What's our budged with this one? And are we going for competitive modern?
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The first thing that leapt out at me was the mana curve problem. You're way too topheavy on the 3-drops. I asked about the budget because there are no snaps in here, which are pretty typical staples in flicker builds that can manage them.
Are you going for budget modern here?
Hermaphroditism would make sense, as he/she (I guess) can self-impregnate to generate little Arastas.
I can't be the only person that loves Arasta and wants him to succeed.Are we going for Legacy budget here?
Sounds good to me. My magical power is no longer over 9,000, but I still work on ideas when they hit.
What format and budget are we working with here?
No anti land cards?I haven't played commander in a while, but the standard used to be playing stuff like winter orb to really take advantage of the tax effects.
I'm surprised not to see Urza's Saga in here. In legacy you can even use it to fetch the artifact color lands.
You know, I've been wanting to build an updated version of this. Perhaps that will go on my to-do list.Also, I haven't forgotten about your project.
The curve here looks mighty high. I would consider cutting the 4+ drops considerably and putting some fast 2 drops in to give you some tempo
Even with the low curve and low operational curve, 19 lands seems too low. Do you see a lot of mulligans?
For casual, the tapped lands basically fix themselves because you can just drop them turn 1 on the play and have no problem. Same thing for the 5 drops really, much less important in casual than other formats, and the rest of the deck is drop dead cheap.
From what I'm seeing, you're falling into the normal pitfalls of newer players. Happens to all of us. Here's how I would build the deck you're trying to do.https://www.mtgvault.com/dknight27/decks/mono-u-control-budget-casual/
Are you going for budget casual? Budget legacy?
Gotcha.The major problem I see here is the mana curve. You've got 25% of the deck costing 4 or more, which is gunna slow everything down and give faster decks the ability to cruise right past this build. It also messes up the extort mechanic, as you need the available mana to extort as you cast things. I would work on cutting down the 4 drops and 6 drops and upping the 2 drops with a splash of 3 drops.
Are you going for budget casual here? Budget Legacy?
Unfortunately no
its a fun workaround to the usual business of magic. Thanks for the feedback
This one's pretty old too. I use critters as a supplemental mechanic nowadays, but I still don't use many. Here's the deck I would take to competitive Legacy nowadays.https://www.mtgvault.com/dknight27/decks/legacy-snoko-competitive/
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