cruzer

54 Decks, 37 Comments, 5 Reputation

I tried adding in some boosting slivers, but the work space is so minimal. Over all the testing that I have done I'm more than confident they are unneeded, enough slivers come out for an alpha strike and reassurance with Leeching Sliver it's game. Of coarse it wont always be the case. Outside of the 1 game that drew bad haven't had a game last more than 5 turns. Got the idea while working on improving me Sliver deck.

Took a look at your slivers. It definitely seems like more of a beat down deck
Thanks for looking at mine

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Posted 13 August 2014 at 19:50 in reply to #494351 on Quick Slivers

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I just have one thing to say. wow I like this deck. Very cheap and looks fun

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Posted 26 July 2014 at 19:16 as a comment on Budget Decks: Imprisoned

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The considerations were moreso for in place of Gnat Miser or such

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Posted 17 July 2014 at 21:21 in reply to #484452 on Rat Pack

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Overall an interesting and good looking deck. I've always wanted to make a rat deck. My thoughts, I don't really think Gnat Miser is really doing anything, a majority of the game starting early in the game players should have less and less in hand naturally by playing spells (with exception to additional drawing). Personally I would swap 1 or 2 Mutavault for Nykthos, Shrine to Nyx depending on how the deck plays out.

I wouldn't suggest using a majority of these together in the deck (as that would change it too much in not such a good way) but some considerations may be: Kuro's Taken, Nezumi Bone-Reader, Nighteyes the Desecrator, Nezumi Shortfang, Swarm of Rats, Typhoid Rats

I hope this helps

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Posted 17 July 2014 at 21:20 as a comment on Rat Pack

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I'm sorry I miss interpreted Energy Field. The tokens would not trigger a sacrifice as you said but 8 of 12 of your creatures will when they die

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Posted 06 April 2014 at 20:23 as a comment on Energy Field

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Since 8 of 12 of your creatures do not have the replacement effect and tokens go to the graveyard, either would result in sacrificing Energy Field. I'd highly suggest Wheel of Sun and Moon. Wheel of Sun and Moon redirects cards going into enchanted players graveyard to the library and then possibly some enchantment protection. I can't remember what the cards names are but they give other enchantments in play hexproof I believe

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Posted 04 April 2014 at 01:58 in reply to #452592 on Energy Field

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"scince tokens aren't cards, Energy Field will stay in play if they die"
Tokens do go to the graveyard when they die, they seize to exist shortly after death do to a state based check. You see how Darksteep Collosus says when it goes to the graveyard shuffle it into your library "instead"? Your other creatures do enter the graveyard and then they are shuffled into the library. When a card says instead it is considered a replacement effect as where your other creatures do not have a replacement effect.

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Posted 03 April 2014 at 23:47 as a comment on Energy Field

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I'm thinking I'm gonna do this, what would you think of adding a Lich's Mirror? Maybe 1 more Dark Rit, a Painters Servant, and Griselbrand

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Posted 29 March 2014 at 17:53 in reply to #450607 on Legacy Reanimator

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Lol I thought I'd read the comments before checking out the deck, your comment made me laugh

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Posted 28 March 2014 at 23:55 in reply to #118268 on Hatred towards all

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It has 58 cards in it.

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Posted 27 March 2014 at 21:52 as a comment on Turbo fog legacy

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I added it to the sideboard

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Posted 27 March 2014 at 00:10 in reply to #450607 on Legacy Reanimator

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:O I considered using it before I checked it out again and I missed the lifelink

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Posted 26 March 2014 at 23:59 in reply to #450607 on Legacy Reanimator

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Sorry for criticizing a little Entomb is in the deck, since Reanimator is a graveyard based strategy Blightsteel would never be able to stay in the graveyard due to it's graveyard ability. I have contemplated on using Griselbrand, I should test it out and see how it does. Thanks for the ideas and comment :)

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Posted 26 March 2014 at 22:07 in reply to #450607 on Legacy Reanimator

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After doing some research I realize having that many dual lands in a deck is illegal so it need be adjusted a bit. Will work on

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Posted 20 December 2013 at 05:43 in reply to #420867 on Rise of the Eldrazi and Fungi

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This deck can be extremely OP

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Posted 20 December 2013 at 00:58 in reply to #420867 on Rise of the Eldrazi and Fungi

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Any posts to help to improve the deck and feelings towards the deck would be greatly appreciated!

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Posted 18 December 2013 at 00:38 as a comment on Rise of the Eldrazi and Fungi

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This also is not a turn 0 play. Turn 0 would be on your opponents turn before you ever had a turn. To play a swamp, black lotus, or a lotus petal, you'd have to play it on your own turn unless you were to find a card that allowed you to. Check out: Gemstone Caverns.

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Posted 16 December 2013 at 17:35 in reply to #90029 on Turn 1 Eldrazi

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