ClockworkCopper

38 Decks, 618 Comments, 180 Reputation

This deck looks to start off pretty well, I would add Call to the Grave (great zombie card) other players sacrifice creatures each turn while you sit back and control the game. Also Dark Rituals are a must almost for any all black deck for that extra kick of mana. If you would like you could take a look at my Zombie deck, maybe get a couple more ideas.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=136291

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Posted 22 June 2011 at 01:46 as a comment on Zombie horde 2.0

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I think it would do great even if in the draw you don't receive a False Cure, you could easily freeze there turns by playing Isochron Scepter with Orim's Chant or Silence, so the other player would be placed in a stale mate. Also, I put the deck together using your idea with False Cure and some other life loss cards feel free to comment or use any ideas I have.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=199477

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Posted 22 June 2011 at 00:12 as a comment on False Cure Deck - Turn one can win!!!

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Isochron Scepter would be total murder with False Cure for this deck :D

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Posted 21 June 2011 at 03:16 as a comment on False Cure Deck - Turn one can win!!!

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Interesting idea, I have been trying a abuse Death's Shadow so far I found the best ways are Dead Reckoning, so returning it back from your graveyard to your hand it would do 13 damage to any of there creatures. Plus, playing red the best idea is Cragganwick Cremator, discard Death's Shadow (but at random) so may need to be the only card in hand, to have it deal 13 damage to target player. Plus, I may go with Go for the Throat instead of Doom Blade just in case playing black, and replace combust with Terminate or Blightning.

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Posted 21 June 2011 at 02:30 as a comment on ChrissyT2

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Wow, that is a wicked idea with Skyshroud Cutter and False Cure, mind if I steal the idea lol.

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Posted 21 June 2011 at 02:11 as a comment on False Cure Deck - Turn one can win!!!

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Interesting combo, but with New Frontiers the ruling is: Each player (may) search his or her library for up to X basic land cards and put them into play tapped. Then each player who searched his or her library this way shuffles it. That is the sucky part the word (may) meaning by choice they don't have to use that ability, so in meaning they could just pass the lands and not take damage. But, Ankh of Mishra is a powerful card in general. You could try Living Lands, Life and Limb or Living Planes, making all there lands (including yours) 1/1 creatures. Then toss in some Gaea's Anthem making them 2/2 or bigger. Then play like a Simoon wiping out all the other players lands. Toss in a Dingus Egg they would take more damage when the lands go to the graveyard. Then either overwhelm them with your creature/lands or add insult to injury tossing out a Overrun, plus they would need to make a choice for playing lands or taking two damage per land.

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Posted 21 June 2011 at 02:07 as a comment on Want More?

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Have you thought about Glitterfang, or even mana builders like Seething Song, Coal Stoker, Priest of Urabrask, Grinning Ignus (Bouncer), Skirk Prospector, Pyretic Ritual, Rite of Flame, Mogg Fanatic could be fun as well, plus do some damage pretty fast, plus deliver one hell of a Banefire. Or with the extra mana play a Djinn Illuminatus, with Pact of the Titan (making unlimited Titans) meaning with a Cinder Pyromancer in play as much damage as you want to do and don't have to worry about losing the game the following turn paying for the Titans.

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Posted 16 June 2011 at 04:04 as a comment on Pyromania (Help ?)

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Have you thought about Glitterfang, or even mana builders like Seething Song, Coal Stoker, Priest of Urabrask, Grinning Ignus (Bouncer), Skirk Prospector, Pyretic Ritual, Rite of Flame, Mogg Fanatic could be fun as well, plus do some damage pretty fast, plus deliver one hell of a Banefire. Or with the extra mana play a Djinn Illuminatus, with Pact of the Titan (making unlimited Titans) meaning with a Cinder Pyromancer in play as much damage as you want to do and don't have to worry about losing the game the following turn paying for the Titans.

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Posted 16 June 2011 at 04:02 as a comment on Pyromaniac (help?)

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Nice deck what about adding Elvish Visionary's they work great with Wirewood's return back to your hand re-play and keep drawing an extra card each turn.

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Posted 08 May 2011 at 02:44 as a comment on Legacy Elves

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Nice I like the idea with Endless Whispers and the Platinum Angel, also another idea with Leveler I thought about is Trickbind or Stifle, just cancel out the ability so you keep your deck and play a 10/10 for five mana.

