You know what I just realised? Elvish Archdruid equipped with Umbral Mantle, with enough elves out, can be an infinite mana combo :P
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Some cards off the top of my head: Lighting Bolt Lighting Helix Brute Force Boros Signet Holy Day Ethereal Haze Wayfarer's Bauble
I once used Rhys the Redeemed as part of an infinite token combo, this helped keep it in colour. All the combo needed was Rhys equipped with Umbral Mantle, Heritage Druid, and 9 token elves. Tap 6 token to pay for Rhys's double token ability, tap 3 to untap Rhys with the Umbral Mantle, repeat. first activation puts out 9 tokens, then 18, then 32, 64, 128, etc.
That's what makes it so nice, it helps keep your stuff alive. Replacing 2 forests with 2 yards won't hurt
Sadly, Glimpse can not be imprinted onto the Scepter. The Scepter only accepts instants, Glimpse is a sorcery.
With Grand Arbiter August IV as you General / Commander, Zur the Enchanter cannot be used. Zur is black.
Don't get me wrong, Pacifism is a good card, but it's a defensive card. The suggestions I made where for an aggressive build. I've actually been working on a Pacifism deck for Pauper :P
Ok, Modern. If I where to build a GW Modern Sliver deck (the GW one I have is for Pauper), I'd try keep the mana cost of most Slivers to 1 or 2 mana, with 3 mana being dependant on the effect. The only 4 mana Slivers I'd even consider are Bonescythe and Essence Sliver. You may also want to invest in Gemhide and / or Manaweft Sliver. This will help you play most of your Slivers in one turn, allowing you to attack with them the next turn. As for non creature cards, I'd ignore the Pacifism, etc. and concentrate on stuff that increases damage output (because I love to play aggro). My recent aggressive support package has been 4 Rancor + 4 Mutagenic Growth + 4 Vines of Vastwood. Depending on if I had the space, I'd even include Adaptive Automaton as a 3rd Predatory / Sinew Sliver.
Regenerate from Swarm Yard covers what you want to achieve with the first strike / indestructible.
Have you considered Swarm Yard?
Formats just limit what cards are allowed to be played. My group cycles three formats: Standard - latest two blocks Modern - all cards from 8th Edition to current Pauper - commons only The suggestions I have are largely based on what I would use if the deck was Modern or Pauper legal, but in both I'd use Rancor.
I own the 1 Zurgo and when he does hit the battlefield, he smashes. I often find myself saying "Zurgo Smash!" when I attack with him :P Zurgo is white, so if you build your deck smart, you can include a lot of instants that gives a creature either protection from a colour (God's Willing) or indestructible (Ajani's Presence) for one mana. So, on his own, Zurgo Smash! once. With support, Zurgo Smash! again. Alternatively, he can be used the way I use him (when I do draw him), as a lightning rod that smashes for 7 life / smashes a creature. Kind of like a 5 mana sorcery where the opponent is given the choice to either take 7 damaged or sacrifice a creature.
Savannah Lions fits the 'theme'
Swarm Yard <- you want this land in this deck
What format do you want to play this in? I got suggestions, but a lot of them depend on the format you'll be playing.
A few suggestions: Voltaic Key to untap some of those artifacts. Paradox Haze for extra upkeeps (affects Energy Chamber and Vedalken Infuser) Fabricate to search for a specific artifact. Stoic Rebuttal, because counter. I'd also reduce the number of things that pop out creatures, I feel that there's too many in here. That said, another two targets for all these charge counters that could be interesting are Shrine of Loyal Legions and Shrine of Burning Rage. Overall, I like the idea.
Purphoros, God of the Forge's ability for creatures entering the battlefield would work nicely with all these creatures entering the battlefield :P
As promised, the current state of my token build: http://www.mtgvault.com/dedwards/decks/elvish-horde/
As promised, here is a deck based on a 'tribal' artifact theme. Probably not great, but you should at least get an idea or two from it http://www.mtgvault.com/dedwards/decks/artifact-tribal/ Here's another deck I came up with while looking for what to put into the 'tribal' deck above. http://www.mtgvault.com/dedwards/decks/boosted-automatons/ Hope these help.
So you want to go for a tribal-ish deck, except where tribal normally cares for creature types, you want the effects to care about artifacts. This may take me a while, but I'll design a deck that can possibly give you some ideas. As for the lands... the "best" lands will cost you an arm and a leg. I'm talking about the "optimal" dual lands like Hallowed Fountain from Ravnica and Flooded Strand from Khans of Tarkir. Normally I try to avoid these lands because my wallet doesn't like them. If you go for non basic lands, if they don't have a way to enter the battlefield untapped, like Glacial Fortress from M14. This helps not set you back a turn because of waiting for the land to untap. If you do go for ones that enter tapped, they better have a good ability in addition to adding mana. Going the cheap / budget route, I'd just run 4 Evolving Wilds with the rest of the lands being basic lands. It works in my Pauper decks.
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