draw power is tasty in here
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you dont need 22 lands, you could cut it down to 21
i love land decks, so fun
turn 4 win is possible in standard, not bad
day of judgement screws everything anyway, and with asceticism and ezuri i will hopefully be able to regen a few elves through the storm. im not a big fan of the monument. there is too much art hate in standard to rely on it for the win.
elves are just silly
i like the build you have goin here, but way too many lands. you can easily drop 4 out and be completely fine in here.
draw through the deck quickly and knowledge pool as soon as possible and enjoy the show.
let that nonsense rip
soooooooooooo much search
here is a good game turn 1- land and steppe lynx turn 2- fetch land, other land tarmogoyf, attack with steppe (16) turn 3- fetch land, other land, lightning bolt and lightning helix, attack with steppe and tarm (4) turn 4- boom
dragonstorm is my all time favorite deck
i played around with that idea. a dark ritual makes this deck go off turn 1 under the right conditions, but having 4 in the deck decreases my chances of drawing into what i need as i cycle through.
fluctuator turn 2 means basically a turn 3 win
flash into protean hulk, let it die. pull out karmic guide and carrion feeder. karmic guide pulls back the hulk. feeder sacs the hulk. get kiki-jiki and benevolent bodyguard. kiki copies the guide, in response carrion eats kiki. guide brings back kiki then repeat. this combo gives you infinite creatures with haste. attack and boom
stall and slam
enchanted evening plus primeval light means game over
buried alive turn 3 and gravepact turn 4 and badabing
honestly this is one of my fave decks
Contagion Engine would be good in here
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