Definitely Goblin Chieftain, but another goblin I found made my deck was Goblin Bushwhacker. The Haste that Chieftain and Bushwhacker added to the deck was just awesome and the 'pump' that they both give is just the cherry on the top :p
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A fun fact about Undead Alchemist that a lot of people overlook - because of the way his abilities are worded, any form of mill will exile creatures and give you 2/2 black zombies :p
As fun as MBC is, I've found the lack of artifact / enchantment removal to be a problem.
There's only 2 creatures I fear that reanimator decks play while I'm playing my mono green elf token deck - 1) Elesh Norn, the -2/-2 kills my deck and 2) Iona, any mono colour deck fears her, though I've worked something out for a sideboard card to get around her :p
Then rules have changed since I last looked. The explanation I read for having banned Rhys the Exiled made sense. Apparently it was because of the {B} in his ability contradicting with the rule of not having any mana symbols that are not the colour of the general (Rhys the Exiled is strait green). Maybe the rules I read are very old :|
Just a warning and the main reason I haven't used the 'combo'. It'll be difficult to pull off the 'combo' for two reasons. 1) Sadistic requires {B}{B}{B} to be cast and in a dual colour deck you mite not have enough black. 2) Sadistic costs {7} to kick, that's 1 mana and that's not easy to do early / mid game. By the time you have 1 mana you could've done so much damage that the 'combo' seems useless.
Correct me if I'm wrong, but I'm sure Rhys the Exiled is banned as a general.
Just a question, what are you guys afraid of that you need hexproof?
You'd be surprised how well 17 lads worked in the previous version, but with the overall speed being reduced due to Zendikar and M11 phasing out of standard, I'm thinking of bumping it up to 19 lands. Hmmm... what to take out?...
Looks like a good start, though I don't like Blinding Powder. The way I see a ninja deck, you shouldn't need to prevent any damage to it. Maybe replace them with 2 more Whispersilk Cloaks for more unblockableness :) A nice 'unblockable' creature for a ninja deck is ??Thalakos Seer. It has shadow (that can almost never be blocked) and when you ninjitsu it back to your hand, you get to draw a card :p
If you want help to get it to work a description of what you're trying to achieve would help.
A 'combo' I've always wanted to run with Mind Funeral is a kicked Sadistic Sacrament :p
Changes made. What do you think?
Well, it is just a theory and I did say it was impossible :p It's just a theory I came up with while looking up cards to help build a deck around Gilt-Leaf Archdruid (I have 4).
Nice. Makes me want to add Triumph of the Hordes to my elf token deck :p
That reminds me, I need to edit this. The version I actually run has dropped the Demon and added green for artifact and enchantment hate (and Ambush Viper). I find the worm to be better than the demon, just with I had more than 2 :(
In theory you could get 15 mana on turn 4 to play Tentacruel, though it is impossible due to how fast the theory depletes the hand. Here:s my impossible theory: Turn 1 - Play Forest, play mana creature (total = 1 land, 1 mana creature = 2 mana) T2 - Forest, 3x mana creatures (t= 2 land, 4 mana creatures = 6 mana) T3 - Forest, 7x mana creatures (t= 3 land, 11 mana creatures = 14 mana) T4 - Forest (15 mana), Tentecruel. 1 cost mana creatures that can add green mana: Birds of Paradise Fyndhorn Elves Llanowar Elves Noble Hierarch
Two cards I've found to be fun in multiplayer are Seizan, Perverter of Truth and Kagemaro, First to Suffer.
I suggest replacing Expedition Map with Wayfarer's Bauble as it puts the land onto the battlefield instead of your hand, although it can only go for basic lands. Another card you could use to return the Korlash's you grandeured is Soul Stair Expedition. Another card (though not a zombie) that can use the number of swamps you bring out with Korlash is Nightmare.
I have to agree and disagree with some of what you say. Firstly I agree that Elves of Deep Shadow should be replaced by Arbor Elf. I disagree with removing Llanowar Elves, a 1 drop that adds 1 mana without the need for a forest being out makes it better than Arbor Elf (on it's own), though Arbor can help break other cards affects. I also disagree with removing Jitte. He's trying to make an aggro deck and Jitte is an awesome aggro equipment. I should know, I've faced off against them enough.
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