Dacenguy

26 Decks, 57 Comments, 0 Reputation

How do you keep yourself from milling all of your copies of Servitude?

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Posted 01 February 2013 at 00:35 as a comment on Grisly Servitude

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A deckbuilder named Rivien Swanson made a build dependent on snow mana so he could use Scrying Sheets to make land drops. He also used a cheaper way to bounce his etchings that would also come in handy against a certain faerie enchantment: Drake Familiar is not only a bounce champ, but a flying beatstick used to put opponents in drain range.

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Posted 03 June 2011 at 17:45 as a comment on etchings wins

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Dragon Appeasement is a fun card! Just make sure you have easy sacrifices every turn or else you can't draw cards for the rest of the game. The best in-block solution is Dragon Broodmother and Mycoloth; making a ton of tokens that just get munched each upkeep draws you massive cards. Outside the block, but in the Extended but formerly Standard format, I've turned to the easiest sacrifice in the game; Spawn tokens. Kozilek's Predator is like a green Hill Giant mixed with a Mulldrifter. Nest Invader can cantrip. Rapacious One becomes an insane draw engine. Sarkhan the Mad from Rise of the Eldrazi rewards your sacrifices with awesome dragons. Brood Birthing becomes a red Ancestral Recall. Butcher of Malakir hits the board before Baneslayer. The acceleration is blazing fast. And did I mention each copy of Dragon Appeasement stacks!?

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Posted 06 May 2011 at 09:49 as a comment on Jund thing...

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I'm sorry to bash your design, but devour is a horrible mechanic. I dislike the whole concept of 2-for-1'ing myself, even if I'm just eating tokens. Devouring guys are just bad if you have nothing to sacrifice, and the one who gives you the most value is Thunder-Thrash Elder, and he doesn't even have trample. So instead, I just made all my creatures the spawn generators. I included 4x Dragon Appeasement, because that's how you get the advantage; drawing more cards than Jace could even drool over.

The real way to play Dragon Appeasement is when you have both Eldrazi Spawn tokens (about 5), and an external sacrifice outlet like maybe Bloodthrone Vampire. I prefer Jinxed Idol because it doesn't die to critter removal and it provides value every time I use it. The cool thing about Spawn acceleration is it also allows you to play a turn 4 Butcher of Malakir, who is just plain broken with spawns in general. If they can't remove him, they can't have creatures unless they have Tajuru Preserver (really just sideboard fodder in block Zendikar anyway).

Spawns are probably the easiest tokens to sacrifice in the game; for Garfield's sake, they even give you mana when you chomp down on them. With Dragon Appeasement and Butcher, it becomes "Sacrifice this creature: Add {1} to your mana pool. Each opponent sacrifices 1-4 creatures. Draw 1-4 cards." And if that's not value, I don't know what is. My build desperately needs Reliquary Tower. Know why? Because I often end up drawing 15 cards a turn. I hate having to discard, but that's the price of raw card advantage.

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Posted 06 May 2011 at 09:40 as a comment on The Eldrazi of Jund

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And finally, the two most powerful cards in the deck are Brood Warden, which is an Overrun with legs, and Butcher of Malakir, who is Grave Pact with legs/wings. Steel Hellkite is pretty sweet, but only comes out to bash really when he's in the opening hand and I don't get enough fixing to cast Butcher or enough spawns for Warden to matter. Plus, if I get one or 2 Rapacious Ones going, and a Dragon Appeasement, I can essentially use the spawns to dig into my deck until I find him, cast him off of the colorless mana, and give him haste and pump him. Sometimes. Otherwise, Nest Invader is the best card in the deck because it lets me ramp into turn 3 Awakening Zone or Growth Spasm if I miss my land drop.

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Posted 06 May 2011 at 09:26 as a comment on Dacenguy's "Dragonspawn"

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Including Rockslide Elemental is a mistake; in multiplayer he's merely a lightning rod for removal and aggro. Plus he's not even good until I've made at least 3 creatures die in unrelated incidents after he hits the board. I'm confident on including more eldrazi drone creatures so I can have more spawns to throw around. I'm considering Emrakul's Hatcher. The more spawns the merrier.

