oh, my bad, this looks like an excellent deck, good work
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Midnight Banshee would be excellent in this deck
i changed it up a bit
i thought about the urza lands, but they r a bit shaky for my taste, they only work if all 3 r out there, which normally wouldnt be a risk at all cause u have nothing to lose and only gain possible, but i also have the cards that require blue mana, that the urza cards cant put forth, these cards (the ones that require blue) r a key part of the deck, so i am hesitent to take out all the islands and replace them with the urza cards, im not sure
all the artifacts help each other out for a big finish, what do u think
haha, it happens, with the search cards and actual crds themselves i get what i need about 75% of the time in my hand (or a search card to get it) and it wins turn 4 about 65% of the time
y is memory erosion in here
i know that there have been staff of domination decks built before but i came up with this one on my own, what do u think
i like this, very nice combo
try Serra Avenger, or u could make it a multicolored deck and branch out into some serious angel badassery like Firemane Angel, Jenara, Asura of War, Lightning Angel Maelstrom Archangel
Aphetto Alchemist Creature - Human Wizard 1/2, 1U (2) {T}: Untap target artifact or creature. Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)1
maybe try some Fatestitcher, Aphetto Alchemist, and Furnace of Rath........this should help u do max damage with the tap creatures
Norwood Priestess Creature - Elf Druid 1/1, 2GG (4) {T}: You may put a green creature card from your hand into play. Play this ability only during your turn, before attackers are declared.1 Illus. Melissa A. Benson ya i know the elvish piper is a prime target, perhaps add some dense foliage, this will help against all pesky creature removal and so forth
ya i was considering adding some counterspells for protection, i was hoping to hit em early and avoid any interferiance dragonchild, check out my deck aging immortals, i need a little feedback on it
try some thrumming stone, it is awesome in relentless rat decks. i like twinning glass in here, very effective, check out my relentless rat deck 14th nightmare
with so few cards and the tutors this deck is highly effective
what was the combo, im not dissing just curious
y is empty the warrens in here
i like the green beatdown theme, but i think its gunna be a little to slow, u should deff add some Elvish Piper, and Norwood Priestess in there to whip out those bad boys even faster, also overrun might be overdoing it, all ur creatures r huge in their own right and any 2 of em would easily be enough to win a game provided ur not playing control, the same for decree of savagery
dogpile should be taken out
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