dknight27

1,844 Decks, 2,597 Comments, 303 Reputation

First thing that came to mind is mind stone (no pun intended)

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Posted 20 September 2020 at 18:44 as a comment on New Dragons

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Is the priest in there to take advantage of the pyromancer tokens?

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Posted 15 September 2020 at 02:19 as a comment on Modern Rakdos Arcanist

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I'm not sure the splash of green is worth it in here. The 3/3 shroud mechanic works pretty well with the massive cheap instant/sorcery outlets, but there are only 4 greens in the whole build, including sideboard, and wasting a fetch land early on an 18 land build seems like an unnecessary risk, at least to me.

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Posted 11 September 2020 at 20:17 as a comment on U/R Delver

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I've never been that big a fan of warping wail. Have you had good results with it?

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Posted 11 September 2020 at 20:05 as a comment on Modern Tron

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I've always been a fan of mindbreak trap in decks like this, as you get around uncounterable stuff and can shut down storm. Other than that this looks solid

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Posted 31 July 2020 at 20:05 as a comment on Arcanis the Omnipotent

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I guess I just don't really understand what this deck is trying to do. It's not shooting for the advantages of mono-black

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Posted 27 July 2020 at 20:51 in reply to #634855 on Monoblack budget

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What format are we going for here?

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Posted 27 July 2020 at 16:47 as a comment on Monoblack budget

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Nothing wrong with a casual build that looks for creativity rather than competition. I despise net-decking and it's necessity, and it's wonderful to get away from it whenever possible.

Some other ideas would be to go 4 x remand, as it does exactly what this deck wants, stall and draw.

I would also advise cutting the curve down a bit, as you want to hit the 1-drops every turn and still have mana available to play removal or counters.

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Posted 13 July 2020 at 20:12 in reply to #634510 on Aggro Draw

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I guess I'm not sure if this mechanic can hold up in anything but casual. You've only got 4 targets for proliferate, and those targets are extremely easy to remove (bolt, path, swords, fatal push, etc.). I would drop the proliferate mechanic altogether.

Honestly, I don't see what this deck can do that can't be done better by delver builds.

I would recommend 4 ponders though. Even though they're sorcery speed, it doesn't get much better.

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Posted 13 July 2020 at 16:26 as a comment on Aggro Draw

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This deck looks like it was built by a punk. I better not look at it......

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Posted 10 July 2020 at 20:37 as a comment on Ixalan/Rivals of Ixalan Block

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That's a fun looking build. I've wanted to build an enchantment prison forever, and I've never been able to justify it. Perhaps now it can be done

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Posted 21 June 2020 at 05:21 in reply to #633266 on Modern Jeskai Superfriends

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Ya, that's a solid possibility. The more I look at it, the more applications I see for Eidolon. I'm working on some prison builds, and the red option is definitely going to come up.

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Posted 21 June 2020 at 02:47 in reply to #633266 on Modern Jeskai Superfriends

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Best way I've found of looking at a sideboard so far. I care more about what is useless mainboarded, so I figure that out first then build the side to fit the holes.

On a side note (ha), I think meddling mage is about to see a big rise in play thanks to companions.

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Posted 21 May 2020 at 15:49 in reply to #632339 on Legacy Snoko (Competitive)

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Gotcha. I see a few possible tweaks that can be made even for a casual build. Right now you've got a heavy win condition set. One of the main advantages of builds that use the top/brainstorm/etc is that you move through the deck much more quickly, so you don't need nearly as many win conditions. I'm also not a big fan of kefnet, as it's slow and can't protect itself, but that's me. If you want to keep kefnet, I would suggest running 2 entreat and 2 kefnet (again, you don't need as many win cons), and then a fifth win con like a man land (celestial colonnade, faerie conclave, etc).

Mystic speculation doesn't make the grade, as it doesn't give you card advantage and isn't an instant. Just run ponder instead. I would cut terminus down to 3 and mastery down to 2, both for tactics/thinning reasons and because they don't work well with counterbalance. I've never been a fan of condescend, but that's me. I know it gives you the fun scry. I prefer running negate or disrupt.

And I know fetch lands are expensive, but they work WONDERS with the top/counterbalance as you can bury cards you don't need and get an extra shuffle to look at the top with. In a casual built I might even recommend running the slow fetchers (evolving wilds) if you can't afford the pain fetches.

Also worth noting, back to basics is going for 5 bucks nowadays and in a 2-color build would do some damage.

Just some quick thoughts

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Posted 06 May 2020 at 21:32 in reply to #631441 on U/W Miracles

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Unfortunately the top is banned in legacy, unless they are planning to unban it and I'm just unaware. Is this a casual build?

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Posted 06 May 2020 at 20:02 as a comment on U/W Miracles

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Is it just me, or is dualcaster mage the most interesting critter in magic? To me it's the personification of what I want to do as a player (I almost always play control). Retains tempo, retains card advantage, creates field presence.

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Posted 27 April 2020 at 19:53 as a comment on Burn_Deck[2.0]

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Assuming you want to keep this casual, the obvious budget tweaks (besides the general advise above) is to trim down the curve with the 1-drop king of mill, thought scour.

Mystic sanctuary seems like a good choice as well. Both are under a dollar

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Posted 24 April 2020 at 20:12 in reply to #630731 on Enchantment Mill

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We need to know if this is budget vs non-budget, modern, and competitive vs non-competitive

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Posted 24 April 2020 at 20:01 as a comment on Enchantment Mill

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Is this budget casual?

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Posted 22 April 2020 at 00:44 as a comment on UW Budget Pioneer Monks

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I assume this is a semi-budget Legacy, or casual build, correct?

Right now the build looks too busy. You've got three different themes going: 1- nihiri into emrakul, 2- isochron burn, 3- midrange critter damage. By having three themes at once, you cut down on the effectiveness of all of them.

My advice is to trim one, probably the critters (as I assume you want to still go for emrakul), which lets you run more control and tactical advantage cards.

I would cut mantis rider and lightning angel entirely (6 spots freed up), cut fire/ice to 2 (8 spots), and nahiri down to 2 (9 spots).

This gives you room for the AWESOME cards legacy/casual allows. I would swap in the following:

4- brainstorm
2- ponder
1- terminus
2- negate

That streamlines the deck and lets you do what you want to do faster and more efficiently. Under this build, you still have 3 primary win conditions (nihiri into emrakul, isochron burn, mentor swarm), and all the rest of the deck does is either control or rearrange the hand to get what you need.

I also always opt for fetch lands if possible. Flooded strand goes for $20-ish. If the budget allows, I would run 4 flooded strand and the arid mesa (or up to 3 total mesas), which thins the deck and fixes early mana problems.

Just my thoughts

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Posted 21 April 2020 at 17:34 as a comment on Patriotic Emrakul

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