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Posted 03 May 2011 at 21:07 as a comment on Dacenguy's "Dragonspawn"

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I'm pretty sure the deck also had some Doom Blades, but I'm not sure how many and what they replaced. This guy wasn't into sharing deck composition and strategy, although he was quite into insulting me on the basis of the cards he found as he searched my library during a Sacrament.

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Posted 25 April 2011 at 09:40 as a comment on Massacre Control

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I made some tweaks to it; I don't need much more than 20 land with all the fetching and spawn creation I have going on. I also want to be liberal with my 6-drops, which are all nice 6-drops in the format and for the deck; Rapacious One is solely there to power up Dragon Appeasement, Rockslide Elemental, and Broodwarden, while also being a nice removal lightning rod, although I can play any 6-drop and give it haste on turn 4. I believe I can even play Sarkhan turn 4 and give his dragon token haste potentially. I'd need more Taunter for that, but Bloodthorn Taunter is pretty good with all the power 5s I'm casting and putting onto the battlefield.

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Posted 28 March 2011 at 07:53 as a comment on Dacenguy's "Dragonspawn"

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Looks fun, but it needs a ton of mana for the non burn cards and for the zeniths. I suggest Everflowing Chalice to remedy this.

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Posted 27 March 2011 at 21:52 as a comment on Burn Control

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Yeah, if you want to improve on it, post your own build. This is the original by Van Lunen and should remain unchanged.

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Posted 27 March 2011 at 21:43 as a comment on Rareless and Careless

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First off, Pyromancer Ascension is too slow for Dragonstorm, second off, there's not enough dragons to pull out of a dragonstorm deck with all of those spell copies. It would just be a bunch of shuffling I think.

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Posted 11 February 2011 at 21:25 in reply to #121526 on From the Flames

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I haven't seen the Landfall package in action personally in about a year. How do the low-cost land-beatsticks fare alongside the package of Heroes? I really want to know.

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Posted 11 February 2011 at 21:08 as a comment on Boros Besieged

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Ghostway is far better in Eternal Witness decks, but I like the application here.

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Posted 10 February 2011 at 15:19 as a comment on WU Momentary Blink

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Also, may I suggest Ghostway if you're running Day of Judgement?

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Posted 10 February 2011 at 15:15 as a comment on WU Momentary Blink 3.0

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He's a relatively cheap planeswalker. Only 13 bucks right now. Besides, he's worth it right now in standard what with Mnemonic Wall and Wall of Omens running around in the format.

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Posted 10 February 2011 at 15:11 in reply to #100376 on WU Momentary Blink 3.0

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Now, what would really be annoying is if this was WU, and if you had Venser to reset your walls in the mirror match. Since walls don't care about summon sickness, you could easily hide behind them if you didn't have to worry about them dying to infect critters.

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Posted 10 February 2011 at 15:06 in reply to #127434 on Oh no... the virus is airborne.

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I like the concept: sit behind your walls and countermagic until they get something cool, snatch it from them, and then beat their face in with poison counters from their own fattie. Very cool, although what happens when you go against another infect deck? They tend to be faster, especially the green ones, and the black ones have enough evasion to make your walls quite meaningless. Also walls really don't like having -1/-1 counters placed on them.

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Posted 10 February 2011 at 15:01 as a comment on Oh no... the virus is airborne.

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The opals have to be in there so you can afford both Kuldotha Rebirth and Signal Pest on turn one.

Mountain, Signal Pest, Memnite, Mox Opal, Kuldotha rebirth, Mox Opal, Kuldotha Rebirth = starting hand. Drop the pest and the Memnite on your first turn, drop one opal and turn on metalcraft, pay for Rebirth with Mox and its mana ability, drop another mox and pay for another rebirth.

Topdeck a Contested War Zone, play it, and swing for 22 on the second turn. But that's a hand from the gods and you'll never get that starting hand.

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Posted 10 February 2011 at 14:54 in reply to #125313 on KuldothaCry

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Sol Ring takes a lot of challenge out of deckbuilding because it's ridiculous and broken. Same goes for Black Lotus.

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Posted 10 February 2011 at 14:46 as a comment on Blue/Red burn/control

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There's a standard deck called Boros Bushwacker. Nobody's complaining that Ravnica's been out of standard for years.

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Posted 07 February 2011 at 13:48 in reply to #125351 on Boros Battle Cry

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