if you rite of replication the golem then it goes on infiinitely with no way to stop it, i think
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let em rip
line them up and smack them down
normally im not a fan of playing combo decks, they just arnt as fun, but this one is a blast
ping pow infect
skyhunter prowler doesnt need to be in here either. Mirran Crusader fits in here perfectly. imagine a turn 3 drop of mirran crusader, then a turn 4 drop of light from within and swinging for 8 with 1 little dude.
whats up v, i love a good knights deck. youv got a pretty good build here, but i would swap out a few things. you are very enchantment heavy. knights are supposed to be fast and usually win with swarm. if you rely on enchantments as a win condition too much u r too vulnerable to enchant removal which will hit like an anvil when the opponent figures out what your up to. concerted effort isnt really necessary in here. neither is ghostly prison. you want field domination that is generated by the knights power. i would add more removal to make sure the opponents threats are out of the way and your knights are free to roam. sub in 4 path to exile and 3 journey to nowhere. that way the opponents field will be clear.
i hear ya heely, but unfortunately path is extended now, if not i would be all over it
counter, counter, counter
knight exemplar makes it all worth while
here is a good game turn 1- land and goblin guide (18) turn 2- land and rip clan crusher (14) turn 3- land, jund hackblade and lightning bolt (7 or 4 depending if you had to burn a creature) turn 4- land, bloodrade elf into boggart ram gang- boom
whoops, not sure how i missed it. fixed
the sideboard can handle most of the problems in standard
im rather fond of this one
to all the ladies in the place with style and grace
whats up dev. i like what your trying to do here but unfortunately this build wont work in vintage. creature based decks like this are easily taken out by wrath of god, damnation, or pyroclasm all of which are run like crazy in many legacy decks. your biggest problem will actually be engineered explosives because all your creatures cost 2 and almost every legacy deck with at least 2 colors will have the explosives in its sideboard. i know its more expensive but you will also want to run different lands than the basics. they will hold you back a lot
this is also the best sideboard ive ever made. it can handle almost anything
turn 2 is quite possible
turn 2- dreadnought and stifly, boom
fetchlands r to make sure i have the appropriate mana to play treasure hunt turn 2 if necessary. believe it or not its decently hard to have a blue
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