ended up dropping most (x) spells along with some of the pain cards and it really smoothed out the deck.

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Posted 19 August 2014 at 21:26

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http://www.mtgvault.com/viagrasaurusrex/decks/nekusar-wheels/

Actually it looks more updated than I remember, though I did take out 1-2 x spells that are still in the list for some more disruption( i just forget which ones so ill leave them in atm. ( the mana base is different also I got the 9 fetches so i took out most of the tapped lands etc so its a lot more clean that that looks:P)

Thats my list if you want to see if you missed any cards etc.

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Posted 19 August 2014 at 21:35

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What do you guys think of price of knowledge?

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Posted 20 August 2014 at 07:16

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too expensive for not enough effect (in my opinion)

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Posted 23 August 2014 at 05:49

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Nice deck i love him as a commander

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Posted 19 August 2014 at 06:09

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Yeah, he works well for me. I initially created this deck just because I thought it might be fun, but never any good. But it turned out fairly powerful.

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Posted 19 August 2014 at 16:44

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underworld dreams? and some tutors?

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Posted 19 August 2014 at 14:20

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I considered underworld dreams, but decided against it because it's mana intensive. And yeah, I probably should throw some tutors in. Maybe demonic, vampiric, and fabricate. Thanks for the help!

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Posted 19 August 2014 at 16:43

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Hey if you want you can check out my competitive Nekusar build for inspiration! One thing I specifically saw you lacked was Mind Over Matter, combo it with Temple Bell or Otherworld Atlas, you have an infinite draw combo that can't be stopped! As long as you get it out. (If someone tries to kill the artifact, or Mind over matter, you can discard and draw in response as many times as you want, always keeping your drawing on top of the stack.)

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Posted 19 August 2014 at 23:29

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I run these in my list aswell, great cheap combo and most people won't counter a temple bell :P so you normally can get away with it.
Helm of the Ghastlord on Nekusar is the other combo I run.
Besides that I use dream halls and wheels to cheat omniscience and enter the infinite into play.
Thats basically my version:P

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Posted 27 August 2014 at 15:43

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Seems like it is in great need for a megrim

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Posted 20 August 2014 at 09:26

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love the deck

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Posted 20 August 2014 at 15:37

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Awesome edh

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Posted 26 August 2014 at 14:32

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What about Time Spiral and Wheel and Deal? They seem like solid adds to force your opponents to draw cards.
Also Anvil of Bogarden is a solid Artifact to make people draw an additional card.

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Posted 26 August 2014 at 18:40

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I would also suggest Dakra Mystic, Noggle Ransacker, Dragon Mage, Whirlpool Warrior, Barbed Shocker, Incendiary Command, and Urza's Guilt.

Helm of the Ghastlord on Nekusar is pretty damn funny.

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Posted 26 August 2014 at 19:16

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didn't read through all the comments. srry if its repeat

new sarkhand or stormbreath are considerations with nekusar
also ebony owl netsuke

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Posted 22 November 2014 at 09:45

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