dknight27

1,840 Decks, 2,576 Comments, 300 Reputation

draw power is tasty in here

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Posted 14 April 2011 at 07:34 as a comment on extended polymorph

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you dont need 22 lands, you could cut it down to 21

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Posted 14 April 2011 at 07:20 as a comment on MEGA GOBLINS

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i love land decks, so fun

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Posted 14 April 2011 at 07:13 as a comment on leg land slap

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turn 4 win is possible in standard, not bad

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Posted 12 April 2011 at 07:34 as a comment on ally standard

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day of judgement screws everything anyway, and with asceticism and ezuri i will hopefully be able to regen a few elves through the storm. im not a big fan of the monument. there is too much art hate in standard to rely on it for the win.

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Posted 11 April 2011 at 04:05 as a comment on standard elves

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elves are just silly

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Posted 11 April 2011 at 03:55 as a comment on standard elves

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i like the build you have goin here, but way too many lands. you can easily drop 4 out and be completely fine in here.

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Posted 10 April 2011 at 23:05 as a comment on Glissa control

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draw through the deck quickly and knowledge pool as soon as possible and enjoy the show.

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Posted 10 April 2011 at 21:50 as a comment on knowledge pool

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let that nonsense rip

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Posted 10 April 2011 at 21:23 as a comment on standard art sac

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soooooooooooo much search

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Posted 10 April 2011 at 02:54 as a comment on leg battle of wits

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here is a good game

turn 1- land and steppe lynx
turn 2- fetch land, other land tarmogoyf, attack with steppe (16)
turn 3- fetch land, other land, lightning bolt and lightning helix, attack with steppe and tarm (4)
turn 4- boom

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Posted 09 April 2011 at 22:08 as a comment on leg land drop

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dragonstorm is my all time favorite deck

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Posted 09 April 2011 at 06:50 as a comment on leg dragonstorm

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i played around with that idea. a dark ritual makes this deck go off turn 1 under the right conditions, but having 4 in the deck decreases my chances of drawing into what i need as i cycle through.

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Posted 08 April 2011 at 06:53 as a comment on leg cycle

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fluctuator turn 2 means basically a turn 3 win

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Posted 08 April 2011 at 04:43 as a comment on leg cycle

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flash into protean hulk, let it die. pull out karmic guide and carrion feeder. karmic guide pulls back the hulk. feeder sacs the hulk. get kiki-jiki and benevolent bodyguard. kiki copies the guide, in response carrion eats kiki. guide brings back kiki then repeat.

this combo gives you infinite creatures with haste. attack and boom

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Posted 08 April 2011 at 04:02 as a comment on vintage flash hulk

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stall and slam

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Posted 05 April 2011 at 23:13 as a comment on standard dragon swoop

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enchanted evening plus primeval light means game over

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Posted 04 April 2011 at 01:20 as a comment on legacy evening

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buried alive turn 3 and gravepact turn 4 and badabing

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Posted 03 April 2011 at 23:09 as a comment on leg grave

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honestly this is one of my fave decks

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Posted 24 March 2011 at 00:59 as a comment on leg scepter

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Contagion Engine would be good in here

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Posted 24 March 2011 at 00:16 as a comment on Different side of infect???

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