Claws

19 Decks, 121 Comments, 2 Reputation

Way too many cards here. Trim it down to 60 (or so) and figure out a deck idea.
Lands look good, maybe trim a few of them after you trim down to 60.

Some advice: Figure out how you want your deck to win and trim cards out that don't fit that idea.

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Posted 21 July 2008 at 21:06 as a comment on RB

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Claws

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Posted 21 July 2008 at 21:00 as a comment on Member Database

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Throw in a few Cranial Extractions too.

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Posted 17 July 2008 at 14:40 as a comment on Annoying Black Green Deck

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There's a much simpler solution if you want to kill sliver decks. Play black and sideboard 4 plague slivers.

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Posted 15 July 2008 at 23:12 as a comment on Sliver Hate

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What's with the ginormous sideboard? It's, like, twice the legal size.

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Posted 14 July 2008 at 15:46 as a comment on White Green Resilience

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Izzit Dimir? It is indeed. Not bad.

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Posted 14 July 2008 at 15:39 as a comment on Izzet Dimir

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I put in the Infiltrators, the transmute is a good idea, and it'd be nice to have some unblockable creatures to swing with too. And I'm not too worried about things being faster than me. Anything that is going to come out before a Servant isn't going to be that big of a threat in most cases.
And when the Servant DOES come out I can destroy those creatures that just turned red.
I put quite a bit of thought into this deck. A blue counterspell deck is probably it's biggest threat.

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Posted 13 July 2008 at 08:23 as a comment on Mill from the Game

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That's a pretty nasty combination there. Clever.

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Posted 12 July 2008 at 17:36 as a comment on Forbidden Donation

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Crucible of Worlds would work nicely in this deck too

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Posted 11 July 2008 at 23:47 as a comment on Countryside Assault

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Look into Goblin War Strike, it deals damage to your opponent equal to the number of goblins you control. And it only costs one mana to play.

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Posted 11 July 2008 at 23:45 as a comment on Goblin madness

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I actually looked at the Deathmark Prelate and came to the conclusion that I probably won't have zombies in play often enough for it to be really useful. Since I was planning on using Damnation after the Rotlung Reanimator is in play saccing zombies to kill creatures is redundant. I'll look into the Prophet and the Alchemist though.

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Posted 11 July 2008 at 23:38 as a comment on Clerical Error

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Make it Green/White and add in Prismatic Omen, a much simpler way to achieve what you want to do.

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Posted 10 July 2008 at 18:43 as a comment on Natural Routes

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Interesting Idea. I don't know how well it's going to work in practice though. Seems like a lot of set up for your win condition to go through, and if someone disenchants oblivion ring you're hosed.

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Posted 10 July 2008 at 12:42 as a comment on Barren Plains

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If you put 2 more reality strobes in and got lucky enough to play all 4 you can start an endless loop, even without Paradox Haze.

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Posted 10 July 2008 at 12:38 as a comment on Delay and Deck

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No, it's a glitch in the system. The card reads "Enchant Land" so it reads it as both a land and an enchantment. And one Tranquility would spell doom for this deck.

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Posted 09 July 2008 at 17:30 as a comment on

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Pretty nasty mill deck there. I can only think of one way to shut it down. Krosan Grip, followed by an Extirpate. Both have split second so your counterspells are useless against them. Other than that, it's a very solid deck that will probably get you a lot of wins.

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Posted 07 July 2008 at 23:45 as a comment on

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The other deck I mentioned would have been better if it had a Lifeline in it too though. Just different ways of doing the same type of deck.

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Posted 07 July 2008 at 15:35 as a comment on Reanimator

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I've played against a better reanimator, this ones not bad by any means, but the other one was better. Look into the following cards: Faith's Fetters, Seizan Perverter of Truth, Blazing Archon, Platinum Angel, Ressurrection. The Faith's Fetters alone was what made the other one so annoying, and I can't even tell you how many times Seizan's ability killed me. With Blazing Archon in play you can't be attacked by creatures. Some duel lands wouldn't be a bad idea either.

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Posted 07 July 2008 at 15:34 as a comment on Reanimator

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This is how it's currently built, as I acquire new cards it gets tweaked. I built it this way on purpose. It's difficult to shut a deck down that doesn't really HAVE any combos that need to go off for it to work. It's major weakness is decks that can overwhelm it within the first few turns. Around turn 6 it starts to get going. And the crypts were supposed to be in the sideboard.

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Posted 07 July 2008 at 05:00 as a comment on The Bookburner is Back

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D;oh! I forgot to put in the card that gave the deck it's name, namely Empty the Warrens. With the Storm effect I can field almost infinite goblins to fuel War Strikes and Soulblasts.

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Posted 07 July 2008 at 04:51 as a comment on Goblin Overload

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