chevanton19

25 Decks, 120 Comments, 57 Reputation

Hello mate, first of all, less singles.
I bought a couple of those toolkits some time ago, and as i can remember you should be able to cut down some cards to make some 2X or 3X at least!
i would start from some of your highest cmc cards, personally i don't like them! Voice of the Provinces above all, and Dearly Departed (you just have 6 humans you won't benefit much from him and he will sit in your hand most of the time for long time most of the times) or Archangel!
Then some other cards like Ghoulcallers' Bell, Scrolls.
I also think that with all the cards you've found in the box you could splash it with some other color, depending on what you want to play and to what options other colors offer!
bye

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Posted 13 January 2014 at 23:21 as a comment on in that temple on the plains

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Gods Willing is a brilliant idea :)

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Posted 07 December 2013 at 22:47 in reply to #418328 on Precursor Lullz

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Sorry, my intention was not to be rude! I'm a 100% causal player, check my decks to get an idea of it!
In a suitable situation he can easily overrun the battlefield with pesky golems, but this deck is slow and has too few creatures in general.
Many cards could prevent it from working at all (surgical extraction for example) and while it's true he has sheltering word a burn deck for example has too many things to answer too with just some sheltering words, and this is true for a control deck aswell.
He doesn't have any kind of evasion (flying, trampling) and does not have nothing to deal with opponents menaces (no removal, no bounce at all).
In the end the idea is interesting, but lacks survivability.
This said, having fun is the only thing which really matters when talking about magic :) and yes the deck looks like it is fun to play

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Posted 06 December 2013 at 15:43 in reply to #418167 on Precursor Lullz

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mass removal are not needed, one doom blade or a lightning bolt are enough to strike all golems down.
pretty inconsistent as a deck.
Ascetism could help, in any case i don't think this deck stands a chance.

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Posted 06 December 2013 at 14:58 in reply to #418167 on Precursor Lullz

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i don't think dark favor works in this way :)
plus it is black and this deck is not!

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Posted 04 December 2013 at 14:02 in reply to #417618 on Unblockable Vamps!?!?!?!?

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well i think (but i could be wrong) that he doesn't attack twice, but he does first strike combat damage and then normal combat damage. Indeed double strikers trigger effects that say "whenever the creature does combat damage..." twice , not effects that say "whenever the creature attacks..."
so yes as KJSJ3 said, it does 3 damage and takes 2 counters!

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Posted 03 December 2013 at 20:16 in reply to #417107 on Unblockable Vamps!?!?!?!?

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volt charge is also good, since does 3 damage to creature or player and proliferates your +1/+1 counters

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Posted 03 December 2013 at 14:43 in reply to #417361 on Unblockable Vamps!?!?!?!?

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Cool deck mate, i had a very similar one some time ago.
But trust me, these kind of decks are not going to work.
It's quite fast that's true but you don't have any answer to flyers, artifacts, enchantments or walkers once they are down on the battlefield and your creatures are too fragile.
Mizzium skin should be put into main deck and things like vapor snag, lighting bolt,cyclonic rift help you manage your opponents guys.

My 2 cents, bye!

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Posted 03 December 2013 at 13:38 as a comment on Unblockable Vamps!?!?!?!?

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One questione about the centaur and Give/Take:
let's say you cast both, so Give -> Centaur is a 9/9 (3 counters from heroic, 3 counters from Give), than you cast Take -> centaur is 12/12 and you draw 9 cards -> Centaur -> 3/3.
Or it's meant to be Take -> centaur 3/3 and draw 6 cards, then Give centaur is again a 9/9?

Doesn't Crowned Ceratok sounds goods with all of this counters? :)
Like the deck, mate +1

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Posted 11 October 2013 at 15:05 as a comment on Bant - Big Beefy Buggers.

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as someone suggested above i think you should add some removal, or at least side-boarding them.
Doom blades, Hero's Downfall and something for opponent's enchantments aswell!
anyway i like this! +1

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Posted 11 October 2013 at 14:24 as a comment on W Enchants

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no worries man! i just hope our comments will help you! :)

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Posted 24 September 2013 at 16:55 in reply to #398835 on enchantment madness

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Well you are right about the enchantments sacrifice part, but Greater Auramancy negates the possibility to cast another enchantment or use Oath of the Ancient Wood's ability on a creature which is already enchanted!

He could use Sterling grove, which protects his enchantments but does not prevent enchanted creatures from being enchanted again or getting +1/+1 counters from OofAW!

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Posted 23 September 2013 at 15:51 in reply to #398573 on enchantment madness

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Wow, you took my advice, happy 'bout that! :)

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Posted 23 September 2013 at 11:37 in reply to #398045 on Budget Decks: Moonfolk

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yes, i think the same.
You could use O-Rings, more rancor, pacifism, enchanted evening or even the ordeals from theros (when they are sac Femeref Enchantress ability is triggered other than their sac triggered ability!)

Anyway i really like the idea!

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Posted 23 September 2013 at 11:34 in reply to #398573 on enchantment madness

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U could use "Oboro, Palace in the Clouds" here!

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Posted 20 September 2013 at 00:01 as a comment on Budget Decks: Moonfolk

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yep, sorry...got confused on card's name :)

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Posted 19 September 2013 at 16:39 in reply to #383271 on Standard: Izzet Token Ctrl Brn

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woah, thanks man!this a a brilliant comment, i really make use of it (even if i just play casual!)

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Posted 14 September 2013 at 02:29 in reply to #395364 on High Octane

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well one copy or two could find their place, probably is not the best card you may want but swinging with an army of dragons just sounds too sweet for me :)

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Posted 27 July 2013 at 01:07 in reply to #383271 on Standard: Izzet Token Ctrl Brn

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mmm izzet, nice token production...what about an overloaded dragonform? :)
nice one mate

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Posted 27 July 2013 at 00:43 as a comment on Standard: Izzet Token Ctrl Brn

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Doorkeeper from ravinca!
it provides you with an additional win con, paired with the door to nothingness (as someone already suggested) your win cons are 3!
and definitively go for banefire!

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Posted 06 July 2013 at 00:39 as a comment on Death by Defender: Budget

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