ANON

349 Decks, 708 Comments, 2 Reputation

Hi smc1215 long time no see.

Nice Bant deck. The card Mage Slayer would be very good in this deck along with Sigil of the Nayan Gods.

Hope to see more of your decks. I'll soon be reaching my objective of a 100 decks on this site and I would be honoured to have you comment on them.

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Posted 14 June 2009 at 01:45 as a comment on Bant Beatdown

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A very cruel deck.
Nicely done.

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Posted 13 June 2009 at 06:37 as a comment on crescent decay

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Remove Devour in Shadow for better cards like Tendrils of Corruption, Faceless Devourer, Traitor's Clutch and Nightmare Lash.

On the whole a very interesting deck.

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Posted 13 June 2009 at 06:33 as a comment on Dauthi Power

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A very good deck but how would you win without a good creature or spell?

Try playing: Nightmare, Nether Traitor, Mortivore and Consume Spirit.

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Posted 12 June 2009 at 13:38 as a comment on Ornithopter Condition

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Check out my deck: Call of the Nightmares
You seem to have grasped the combo but you need to back it up with consistent cards.

A very good effort.

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Posted 12 June 2009 at 00:32 as a comment on Horrible Nightmares

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A very good Bant.

I'd predict it will do a lot of damage in FNM so long as you don't get manascrewed.

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Posted 11 June 2009 at 14:09 as a comment on New Bant Version

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The main card is Chainer the rest is built around him so as to allow me the control of the game.

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Posted 10 June 2009 at 03:48 as a comment on Call of the Nightmares

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The vaults are in sideboard cos of the Cranial Plating just in case March of the Machines is destroyed.

Covietech the combo you just gave me won't work on tokens and besides once the first token is generated the opponent can just pack up cos it is a chain reaction from there on.

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Posted 10 June 2009 at 00:41 as a comment on Artificial Token swarm

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There are actually 14 land.
I am still undecided as to what else to add into this deck more lands would only slow it down.

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Posted 09 June 2009 at 12:41 as a comment on Artificial Token swarm

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What I really need in this deck is a way to make the Emissays unblockable. Any ideas?

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Posted 09 June 2009 at 07:38 as a comment on AntiArtifact Control

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Simple use of a basic strategy to keep your opponent at bay.
The side board is rather cruel but effective against nonartifact decks just as well.

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Posted 09 June 2009 at 07:37 as a comment on AntiArtifact Control

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I suggest to decrease the number of cards in this deck and focus less on singulars.
Try building up a combo around a small number of cards then build the deck around them.

On the whole great initiative.

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Posted 09 June 2009 at 00:24 as a comment on modular

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A very good deck.

Other creatures worth looking into are Wall of Essence, Wall of Hope and Wall of Reverence.

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Posted 08 June 2009 at 11:53 as a comment on Life Gain/Drain

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Basically use Quicksilver on any creature combined with Wheel of Sun and Moon to kill your opponent.
Dross scorpion is there to untap your creature once another dies with Blasting Station.

Affinity helps to get creatures out fast.

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Posted 08 June 2009 at 08:15 as a comment on Quicksilver Combo

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It seems no one has yet understood the deck's functions.
You use Otherworldy Journey on Isochron Scepter to phase out one of your creatures whilst the Iquisitor is out in play with the Orrery. Use the engineer's ability along with Intruder alarm.

You use the Inquisitor's ability an INFINITE NUMBER OF TIMES to remove all the lands from the opponent's deck then use Mind Funeral.

It is that simple guys can't you use your imagination to figure things out?

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Posted 07 June 2009 at 01:46 as a comment on Quick Funeral

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Tell me which to take out and I will cos you need some cards to buy you time to get the combo set up.

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Posted 06 June 2009 at 12:00 as a comment on Quick Funeral

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If that is the case then I am sorry for misjudging the deck.

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Posted 06 June 2009 at 11:58 as a comment on cool combo

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I found for you a infinte mana combo too. Just play Thornbite Staff and Devoted Druid.
When ever Redcap is put into the graveyard from play the staff will automatically untap Devoted druid giving you mana for Quillspike's ability.

And now you have an infinte combo which will beat the crap out of any opponent that comes your way.

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Posted 06 June 2009 at 10:22 as a comment on cool combo

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I'm afraid you are wrong about Redcap he does come in with a -1/-1 counter but he'll still give 3 damage.Besides that the rules of Persist clearly state that if the creature doesn't have a -1/-1 counter on it you can bring it back into play so the infinite combo doesn't work after the first Persist.

So I suggest you play Quillspike in this deck too to remove the -1/-1 from Redcap and so continue with the infinite combo but you need to find a way to gain infinte mana for its ability.

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Posted 06 June 2009 at 10:10 as a comment on cool combo

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I found a way in which Mind Funeral's ability will deck your opponent, you just take out the lands for his/her deck.

It sounds complex but so far the above cards should help you do it, though it will take some time to get all the cards required into your hand.
If you don't understand it please let me know.

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Posted 06 June 2009 at 09:46 as a comment on Quick Funeral

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