Darkmerc

10 Decks, 85 Comments, 43 Reputation

thank you for affirming that it is legal

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Posted 31 January 2013 at 03:25 in reply to #320195 on Infinite Extort

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THAT'S WHAT I'M TALKING ABOUT!!!! GUILD ORZHOV!!!

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Posted 31 January 2013 at 02:52 in reply to #320204 on Infinite Extort

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That can be easily taken care of by swinging with High Priest of Penance. If an opponent is arrogant enough to block and kill him you choose a nonland permanent and destroy it; plus, all of the low cost removal. This is a possible (with the rite cards) a turn 5 - 7 win.

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Posted 31 January 2013 at 00:40 in reply to #320198 on Infinite Extort

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Not standard

Swap Grave Titan and Onyx Mage for something else or drop the standard tag.

Otherwise maybe splash in some green for parallel lives to get more bang for your buck when you drop your Army of the Damned; also, Unbreathing Horde would be an awesome addition to this deck.

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Posted 27 January 2013 at 19:24 as a comment on zombies are now efficient

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Not standard

Take the standard tag off or swap out your Rites of Flourishing and Llanowar Elves for something else.

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Posted 27 January 2013 at 19:18 as a comment on essence of the ramp

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Yes I was wrong there but in doing some looking the answer may be Pithing Needle. Check it out and let me know what you think.

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Posted 24 January 2013 at 21:51 in reply to #318470 on Pimp out my graveyard!

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Not bad looking; I run a pretty good golgari deck I play with against friends and in tournaments. Check it out:

http://mtgvault.com/darkmerc/decks/2012-standard-bg-scavenge-powerhouse/

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Posted 24 January 2013 at 20:28 as a comment on Golgari Deck V. 3

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It doesn't have to say tap, what do you think the little arrow means? When you turn a card sideways its tapped correct? Thats what that arrow represents lol

The order is action, cost then resolve/effect(like this): action: tap (illustrated with the little sideways arrow) cost: sacrifice Tormod's Crypt then effect: exile all cards in Target players graveyard.

You may play your instant before the action phase because the card we're discussing is an instant and will resolve before the action takes place. Trust me I've been playing casual and in tournaments for the past 5 years. This is how it works I'm telling you from experience. Not bashing you down, harassing or anything like that but in that scenario this is the correct outcome.

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Posted 24 January 2013 at 02:55 in reply to #318384 on Pimp out my graveyard!

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Actually you're wrong there, if you read the card it states tap Tormod's Crypt then sacrifice it. An interupt may be played before the card is tapped as per the rules stated in the Mtg tournament rules and regulations. This is found under 608.2b resolving spells and abilities section. This information is taken directly from the online rules from the wizards website. I'll link it so you can see what I'm trying to explain:

http://www.wizards.com/Magic/TCG/Article.aspx?x=magic/rules

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Posted 24 January 2013 at 01:37 in reply to #318384 on Pimp out my graveyard!

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No that's not how it works. Naturalize would be played as an interrupt thus stopping your opponent from tapping and sacrificing Tormod's Crypt; also, just to clarify an example(step by step):

Opponent: taps 0 mana to put Tormod's Crypt onto the battlefield
Opponent: is going to tap Tormod's Crypt to sacrifice it and activate its ability
You: tap your two mana to play Naturalize as an interrupt(because it is an instant) to stop your opponent from tapping Tormod's Crypt and destroy it before it can activate its ability.

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Posted 23 January 2013 at 23:42 in reply to #318384 on Pimp out my graveyard!

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A green spell from the 2013 Core Set called Naturalize destroys target enchantment or artifact and its an instant so you can play it before Tormod's Crypt is played and its ability used same with Rest in Peace.

**plus nevermore is a white spell and I would recommend sticking with the G/B theme you have because its not a bad concept**

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Posted 23 January 2013 at 22:01 in reply to #318384 on Pimp out my graveyard!

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With no artifact removal and golgari charm in your sideboard you'd be fucked if your opponent dropped rest in peace or tormod's crypt.

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Posted 23 January 2013 at 20:26 as a comment on Pimp out my graveyard!

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And ill probably replace my playset of timberpack Wolves with a playset of the guildmage.

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Posted 20 January 2013 at 23:13 in reply to #317446 on New Take on Standard Selesnya

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I believe a few isolated chapels and woodland cemeteries will be added in then.

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Posted 20 January 2013 at 10:57 in reply to #317446 on New Take on Standard Selesnya

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Thank you for pointing that out to me I was looking for a card that did exactly or gave hexproof to all creatures but had a brain fart I guess and overlooked it.

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Posted 19 January 2013 at 00:02 in reply to #317277 on New Take on Standard Selesnya

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Also a couple Builders Blessings and Intangible Virtues would beef your tokens up quite a bit if your opponent manages to get some big creatures out.

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Posted 18 January 2013 at 20:26 as a comment on Generic essence deck

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Maybe for a little bit of life gain the combo of Rhox Faithmeder, Tree of Redemption and Sheltering Word would work nicely but love the deck awesome concept.

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Posted 18 January 2013 at 19:28 as a comment on Generic essence deck

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Consistency = better chances of winning

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Posted 17 January 2013 at 20:26 in reply to #317026 on Golgari (+1/+1 counters)

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Consider Rhox Faithmender for a ton of life gain when you get Thragtusk out but great job on the deck it looks pretty badass.

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Posted 17 January 2013 at 05:35 as a comment on Flicker Mid-Range (Standard)

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Thanks for the feedback but you should read the how to play before commenting because this deck isn't centered around beefing Jarad up and if you read it then you would have see that.

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Posted 17 January 2013 at 02:24 in reply to #316907 on 2012 Standard B/G Scavenge Powerhouse

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