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Posted 30 April 2011 at 22:26 as a comment on Leveler

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Great idea but you may want to add some Pithing Needles in your sideboard. Because when the Relentless Rats were released I put together a deck of them, playing another black deck they brought out a Shimian Specter on turn 2 with a Dark Ritual and then attacked well, being rats can't fly he got a hit on me and low and behold I had a rat in my hand, well there they all went having only the single one in play, then my turns were only followed by a couple spells and lands. Plus, the release of Memoricide and if they play a Haunting Echoes rats will be removed and you will only be able to sit back while you take damage.

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Posted 17 April 2011 at 20:23 as a comment on THE UNBEATABLE!!

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Nice idea, what about tossing in some Ankh of Mishra so whenever another land comes into play that's 2 more damage hitting them, then if you wanted toss in some memnite's and hit them one at a time so you don't need to take any damage as well playing lands, even tossing in some pumpers like Giant Growth or Brute Force on him to deal some more damage.

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Posted 27 March 2011 at 22:31 as a comment on Destroy All Lands

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Also another idea for this deck or other circle of protection decks is Painter's Servant, meaning when it comes into play choose a color and make any spells the other player controls of that color, so damage would be voided by there creatures and spells.

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Posted 21 March 2011 at 20:01 as a comment on Circle Of Fire (Circle Of Protection + Burn)

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Nice looking deck, but instead of running all the COP's have you thought about just have four Circle of Protection: Red, then add Story Circles for the remaining colors, or add the other COP's in your sideboard. Also another idea is tossing in some Lightning Bolts and other burn cards, for added fire power, plus playing cards that do damage to all creatures you may want to try adding Inflame (for added damage when the creatures are dealt damage) or Mogg Infestation (destroy all creatures make them 1/1's then toss out a Pyroclasm to wipe the board) also playing white Wrath of God does a great job with that too.

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Posted 20 March 2011 at 01:02 as a comment on Circle Of Fire (Circle Of Protection + Burn)

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I think counterspells would work good in this deck, play it with Isochron Scepter, plus the Silence you could counter or stop the other player from playing cards at the beginning of his main phase. Also yeah I wouldn't go with Mox Opal don't have enough artifacts, plus only can have one in play, you could run Lotus Petal, or Lotus Bloom (a little cheaper then Black Lotus), but, play it first turn, and by turn three have three mana (if lands are played each turn) so by turn three have Dovescape in play.

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Posted 07 March 2011 at 16:28 as a comment on Dovescape

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What about running Grand Arbiter Augustin IV in this deck, your white and blue spells would all cost one less, so meaning Dovescape would cost 2 less, and all other opponents spells would cost 1 more to play, (without the extra bird). Plus another thing is Seaside Haven, sacrifice a bird and draw a card, great for spells to play for more birds, on draw. Also not very sure but if you did play lets say Boseiju, Who Shelters All, try also running Airborne Aid, depending on the birds in play you could draw a massive amount of cards, but it could also hurt you in the long run with deck shortage but, you could just cast it without tapping Boseiju and play even more birds.

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Posted 06 March 2011 at 17:56 as a comment on Dovescape

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yeah, but that is always one more Stuffy Doll they have to deal with, plus it only cost two mana to play, so it has it's bonus, you could always toss it in the sideboard and try it out in multi games, I tossed one in my deck so far it plays pretty well, plus use one as a blocker and the other as your combo set-up.

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Posted 06 March 2011 at 12:52 as a comment on WRECK YOUR DAY COMBO - Stuffy Doll-

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Deck idea is great, but in draws I have been mostly getting a few lands and spells costing 4 or more (and X casters) Have you thought about adding the other two Myr's, Iron Myr and Leaden Myr. They are both cheap to play plus adds extra mana. Also tossing in Lightning Bolt, Galvanic Blast or maybe a couple other burn spells, and with the Spawnsire of Ulamog not sure if the combo is needed, it's like playing chess when the other player has only his king and you got all your pieces. But I think I would stick with the combos you have and think more on creatures cheap to cast (Myr Sire two Myrs for one) and burn spells as well. You could also work in creatures with battle cry, like Goblin Wardriver or Signal Pest, so incase the combo doesn't come together you could still overrun them with the creatures or (Myrs) already in play.

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Posted 05 March 2011 at 22:06 as a comment on Endless Waltz

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lol no problem, deck looks great. The whole idea of building a deck around Dovescape was a great idea.

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Posted 05 March 2011 at 21:34 as a comment on Dovescape

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Also in creature wise I just remembered Knight of the White Orchid could be used as a mana producer plus blocker until you get the combo up and running (if the other player has more lands though) but, it's a thought.

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Posted 05 March 2011 at 13:55 as a comment on Dovescape

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