DedWards

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You know what I just realised? Elvish Archdruid equipped with Umbral Mantle, with enough elves out, can be an infinite mana combo :P

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Posted 18 December 2014 at 08:28 in reply to #523235 on My Real Life Elves

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Some cards off the top of my head:
Lighting Bolt
Lighting Helix
Brute Force
Boros Signet
Holy Day
Ethereal Haze
Wayfarer's Bauble

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Posted 17 December 2014 at 07:49 as a comment on Aurelia + swords(incomplete)

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I once used Rhys the Redeemed as part of an infinite token combo, this helped keep it in colour. All the combo needed was Rhys equipped with Umbral Mantle, Heritage Druid, and 9 token elves. Tap 6 token to pay for Rhys's double token ability, tap 3 to untap Rhys with the Umbral Mantle, repeat. first activation puts out 9 tokens, then 18, then 32, 64, 128, etc.

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Posted 17 December 2014 at 05:30 as a comment on My Real Life Elves

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That's what makes it so nice, it helps keep your stuff alive. Replacing 2 forests with 2 yards won't hurt

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Posted 15 December 2014 at 22:00 in reply to #522419 on Insect spamming

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Sadly, Glimpse can not be imprinted onto the Scepter. The Scepter only accepts instants, Glimpse is a sorcery.

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Posted 15 December 2014 at 14:08 as a comment on Deck Surgery

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With Grand Arbiter August IV as you General / Commander, Zur the Enchanter cannot be used. Zur is black.

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Posted 15 December 2014 at 14:02 as a comment on The azorius corruption

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Don't get me wrong, Pacifism is a good card, but it's a defensive card. The suggestions I made where for an aggressive build. I've actually been working on a Pacifism deck for Pauper :P

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Posted 14 December 2014 at 08:20 in reply to #522406 on Slivers(Budget)

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Ok, Modern.

If I where to build a GW Modern Sliver deck (the GW one I have is for Pauper), I'd try keep the mana cost of most Slivers to 1 or 2 mana, with 3 mana being dependant on the effect. The only 4 mana Slivers I'd even consider are Bonescythe and Essence Sliver. You may also want to invest in Gemhide and / or Manaweft Sliver. This will help you play most of your Slivers in one turn, allowing you to attack with them the next turn.

As for non creature cards, I'd ignore the Pacifism, etc. and concentrate on stuff that increases damage output (because I love to play aggro). My recent aggressive support package has been 4 Rancor + 4 Mutagenic Growth + 4 Vines of Vastwood.

Depending on if I had the space, I'd even include Adaptive Automaton as a 3rd Predatory / Sinew Sliver.

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Posted 13 December 2014 at 21:07 in reply to #522406 on Slivers(Budget)

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Regenerate from Swarm Yard covers what you want to achieve with the first strike / indestructible.

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Posted 13 December 2014 at 20:46 in reply to #522459 on Spiders

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Have you considered Swarm Yard?

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Posted 13 December 2014 at 10:36 as a comment on Insect spamming

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Formats just limit what cards are allowed to be played. My group cycles three formats:
Standard - latest two blocks
Modern - all cards from 8th Edition to current
Pauper - commons only

The suggestions I have are largely based on what I would use if the deck was Modern or Pauper legal, but in both I'd use Rancor.

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Posted 13 December 2014 at 08:09 in reply to #522406 on Slivers(Budget)

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I own the 1 Zurgo and when he does hit the battlefield, he smashes. I often find myself saying "Zurgo Smash!" when I attack with him :P

Zurgo is white, so if you build your deck smart, you can include a lot of instants that gives a creature either protection from a colour (God's Willing) or indestructible (Ajani's Presence) for one mana.

So, on his own, Zurgo Smash! once. With support, Zurgo Smash! again.

Alternatively, he can be used the way I use him (when I do draw him), as a lightning rod that smashes for 7 life / smashes a creature. Kind of like a 5 mana sorcery where the opponent is given the choice to either take 7 damaged or sacrifice a creature.

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Posted 13 December 2014 at 06:56 as a comment on Zurgo is better than you think

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Savannah Lions fits the 'theme'

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Posted 13 December 2014 at 06:45 as a comment on Counter deck

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Swarm Yard <- you want this land in this deck

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Posted 13 December 2014 at 06:33 as a comment on Spiders

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What format do you want to play this in? I got suggestions, but a lot of them depend on the format you'll be playing.

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Posted 13 December 2014 at 06:23 as a comment on Slivers(Budget)

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A few suggestions:

Voltaic Key to untap some of those artifacts.

Paradox Haze for extra upkeeps (affects Energy Chamber and Vedalken Infuser)

Fabricate to search for a specific artifact.

Stoic Rebuttal, because counter.

I'd also reduce the number of things that pop out creatures, I feel that there's too many in here. That said, another two targets for all these charge counters that could be interesting are Shrine of Loyal Legions and Shrine of Burning Rage.

Overall, I like the idea.

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Posted 12 December 2014 at 16:16 as a comment on Titan!

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Purphoros, God of the Forge's ability for creatures entering the battlefield would work nicely with all these creatures entering the battlefield :P

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Posted 12 December 2014 at 12:32 as a comment on Mardu tokens

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As promised, the current state of my token build:

http://www.mtgvault.com/dedwards/decks/elvish-horde/

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Posted 12 December 2014 at 09:39 in reply to #521679 on Elf-Warrior Punch!

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As promised, here is a deck based on a 'tribal' artifact theme. Probably not great, but you should at least get an idea or two from it

http://www.mtgvault.com/dedwards/decks/artifact-tribal/

Here's another deck I came up with while looking for what to put into the 'tribal' deck above.

http://www.mtgvault.com/dedwards/decks/boosted-automatons/

Hope these help.

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Posted 12 December 2014 at 09:00 in reply to #522101 on Artifact Tribal/Token (Strong)

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So you want to go for a tribal-ish deck, except where tribal normally cares for creature types, you want the effects to care about artifacts. This may take me a while, but I'll design a deck that can possibly give you some ideas.

As for the lands... the "best" lands will cost you an arm and a leg. I'm talking about the "optimal" dual lands like Hallowed Fountain from Ravnica and Flooded Strand from Khans of Tarkir. Normally I try to avoid these lands because my wallet doesn't like them.

If you go for non basic lands, if they don't have a way to enter the battlefield untapped, like Glacial Fortress from M14. This helps not set you back a turn because of waiting for the land to untap. If you do go for ones that enter tapped, they better have a good ability in addition to adding mana.

Going the cheap / budget route, I'd just run 4 Evolving Wilds with the rest of the lands being basic lands. It works in my Pauper decks.

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Posted 12 December 2014 at 06:54 in reply to #522101 on Artifact Tribal/Token (Strong)

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