deathtyrant5000

292 Decks, 634 Comments, 108 Reputation

too many creatures for delver perhaps adding more instants and/or sorceries

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Posted 30 December 2012 at 20:19 as a comment on RWU FNM/GP pre-qualifier

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i know thats why the SB exists

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Posted 22 December 2012 at 19:16 in reply to #311673 on Artifact Mayhem

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first off, gelectrode isn't standard i'd replace it with blistercoil weird.
replace archeomancer with snapcaster mage (if you have the funds/tradefodder to do so)
and finnally i'd add 2 talrand sky summoners drop 2 islands 26 lands is wayyy too much. i'd also drop a mizzium and a cyclonic rift and finnally a thunderous wrath for 3 think twices it gives you more damage through early game as well as some card advantage. i think its safe to assume your semi new to the game soo take in some of the advice i'm giving to you. decks usually want to run 24 lands because you don't want to get mana flooded (stuck in a situation where you have too much mana and for some reason keep drawing mana.) your decks mana curve seems a little high thats why you should have thunderous cyclonic and mizzium as a 3 of and add some think twices soo you can do more damage early game.

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Posted 08 December 2012 at 19:20 as a comment on Snipe it uppp.

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i like it seems solid. but i would add a sideboard for the mirror match because pod is a popular deck in modern perhaps linvala or a harmonic sliver which i think would be the best option because its more accessible to pod as well as it targets artifacts and enchantments as well as non creature artifact destruction in case you play against torpor orb aggro. which is a very solid deck as wel. anyway check out my standard golgari fightclub deck ^_^

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Posted 08 December 2012 at 18:27 as a comment on Bant Ultra- Pod(modern)

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why arent you running path to exile? drop incinerate for them it costs 1 less mana it exiles ny creature and you can target ur own stuff if ur getting mana screwd also why arent you runnin more dual lands? you have a whole plethora of them to choose from. heres some to think about- filter lands (cascade bluffs?) fetchlands (arid mesa, scalding tarn) you have to run shocklands if you run fetchlands to put them to their full efficency . hope this helped check out my retraced memories deck its modern too nd could use a tweak thnx

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Posted 25 November 2012 at 17:45 as a comment on "America, America"

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I would replace the wild nacatl with kird ape, but thats just me :P its essentially the same thing almost, but it does do the same thing jus a different color (still fits color scheme ;D) anyway it looks extremely solid, i've been wondering what a zoo deck was, and now i know xD soo thanks for that umm idk what other advice to give ya buddy
check out my standard dragons, my modern valakut or any of my other decks i appreciate any help you can offer i always enjoy getting someones 2 cents ya know ^_^

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Posted 22 November 2012 at 10:59 as a comment on Modern Zoo

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It is actually not that hard to achieve triple black with this deck plus who doesnt want a 5/4 flyer who's PT doubles everytime it gets through (Thundermaw cough) and end up having a 10/9 and a 8//8 Flier turn 5? its a good card shes fine as a random 1 of

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Posted 18 November 2012 at 07:53 in reply to #304593 on Angering the Brood

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looks quite solid, i do enjoy the deck perhaps add tribute to hunger to your SB it gets around hexproof as well as gains you life. i'd add some thought scour's as well just because its turn 1 instant speed mill/draw
maybe add some detention spheres to sb in place of sever the blood line it costs a lot less and it does the exact same thing.
other than that i wouldn't change much.
check out my standard Dragons
http://www.mtgvault.com/ViewDeck.aspx?DeckID=405492

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Posted 17 November 2012 at 20:33 as a comment on Solar Flare Reanimator

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knight of glory perhaps, it gets around removal, it also pumps your creatures and in g/w aggro a little goes a long way. i'd also add Gavony Township, its practically required in this build lol xD i mean seriously it pumps all your weenies your getting and then when you need blockers you can pump them some more in response to blocks? which is quite handy, umm also find a spot for ajani, at least a 1 of the most you'll be doing with him is his +1 and -3 abilities which will win you some games. anyway thats all i've got other than that its quite solid

Check out my standard Dragons!
http://www.mtgvault.com/ViewDeck.aspx?DeckID=405492

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Posted 17 November 2012 at 20:22 as a comment on Warriors of Avacyn

