I don't play Orim's Chant cos I want my opponent to have a turn even though they won't anything thanks to the mages. Where is the fun in having a one sided game?
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The Wheel is there so as to bring back my spells from graveyard into the library that is all. I put it in also just in case my creatures get killed by some unknown force.
I can't stand Ravager period. My affinity decks always win without him and so they shall stay until otherwise proven wrong. I see you haven't figured out the combo yet. Grinding and Wheel of Sun and Moon work hand in hand for an infinite milling combo. I'll take your other opinion about the Disciple seeing as it is banned from extended.
This is my 100th deck on this site. All comments are welcome.
The side board was constructed to make the deck more aggressive or even faster depending on how you want to play and for how long.
This is just the backbone of the deck. It can be modified to anyones desire. So far after testing the deck wins in the matter of 3 turns. It even beats my other affinity deck which is the best one on the block.
Don't worry I have the same problem. I may have over 50 decks on this site but I only have 10 of them cos for the rest I lack cards.
A better creature than those is: Goblin Sharpshooter. The following cards are also useful in this deck: Deathgreeter, Hissing Iguanar, Rockslide Elemental and Endless Whispers
Here are a few cards which are vital for such a tribal deck: Door of Destinies, Death Baron, Noxious Ghoul and Call to the Grave.
Again a very interesting deck. Here is a really good suggestion play these cards they'll make thing interesting: Essence Warden, Deathgreeter and Endless Whisper. They are pretty useful to make Nantuko Husk really strong but will make Mortivore really weak.
A very good deck which can back fire if your opponent gets the right cards in his/her hands.
Peer Pressure is worthless if you are using it to take control of one creature at a time. Try playing Mistform Wakecaster in this deck so at to steal all your opponents creatures with Peer Pressure. Try also playing Coat of Arms.
No comments necessary. A very good deck.
Very good. One card i'd suggest is Isochron Scepter it will work wonders in this deck.
Bravo what a deck. One quick modifyer use these cards instead of Killer bees and Fists of Ironwood: One with Nature, Wildsize, Silhana Ledgewalker and Blanchwood Armor. In this way you have an unblockable creature which can get big on its own.
As usual smc1215 speaks words of wisdom. I suggest you take his advice. On the whole a very good start.
On the whole a very good deck keep it up.
Sigil Captain is a good choice to make your creatures big. Here are some cards you should take a look at: Strength in Numbers, Sporesower Thallid, Thallid Germinator, Sporoloth Ancient and Scatter the Seeds.
I don't think the deck is fast enough. What is the decks maximum saproling output? How many turns does it take for the win? I suggest you remove the Bramble for something more productive like a fungus there are many of those you can play for a saproling deck.
I have only one suggestion here is a small combo for this deck to get an instant kill: Cranial Plating, Intruder Alarm, Crafty Pathmage and Whispersilk Cloak. Use Intruder Alarm to make infinte tokens for Glaze Fiend but make him unblockable with Pathmage before hand then play cranial and swing. The same effect can be done on Lodestone Myr so you have two possible kill combos. On the whole a very good deck.
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