A fun little combo I found while looking for cards to suggest to a friend for his Merfolk deck is Silvergill Douser + Merfolk Thaumaturgist :P
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A few things. First, about the tags, B = Black, U = Blue. Next, your comments on your own deck, not sure it's going to get people to help you (the "help" in the title brought me here).Now, about the deck itself, you need to decide on what you want to achieve (how do you want to win?). Then choose the cards that are most likely to help you achieve that and bump them up to 4x to increase the chance to draw them. Planeswalkers, legends and cards that cost a lot of mana should only be at about 3x or 2x, depending on how important they are; this helps prevent sitting with a card in hand and not being able to play it.Once you've done this, I'll comment again.
You're missing some of my favourite Slivers: Sidewinder Sliver Sinew Sliver And some non creature spells couldn't hurt. Maybe Vines of Vastwood to provide temporary hexproof (and pump if kicked) and Rancor for trample.
Looks good, just want to point out one thing though. Doom Blade is good, but I've found Go for the Throat to be more reliable. Generally I run Go for the Throat mainbord with Doom Blade sideboard. There's a lot of black creatures that get played that you need to kill, more than artifact creatures anyways.
Rancor Vines of Vastwood Mutagenic Growth ^ All cards I add to almost every aggro green deck I make
I know that a lot of groups play only Standard in FNM, but my group doesn't only play Standard, but Modern too. This is one of my Modern decks and it is legal.
On paper, I love the door, but in practice, I've found it lacking. I run two elf decks, one aggro based (elf warriors), the other token based. In the aggro one, I don't have space for a card that takes that long to become good, and in the token deck, I've found elves that grant more reliable, though temporary, boosts (Ezuri, Renegade Leader). What I'm trying to say is that door is a nice card, but more often than not, there's more reliable cards, or so I've found with the decks I play.
Nighthawk equipped with a Lashwrithe is quite nasty, if you're on the receiving end of the attack. it's happened to me more often than I'd like.
Vampire Nighthawk; Lashwrithe; and Blade of the Bloodchief are cards you should consider.
I understand that. I use the pledge in addition to the static bonus of Honour, though that's in my mono white spirit token deck. Pledge could be considered my 'bomb' in that deck... sort of...
I do try some of the cards that get suggested, but every time I do, the deck fails me and when I revert to this build for the next FNM (about a month later), it works like a beast. It's weird that whenever I stray from this build it ends up not working... I do use some of the cards suggested here in a different elf deck that is more token oriented and that deck works fine with those cards. I should get around to posting its current state...
I'm surprised that you are not using Setessan Oathsworn. Personally, I've come to like Ajani's Presence over God's Willing. Although, Feat of Resistance has become a contender for the slot too.
A card I enjoy using when I play white weenie is Guardians' Pledge. Also, a warning. Mentor of the Meek's ability becomes useless once you play Honour of the Pure. Just 1 Honour out will make any of your creatures with printed power of 2 not trigger Mentor as they enter with power 3
Mutagenic Growth - 'free' pump spell. Vines of Vastwood - hexproof and (if kicked) a pump spell. Rancor - Pump and an excellent source of trample. Emerge Unscathed - protection that triggers heroic twice, though the second time is delayed. Gods Willing - protection and scry Ajani's Presence - protection and a small pump. All spells I'd consider for a heroic deck.
Two creatures a friend uses in his Pod deck that are just nasty together are Kiki-Jiki and Restoration Angel. Kiki is good because you can make a copy of something, sac it to Pod, and you get to keep the original. Restoration Angel just combo's with Kiki for a win
When I think of shamans, the first thing I think of is the Kamigawa shaman infinite mana combo of Freed from the Real + Orochi Leafcaller + Sachi, Daughter of Seshiro. But that combo requires a blue card, and that goes against your limitation. The combo would have been nice for an X burn spell...
Thanks for the advice. I'll be totally honest, I've never played EDH before and my group probably won't for a while. Sol Ring might be a problem to aquire. Other signets are easy. Should I maybe include Wayfarer's Bauble? As for board wipes, I own 2, maybe 3 in white... Forbidden Orchard is actually a key card in my Stronghold Discipline deck :P but I'm not sure we'll play multiplayer when we start, so I'll hold off on adding it here.
Personally, I don't see Liliana of the Dark Realms +1 as ramp (it puts the swamp into your hand, not onto the battlefield). Her -6 is nice, but it has no affect on the equipments in here. And her -3... there's better kill / pump at less than 4 mana. If I could get my hands on a set of Tainted Strike,they'd go straight into my Korlash deck's sideboard :P
I have a black land search deck that has a few cards that may interest you. Wayfarer's Bauble can allow for a turn three play of Lashwrithe / Nightmare Lash (or anything else that costs 4). Mutilate is a good board wipe. If your creature is equipped, it will survive Mutilate. Korlash, Heir to Blackblade has a very nice grandeur ability and because it's an activated ability, you can use it at instant speed, allowing for some nice tricks.
I run a Presence of Gond + Midnight Guard deck in Pauper and I've found that running a set of either Evolving Wilds or Terramorphic Expanse helps a lot. Increasing the chance to draw non lands is very important in a deck like this. One guy I play against often runs a similar deck to this. One cards he uses that you don't seem to be using is Apostle's Blessing. It's good to both protect your creature and to give a form of evasion. Another card that I think could hurt the opponent is Mutagenic Growth. On either Kiln Fiend or Nivix Cyclops, it's "Pay 2 life: target creature gets +5/+2" :P
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