ANON

349 Decks, 708 Comments, 2 Reputation

I don't play Orim's Chant cos I want my opponent to have a turn even though they won't anything thanks to the mages.

Where is the fun in having a one sided game?

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Posted 19 June 2009 at 08:15 as a comment on The Banned Deck.

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The Wheel is there so as to bring back my spells from graveyard into the library that is all.
I put it in also just in case my creatures get killed by some unknown force.

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Posted 19 June 2009 at 08:13 as a comment on The Banned Deck.

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I can't stand Ravager period.
My affinity decks always win without him and so they shall stay until otherwise proven wrong.

I see you haven't figured out the combo yet.
Grinding and Wheel of Sun and Moon work hand in hand for an infinite milling combo.
I'll take your other opinion about the Disciple seeing as it is banned from extended.

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Posted 19 June 2009 at 08:11 as a comment on Affinity Master

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This is my 100th deck on this site.
All comments are welcome.

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Posted 19 June 2009 at 06:56 as a comment on The Banned Deck.

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The side board was constructed to make the deck more aggressive or even faster depending on how you want to play and for how long.

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Posted 19 June 2009 at 02:10 as a comment on Affinity Master

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This is just the backbone of the deck.
It can be modified to anyones desire.

So far after testing the deck wins in the matter of 3 turns.
It even beats my other affinity deck which is the best one on the block.

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Posted 19 June 2009 at 02:08 as a comment on Affinity Master

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Don't worry I have the same problem.
I may have over 50 decks on this site but I only have 10 of them cos for the rest I lack cards.

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Posted 16 June 2009 at 00:29 as a comment on Feast or famine? (Mono black zombie)

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A better creature than those is: Goblin Sharpshooter.

The following cards are also useful in this deck: Deathgreeter, Hissing Iguanar, Rockslide Elemental and Endless Whispers

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Posted 16 June 2009 at 00:26 as a comment on One, two, tree, four, soon you live no more

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Here are a few cards which are vital for such a tribal deck: Door of Destinies, Death Baron, Noxious Ghoul and Call to the Grave.

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Posted 14 June 2009 at 09:16 as a comment on Feast or famine? (Mono black zombie)

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Again a very interesting deck.
Here is a really good suggestion play these cards they'll make thing interesting: Essence Warden, Deathgreeter and Endless Whisper.

They are pretty useful to make Nantuko Husk really strong but will make Mortivore really weak.

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Posted 14 June 2009 at 09:12 as a comment on My mouth are bigger than your mouth

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A very good deck which can back fire if your opponent gets the right cards in his/her hands.

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Posted 14 June 2009 at 09:08 as a comment on Dirty underwear dream

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Peer Pressure is worthless if you are using it to take control of one creature at a time.
Try playing Mistform Wakecaster in this deck so at to steal all your opponents creatures with Peer Pressure.

Try also playing Coat of Arms.

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Posted 14 June 2009 at 04:45 as a comment on Thrull Pressure

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No comments necessary.
A very good deck.

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Posted 14 June 2009 at 04:01 as a comment on Enchantments forever

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Very good.

One card i'd suggest is Isochron Scepter it will work wonders in this deck.

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Posted 14 June 2009 at 02:18 as a comment on Shadow of doubt

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Bravo what a deck.

One quick modifyer use these cards instead of Killer bees and Fists of Ironwood:
One with Nature, Wildsize, Silhana Ledgewalker and Blanchwood Armor.

In this way you have an unblockable creature which can get big on its own.

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Posted 14 June 2009 at 02:15 as a comment on Plows are better than swords

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As usual smc1215 speaks words of wisdom.
I suggest you take his advice.

On the whole a very good start.

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Posted 14 June 2009 at 02:05 as a comment on Earth & Fire

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On the whole a very good deck keep it up.

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Posted 14 June 2009 at 02:02 as a comment on Saprolings, hup, two, tree, four

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Sigil Captain is a good choice to make your creatures big.

Here are some cards you should take a look at:

Strength in Numbers, Sporesower Thallid, Thallid Germinator, Sporoloth Ancient and Scatter the Seeds.

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Posted 14 June 2009 at 02:02 as a comment on Saprolings, hup, two, tree, four

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I don't think the deck is fast enough.
What is the decks maximum saproling output?
How many turns does it take for the win?

I suggest you remove the Bramble for something more productive like a fungus there are many of those you can play for a saproling deck.

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Posted 14 June 2009 at 01:59 as a comment on Saprolings, hup, two, tree, four

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I have only one suggestion here is a small combo for this deck to get an instant kill:

Cranial Plating, Intruder Alarm, Crafty Pathmage and Whispersilk Cloak.

Use Intruder Alarm to make infinte tokens for Glaze Fiend but make him unblockable with Pathmage before hand then play cranial and swing.

The same effect can be done on Lodestone Myr so you have two possible kill combos.
On the whole a very good deck.

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Posted 14 June 2009 at 01:53 as a comment on You want to see my big lodestone?

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