dknight27

1,703 Decks, 2,358 Comments, 222 Reputation

oh, my bad, this looks like an excellent deck, good work

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Posted 13 May 2009 at 15:22 as a comment on Withering Lock

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Midnight Banshee would be excellent in this deck

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Posted 13 May 2009 at 15:16 as a comment on Withering Lock

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i changed it up a bit

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Posted 13 May 2009 at 09:56 as a comment on ferrum heart

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i thought about the urza lands, but they r a bit shaky for my taste, they only work if all 3 r out there, which normally wouldnt be a risk at all cause u have nothing to lose and only gain possible, but i also have the cards that require blue mana, that the urza cards cant put forth, these cards (the ones that require blue) r a key part of the deck, so i am hesitent to take out all the islands and replace them with the urza cards, im not sure

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Posted 12 May 2009 at 22:08 as a comment on ferrum heart

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all the artifacts help each other out for a big finish, what do u think

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Posted 12 May 2009 at 18:23 as a comment on ferrum heart

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haha, it happens, with the search cards and actual crds themselves i get what i need about 75% of the time in my hand (or a search card to get it) and it wins turn 4 about 65% of the time

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Posted 12 May 2009 at 12:41 as a comment on The Terrible Trivium

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y is memory erosion in here

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Posted 12 May 2009 at 11:10 as a comment on Grixis

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i know that there have been staff of domination decks built before but i came up with this one on my own, what do u think

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Posted 12 May 2009 at 00:32 as a comment on The Terrible Trivium

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i like this, very nice combo

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Posted 11 May 2009 at 23:26 as a comment on Delete

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try Serra Avenger, or u could make it a multicolored deck and branch out into some serious angel badassery like Firemane Angel, Jenara, Asura of War, Lightning Angel Maelstrom Archangel

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Posted 11 May 2009 at 00:09 as a comment on mono white

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Aphetto Alchemist

Creature - Human Wizard 1/2, 1U (2)
{T}: Untap target artifact or creature.
Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)1

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Posted 10 May 2009 at 23:52 as a comment on Lust for Blood

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maybe try some Fatestitcher, Aphetto Alchemist, and Furnace of Rath........this should help u do max damage with the tap creatures

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Posted 10 May 2009 at 23:43 as a comment on Lust for Blood

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Norwood Priestess
Creature - Elf Druid 1/1, 2GG (4)
{T}: You may put a green creature card from your hand into play. Play this ability only during your turn, before attackers are declared.1
Illus. Melissa A. Benson


ya i know the elvish piper is a prime target, perhaps add some dense foliage, this will help against all pesky creature removal and so forth

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Posted 10 May 2009 at 21:46 as a comment on mono green

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ya i was considering adding some counterspells for protection, i was hoping to hit em early and avoid any interferiance

dragonchild, check out my deck aging immortals, i need a little feedback on it

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Posted 10 May 2009 at 21:43 as a comment on tower of babble

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try some thrumming stone, it is awesome in relentless rat decks. i like twinning glass in here, very effective, check out my relentless rat deck 14th nightmare

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Posted 10 May 2009 at 21:41 as a comment on Relentless Rats

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with so few cards and the tutors this deck is highly effective

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Posted 10 May 2009 at 19:30 as a comment on tower of babble

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what was the combo, im not dissing just curious

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Posted 10 May 2009 at 14:30 as a comment on BR Annoying

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y is empty the warrens in here

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Posted 10 May 2009 at 12:40 as a comment on One-Land Belcher

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i like the green beatdown theme, but i think its gunna be a little to slow, u should deff add some Elvish Piper, and Norwood Priestess in there to whip out those bad boys even faster, also overrun might be overdoing it, all ur creatures r huge in their own right and any 2 of em would easily be enough to win a game provided ur not playing control, the same for decree of savagery

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Posted 10 May 2009 at 12:36 as a comment on mono green

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dogpile should be taken out

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Posted 10 May 2009 at 11:53 as a comment on BR Annoying

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