Any suggestion? I want to have as many creature i can to make the other grow, but I lack a little bit of removalhttp://www.mtgvault.com/coldbeer666/decks/selfmill/
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With the orb, everything enter tappedI initially chose red so I can target my deep slumber titan to untap it(example, pitfight the titan with one of his creature, then attack him with the titan again)with 8 vivid, maybe I can splash a few white card instead of the red direct damage(I will take a look at this option)
maybe, but it's less likely to hurt them since they draw so many card and chose which one they discardIf my goal is to draw 2 card, there is cheaper ways in CMCunless I gain control and before he can react, I sacrifice his creature for a draw effectbut I dont think I will add black until I give it a try
I do play that card in my discard deck, it works well when my oponent do not have the 2 card to discard.In this deck, I'm not sure having 2 additional card would do much for me since I know i oponent will discard, otherwise he will discard at the end of his turn
technically i want to prevent my oponent from casting while he has tons of card early game, then late game, i get a few big creature out that can blockSoul Ransom is a bad pick since my oponent is going to draw 3-4 card a turn, he doesn't care about discarding 2 card to get his creature back an i lost 4 mana in the process
but its black, i want to keep it 2 color
grimoir of the undead will do the trick, with my oponent's graveyard full of cards and my hand full so i can discard to put a counter
Maybe for the silence, but I need a win condition in this deck now that i removed the rack
why would i need a creature 1/1 in CMC 4 to imprint a spell while I have 15 or more cardin hand to cast
Thanks I was reading it wrong, there was a card i found doing the oposite but it wasn't modern
Good catch, i didn't notice the slight difference
for 3 mana it easily gain control of a lot of creature with power 1 and 2, like a royal assasin, elf mana ramp, most defender(power 0),It's designed to gain control of creature with low power, but those creature can be powerful for their abilities, like vorel in your deck power is power 1if it would trigger the evolve it would jusr be ridiculousso everyturn you most likely evolve it at least once and gain control of a second creature
adjusted now, it's really experimental, i dont know if its playable
I'm adding some silence and render silence, but i will need whitewith those card, he wont be able to cast on his turn, so his hand will be even bigger
This is an experiment deck, let me know what you thinkhttp://www.mtgvault.com/coldbeer666/decks/draw-more-cards/
unless i'm wrong, evoke can only be cast as a sorcery
Smelt isa good card because it's an instant in 1I replaced 2 fury charm for 2 Ingot Chewer since I dont need the other effect of the charm and it cost 2I dont think i need protection from artifact, my oponent wont keep many artifact(or many permanent, I will tranform hi land in artifact)I dont like giving back the artifact at the end of turn, i prefer to destroy itManic Vandal is an option, maybe having more creature would be good for me, i will keep it in sideboardI've been working on this deck as well, but I feel i lack damage, any idea?http://www.mtgvault.com/coldbeer666/decks/draw-more-cards/
not really, it would destroy my mecanic transforming permanent of my oponent in artifact. Vandalblast does better, all artifact i don't control
tragic slip is from dark ascension and it would bea great removal spell in your deck
You mention about recycling your apostle from your graveyard in your librairy, but with 20 in your deck, there should be plenty left and I dont see a mecanic that would benefit from returning them to your librairy unless you realy draw a lot of cardsthe staff would do the job in a mono color deck
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