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I thoroughly enjoy the deck, it seems like it could be decent, i'm curious to see how it plays. i do like the CMC ratio though it has 1 drops 2 drops 3 drops 4 drops an up xD so you can be playing something each turn. which seems like its quite useful. all i would probobly add Rakdos Keyrune, maybe to your sideboard, i know it sounds like its not good advice but think about it a 3/1 first striker that doesnt die to board wipe that also adds you mana one of the top players at my local shop runs mostly black control and it wins him games all the time. it works as a very agressive blocker as well as a good beater too. soo yea i'd consider that.
umm as for Sb I'd add duress just because its quite handy against the control matchup soo ya know you can turn 1 blood crypt take 2 dmg play duress get rid of their counter turn 2 play a dragonskull summit and 2 vexing devils :D

anyway. other than that the deck looks quite solid.
mind checking out my standard Dragons that are actually quite effective!
http://www.mtgvault.com/ViewDeck.aspx?DeckID=405492

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Posted 17 November 2012 at 20:14 as a comment on A New Age of Hell

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i'd tap that ;D
Drop Killing Wave add either
Mutilate or Cyclonic Rift
do you really need cremate? i'd replace it with more removal. the best way for control to work is just to have as much control as possible SUCH AS lots. and lots. AND LOTS of spot removal and board wipe. every other card should essentially be counters and draw power
Drop 2 increasing confusion. since its U/B control you should be able to pump out enough draw power in the game to get it as your win con. in its place add more spot removal like murder's perhaps?
ANyway to sum it up
Drop
-2 cremates
-2(or 1) Increasing confusion's
-2 Human Frailty
-3 cancel
-2 killing wave
-1 swamp
-1 Island
Add
+X Snapcaster Mage's They're practically mandatory for control decks.
+2 Mutilate
+3(or 4) Murder
+3 Dissipate
+3 Forbidden Alchemy
+2 Nephalia Drownyard
And finnally for your sideboard!
ADD
+2 Tribute to Hunger
+3 Graf Diggers Cage
+2 Sever the Bloodline
+2 Mutilate (yes including the ones that should be mainboard)
+3 Vampire Nighthawk
+3 Duress
check out my Standard Dragon Tribal deck... that somehow works effectivly o_o
http://www.mtgvault.com/ViewDeck.aspx?DeckID=405492

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Posted 17 November 2012 at 20:06 as a comment on Lesbian Lovers

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awesome deck, really really really op tho too much creature control... which is just what standard hates about this deck. -_-

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Posted 13 November 2012 at 21:20 as a comment on Jund Control

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i've had to play this deck its annoying as hell. very solid build annoying again. i've beaten it a couple times but man it took some very good draws to do it i mean seriously this is got to be one of the most OP decks there is aside from the one deck it doesn't want to play is a deck heavy in control. like FoW's and daze etc. which is why he should add idk. a cavern of souls anyway good deck ^_^s

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Posted 13 November 2012 at 20:49 as a comment on Legacy Infect

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Thanks ^_^

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Posted 05 October 2012 at 03:37 in reply to #293785 on Gift Card for Gary and Ian (^_^)

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Thanks ^_^ i figured he deserves it lets advertise and get as many people as possible to thank and fallow him hes earned it

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Posted 04 October 2012 at 03:24 in reply to #293576 on Gift Card for Gary and Ian (^_^)

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Drop 1 ghoul tree add another charm or add another slitherhead
Sry i cant give u much advice but read this please
http://www.mtgvault.com/ViewDeck.aspx?DeckID=390640

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Posted 04 October 2012 at 03:20 as a comment on Golgari Swarm

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ALSO DONT FORGET TO ADVERTISE THIS SOO WE CAN GET IT ON THE FRONT PAGE

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Posted 04 October 2012 at 03:10 as a comment on Gift Card for Gary and Ian (^_^)

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Thanks For Everything Gary! ^^

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Posted 04 October 2012 at 03:08 as a comment on Gift Card for Gary and Ian (^_^)

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Learning from Winning/Losing Isn't the point i'm trying to make. the point is more along the subject of how to build a solid deck and identifying good cards and how use solid cards at their maximum capacity

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Posted 01 October 2012 at 23:09 in reply to #290540 on How to make a decent deck.

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i still don't understand why sands of time isn't on here -_-

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Posted 23 September 2012 at 17:08 as a comment on The worst cards ever printed!

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