dknight27

1,840 Decks, 2,576 Comments, 300 Reputation

he is the card that sparked this whole deck, it blew my mind

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Posted 12 September 2009 at 15:38 as a comment on skinless scars

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good old tribals

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Posted 12 September 2009 at 01:54 as a comment on skinless scars

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its all good my man, i c where ur comin from now

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Posted 11 September 2009 at 23:32 as a comment on Blightning Aggro

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whats up my man, i love a good black and white deck like this, a real classic. i would swap out last gasp for doom blade and switch out faith's fetters for prison term. both of these are better choices for the job that u want them to get done. another thing that i think would go great in here would be silent arbiter, as clearly u want to slow the game down and weedle away their life, and the arbiter is the man at slowing it down, other than that this is a pretty sweet deck, keep it up

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Posted 11 September 2009 at 23:30 as a comment on Orzhov

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everybody knows how to de devoted and quillspike, he thought up a different way

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Posted 11 September 2009 at 09:33 as a comment on Mana Banana Stan

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this seems like a good deck fo sho

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Posted 10 September 2009 at 20:11 as a comment on Mana Banana Stan

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getting rid of their best card would be good in theory, but it gains u no card advantage (one of the major themes in a discard theme) and it doesnt fit with the idea from this deck, if their best card is a creature this deck will more than likely kill it anyway. puncture blast is 3 mana for 3 damage which can be accomplished for 1 mana with chainlightning or 2 mana from incinerate, volcanic hammer, etc. if u intended to use the blast as creature removal there r a TON of better choices with clack cards like terror, doom blade, etc. i know blast has wither, but it would be better to just kill the creature than wither it

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Posted 10 September 2009 at 17:43 as a comment on Blightning Aggro

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thanks my man, naming my decks is usually my favorite part

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Posted 10 September 2009 at 14:21 as a comment on upon the cross

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other than that this is an excellent deck, i love the black and red destruction decks

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Posted 10 September 2009 at 14:20 as a comment on Blightning Aggro

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i think thoughtseize is a bit out of place here, i know blightning discards cards as well, but thoughtseize just isnt a good choice here. also puncture bolt should be cut down a bit, i know its good creature removal but there r better choices

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Posted 10 September 2009 at 14:19 as a comment on Blightning Aggro

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Kodama of the North Tree would be a good one too

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Posted 10 September 2009 at 14:01 as a comment on Vintage Efreet,Djinn Denial

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well thats it for my initial impressions, but im always available for more help, let me know what u think and i will help as much as i can, check out my decks for more ideas and just to c whats out there

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Posted 09 September 2009 at 23:42 as a comment on Vintage Efreet,Djinn Denial

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if u want to keep the land destruction in here thats perfectly fine, i c where your going with it, but if u do then i suggest adding some blue bounce cards to keep their field empty so when they have no lands they cant replay them and it leaves u free to attack for the win. put in unsummon, and Undo will greatly help u stay alive and run the table on the opponent. and lastly for a big finisher, u might want to consider Silvos, Rogue Elemental, if u can get this bad boy out there the game is pretty much over with

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Posted 09 September 2009 at 23:41 as a comment on Vintage Efreet,Djinn Denial

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arguthian wurm i like in here alot, but u have to wait to use it at the proper time or else u will just waste time, make sure to play it as soon as possible if the opponent has few lands out cause then they will be forced to let it be summoned, or if u have nothing else to play play it when u know they will sac the land and slowly destroy their lands. as to other green monsters to smash with Overbeing of Myth is a pretty good option because u can either use it to build up ur hand and have a massive creature to smash with pretty easily(it lets u draw 2 cards per turn) or just get more stuff to play and use em to win quicker, an acceptable use

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Posted 09 September 2009 at 23:35 as a comment on Vintage Efreet,Djinn Denial

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whats up my man, ur deck theme seems a bit odd to me. ive never come across a land destruction deck that was green and very very few blue control hybrids with land destruction. ill try to help out best i can, first off u deff deff deff need to check out Sheltering Ancient, htis bad boy is a beast of holy terror and has won me more games then i can count in my green beatdown decks. yes his upkeep cost is steep but by the time it actually becomes a threat the game will already be over, trust me, next toss out birds of paradise in favor of vine trellis, this is one of my faverate cards ever because it doubles as both a blocker and a mana producer, both of which u could use in this deck, birds of paradise is not necessary because this is a duel land deck, so different kinds of mana isnt that much of a problem.

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Posted 09 September 2009 at 23:30 as a comment on Vintage Efreet,Djinn Denial

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whats up my man, ball lightning is key in a deck like this, chain lightning is also a good option, in my experience grapeshot doesnt really fit into this type of deck, for 2 mana u usually get a max of 5 damage and that is under the best of circumstance. y not sub in flames of the blood hand for a double smackdown of 4 damage and no life gain, check out my strait burn deck mustang mayhem

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Posted 09 September 2009 at 19:11 as a comment on Crispy Carl

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ya did good, white makes an excellent weenie or beatdown deck, nice job

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Posted 09 September 2009 at 18:59 as a comment on Unity

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whats up my man, i dig the just for fun deck all the way. sense this bad boy is a soldier deck u deff need a soldiers best friends Ballyrush Banneret, Daru Warchief, Field Marshal, and Longbow Archer. these cards will make this deck thicker and more fluid and will help u establish a bit of focus, the focus being a tight unit designed to smash some heads in. also the spells uve chosen arnt that efficient at accomplishing this decks ideas, life gain isnt important for this type of beatdown deck, so deff add some more armored ascension, some bonesplitters, Mobilization in there to bring even more pain, that should put this deck over the top

bear in mind these r just suggestions, i know ur runnin a fun deck here but this is just to make it even more fun to destroy the enemy, enjoy

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Posted 09 September 2009 at 18:21 as a comment on Unity

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just another way to do infinite turns

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Posted 09 September 2009 at 17:40 as a comment on long awaited treck

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hey my man, lay out the goals of this deck and how it goes about them, that way we can understand where ur comin from

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Posted 08 September 2009 at 18:21 as a comment on the blue infinity

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