DedWards

1,292 Decks, 4,874 Comments, 1,241 Reputation

No green to play that. Disenchant is the White equivalent, and there is space in sideboard for that. Would prefer something that hurts the opponent attached to the enchantment removal though.

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Posted 04 August 2016 at 07:06 in reply to #586926 on Bloody Discipline

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Depends on the combo

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Posted 04 August 2016 at 05:50 in reply to #586909 on Boros Humans

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Though, there's only one card in here that cares for humans: Thalia's Lieutenant. Maybe adding Hanweir Battlements might be worth it. Of the three pairs of Meld cards, these are the only ones with an optional Meld once both are on the battlefield.

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Posted 04 August 2016 at 05:44 in reply to #586909 on Boros Humans

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Their melded side doesn't produce humans

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Posted 04 August 2016 at 04:19 in reply to #586909 on Boros Humans

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The rare fetch lands androgen Ravnica dual lands are your best bet. As for the quantities of each, I can't quite say.

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Posted 03 August 2016 at 15:33 in reply to #586877 on BEST Tyrn 1.5 Kill Land Dek??

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Looks good to go for testing.

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Posted 03 August 2016 at 06:35 in reply to #586841 on TheWeeklyBrew: Evolving Angler

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That might be worth testing.

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Posted 03 August 2016 at 06:35 in reply to #586828 on TheWeeklyBrew: Evolving Angler

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I have considered Liliana of the Dark Realms before, but here's why I didn't include her:
Her [+1] puts the Swamp in hand, not onto the battlefield. I need the Swamps in play asap.
The [-3] only affects one creature for one turn. The -X/-X is nice as it should kill most things, but at 4 mana, I'd rather use Tendrils of Corruption for the life gain. Lashwrithe covers the +X/+X and grants the boost permanently.
The extra mana from the [-6] is completely useless as my cards care about number of Swamps on the battlefield, not mana.

I had considered Nightmare Incursion too., but at 6 mana, it's surprisingly expensive as it eats into me being able to play two or more cards a turn mid game. There's a reason I only run one Corrupt.

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Posted 03 August 2016 at 06:34 in reply to #586845 on Korlash, Heir to the Swamp

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While Faithless Looting is a good card, I personally prefer Thought Scour in Delve decks (just mill yourself), and this deck has the blue mana to play it.

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Posted 02 August 2016 at 22:21 in reply to #586830 on TheWeeklyBrew: Evolving Angler

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Gurmag Angler, and by extension, all Delve creatures, is a far better target for Eldritch Evolution than Allosaurus Rider. Nice catch

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Posted 02 August 2016 at 21:52 as a comment on TheWeeklyBrew: Evolving Angler

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Any way to destroy multiple lands at once with minimal risk to your own lands would be optimal for land destruction. I came up with a deck that can destroy multiple lands per turn, without a single land destruction card, using Liqumetal Coating (and Myr Landshaper). It may take time to set it up, but with artifact destruction being so cheap and Splinter exiling all with the same name, you can destroy multiple lands a turn. And with Liqumetal Coating, you can turn the destruction on any threat, if needed.

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Posted 02 August 2016 at 17:19 in reply to #586816 on BEST Tyrn 1.5 Kill Land Dek??

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Simian Spirit Guide could help with a turn two Boom

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Posted 02 August 2016 at 16:49 in reply to #586773 on BEST Tyrn 1.5 Kill Land Dek??

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I see you've marked this deck as "Unloved". Might I suggest using the Deck Description, How to Play, and Tags.

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Posted 02 August 2016 at 14:26 as a comment on God of the forge EDH

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I see you've marked this deck as "Unloved". Might I suggest being more descriptive in the Deck Description and using the How to Play, and Tags.

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Posted 02 August 2016 at 14:26 as a comment on Zambies 2016 Standard

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I see you've marked this deck as "Unloved". Might I suggest being more descriptive in the Deck Description and using How to Play, and Tags.

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Posted 02 August 2016 at 14:25 as a comment on Research and Teach

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I see you've marked this deck as "Unloved". Might I suggest using the Deck Description, How to Play, and Tags.

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Posted 02 August 2016 at 14:23 as a comment on Goblin token deck

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Because the trick requires a fetch land in play, I'd personally only run 3 Boom // Bust.

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Posted 02 August 2016 at 14:12 in reply to #586773 on BEST Tyrn 1.5 Kill Land Dek??

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Plenty 4 cmc land destruction, yes, but most are sorceries. Wrecking Ball and Volcanic Upheaval are, to my knowledge, the only instant speed land destruction cards

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Posted 02 August 2016 at 13:56 in reply to #586764 on BEST Tyrn 1.5 Kill Land Dek??

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Boom // Bust is straight red, on both sides. Boom costs {1}{R} to destroy one target land you control and one target land your opponent controls, this is where the fetch land trick I mentioned comes in. You target one of his lands and one of your fetch lands, then sacrifice your fetch land to its own ability in response to Boom and because the opponent's land is still a legal target, Boom will resolve and destroy it.

Bust costs {5}{R} to destroy all lands.

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Posted 02 August 2016 at 13:52 in reply to #586773 on BEST Tyrn 1.5 Kill Land Dek??

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It costs {3}{R} and only removes a land. It's still an instant though.

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Posted 02 August 2016 at 13:46 in reply to #586764 on BEST Tyrn 1.5 Kill Land Dek??

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