Vamp you

by burley22 on 28 October 2014

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

Made this to be versitile, play casual commander games 1v1 or multiplayer depending on who in my group is available. We play some EDH but manly just base damage.

Plan was to hit with vamps and use spells like P.Bidding to bring back what i lose. I like the multi facet offense/defense of Vamps while able to mill biggest threat and either steal from thier grave yard or exile it to keep them from using their graveyard against me.

didnt want to all out mill as that seems to play more towards 1v1

Deck Tags

  • Commander
  • Vampire
  • Mill

Deck at a Glance

Social Stats

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This deck has been viewed 1,050 times.

Mana Curve

Mana Symbol Occurrence

02185110

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Vamp you

needs thinned out so taking suggestions pls

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Posted 28 October 2014 at 06:20

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A little deck description would help us to help you. Especially in commander it's not that easy to look over 100 (or more in this case) cards and instantly know what the builder had in mind.

There are e.g. several ways to mill your opponent: Stay defensive and use spells, aggressive creatures like "Mirko Vosk, Mind Drinker", use "Phenax, God of Decept" and high toughness creatures, and so on. Also it's makes a big difference if you want to play this deck in multiplayer games or just one on one.

Greetings
Muktol

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Posted 28 October 2014 at 11:10

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okay does this description help.

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Posted 28 October 2014 at 16:19

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It does. So basically you want a vampire beatdown commander deck, with a little mill 'splashed' in.

Then you could think about removing some of the following cards:
"Ashiok, Nightmare Weaver", "Jace, Memory Adept"
"The Chain Veil", "Glaring Spotlight", "Door of Destinies" (Replace with e.g. "Coat of Arms")
"Falkenrath Exterminator", "Jin-Gitaxias, Core Augur", "Nemesis of Reason", "Urabrask the Hidden", "Wrexial, the Risen Deep"
"Curse of the Bloody Tome", "Death Denied", "Cruel Ultimatum", "Glimpse the Unthinkable", "Paranoid Delusions"

I also would recommend to do some testgames and see which cards work and which don't, or which you have in your hand, but can't play, and so on.

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Posted 28 October 2014 at 16:58

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door vs CoA- thought it would be better as CoA helps opponent as well.. ? figure jace to mill 10 for 0 was good ?

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Posted 28 October 2014 at 17:49

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I still do need to trim a bit though

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Posted 28 October 2014 at 19:28

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The thing I personally dislike on "Door of Destinies" is that it comes into play and does...nothing. If you don't manage to successfully cast some spells of your tribe it's a dead card. "Coat of Arms" may help your opponent, but that depends on the decks you're going after. If you play in an enviroment that uses many tribal decks, then something else may be better. If your opponents use whatever is available, they might not benefit from it like you will.

Jace is a very good mill card, but as you explained, you want to focus on your vampires (beatdown) and only run mill to keep pressure on your opponents and as distraction (at last that is what I understood). So the only thing Jace does here is buy you time, one to two rounds, depending on the situation.

As for some further cards, try to do some testgames (I use Magic Workstation for this, though you can only play against the same deck in the unregistred version).

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Posted 28 October 2014 at 23:47

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okay thank you very much

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Posted 29 October 2014 at 05:27

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