dragonchild

14 Decks, 166 Comments, 0 Reputation

I think this deck would serve you much better if you focused on just Grixis colors instead of trying to splash all 5 in. If you need drawing power, Courier's Capsule would serve you better than Worldly Counsel, and the Executioner's Capsule should be replaced by Terminate when the next set comes out. Traumatic Visions should come out for Cancel, and you should have some Volcanic Fallout and Blightning in here. Also, take out the Frontiers for Crumbling Necropolis. Perhaps you wouldn't need the Armillary Spheres so badly, then.

I think that 1 Extractor Demon, 1 Corpse Connoisseur (because of the high mana cost), the Viscera Draggers and the Fatestitcher needs to go. Instead, try Shambling Remains and Hell's Thunder. There are also Dregscape Zombie and Kathari Screecher for other ideas.

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Posted 13 April 2009 at 11:15 as a comment on Grixis Unearth ( *Block* please comment )

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The best lands in here would be Fire-Lit Thicket and Stomping Grounds. Karpulsan Forest or Shivan Oasis might also work pretty well.

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Posted 12 April 2009 at 18:39 as a comment on Vigor

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Negate, Mana Leak, or Cancel would work just as well, too, and most of those are a bit easier to scrounge up than Counterspell.

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Posted 12 April 2009 at 18:32 as a comment on Control Revision/Rating

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One thing you could really use are some more burn spells, especially some to replace Fiery Fall. Incinerate, Flame Javelin, and Shock/Tarfire would be perfect. I would take out all 4 goblins for 3 Brighthearth Banneret, Rockslide Elementals for Nova Chaser, Inner Flame Acolyte for Flamekin Bladewhirl, Pyroclast Consul for Ashling the Pilgrim, Seething Pathblazer for Vengeful Firebrand, Ceaseless Searblades for another Smokebraider, and Inner Flame Igniter for either Incandescent Soulstoke or Cinder Pyromancer. Finally, you should be running at very least 18 land in here, if not 20 (a good rule of thumb for starters is 1/3 of the deck should be about land). Spinerock Knoll would also be a good idea.

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Posted 12 April 2009 at 15:22 as a comment on Kin Burn

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I don't really think Ranger of Eos and Topan Ascetic are all that great in here. You're better off just attacking with everything than taping for the Ascetic, and there are only 4 creatures Ranger of Eos can find in here. With Naya, Druid of the Anima and Knotvine Mystic tend to be pretty helpful. Meglonoth is my top pick for a heavy-hitting higher mana creature in here (you can find them for about $2), and Apocalypse Hydra is also great (though a bit pricier at $6). Gleam of Resistance is not the best card, but I can see how it would work well in here. Might of Alara and Naya Panorama should go.

If you want to look at Lorwyn-Shadowmoor Block at all, Shield of the Oversoul is just cruel on a Wooly Thoctar or Meglonoth. A single Waves of Aggression might work nicely since you can re-play it from your graveyard. I also think Cream of the Crop and Double Cleave would work well in this type of deck. A solid thing for you to do is sideboard 4 Guttural Response and maybe play a few Firespout.

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Posted 12 April 2009 at 14:49 as a comment on Naya Tap

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Probably the best thing to do with this right now is narrow the deck down to 60 cards, if you can. If you want to make this a white weenie, take out all the things that don't fit well with the small creature idea. For example, Angel of Mercy and Ancestor's Chosen really doesn't fit the deck's theme all that well.

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Posted 12 April 2009 at 14:29 as a comment on White Weenie

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I would put in a few counterspells, and maindeck at least one Charisma, but otherwise this looks pretty cool.

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Posted 12 April 2009 at 14:24 as a comment on Control Revision/Rating

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One thing you could really use are either some cheaper creatures (perhaps Deathgreeter, Hand of Cruelty, or Wall of Souls) to set up an early defense so you can get your Fleshwrither working for you. You may be better off playing Raise Dead over Soulless Revival. Maybe even a card that makes it more difficult to block your creatures (such as Whispersilk Cloak) would work nicely in here. Finally, Dark Rituals will do you a lot of good in this deck. Try to keep the deck 60 cards, if you can.

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Posted 12 April 2009 at 14:19 as a comment on Writhing - Comment Plz!

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Looks like a pretty cool deck.

I think I would nix the Signets, Guildmages, Mimic, and Moth for some Nip Gwyllion, Stillmoon Cavalier, and an Angel of Despair or two, and Dark Ritual would be quite nice in here in place of Batwing Brume. I think the Phyrexian Arena from your sideboard would probably work well in here. I'd take out a Mortify and a Verdict for both of those,and I'd also recommend taking out the Arcane Sanctum, Basilicas, and Orzhovas for Godless Shrine and Fetid Heath.

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Posted 11 April 2009 at 02:43 as a comment on Death's Grasp

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Probably the number one thing to do with this deck right now is get it down to 60 cards.
Personally, I'd remove Marshdrinker Giant, Mudbrawler Raiders, Crabapple Cohort, Wild Swing, Jaws of Stone, 6 Mountains, Reflecting Pool, Gloomwidow's Feast, 2 Elsewhere Flask, and Illuminated Folio.

Instead, put in more Devoted Druid, Boggart Ram-Gang, Scuzzback Scrapper, Nettle Sentinel, Boartusk Leige, Tower Above, Flame Javelin, Incinerate, Fire-Lit Thicket, Mosswort Bridge/Spinerock Knoll, and Firespout.

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Posted 10 April 2009 at 11:18 as a comment on Overkill

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Are you trying to keep this pure Kamigawa? If not, I have some suggestions:

I think it might be good if you get rid of the Sortami, Ronin Warclub, River Kaijin, and Teardrop Kami, Phantom Wings, Sinking Feeling, Hinder, Lifted by Clouds, and perhaps even Tomorrow.

I'd get some true unblockable creatures in here, such as Inkfathom Infiltrator, Escape Artist, or maybe even Writ of Passage. Aven Envoy might work nicely for you early game. Defy Gravity/Shimmering Wings/Wind Sail might be able to satisfy your desire for flying things. I'd also get some solid counterspells in here, such as Counterspell and Negate, as well as some extra card drawing (Mulldrifer/Council of the Sortami), and maybe even some Biting Tether. More Shuriken might do you good, and I'd put in more multiples of some of the ninja, such as Higure.

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Posted 10 April 2009 at 10:59 as a comment on Ninjutsu

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I'd run Putrefy in here, perhaps in place of 1 Tendrils 1 Wargear, and 1 Nameless Inversion. Also, if you tend to take a lot of damage from the Llanowar Wastes, Overgrown Tomb might be something to look into. Regrowth and Raven's Crime might also be nice in here. Otherwise, this deck seems pretty solid.

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Posted 10 April 2009 at 10:27 as a comment on GB Deathmarsh

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I would take out the Battlegate Mimics for some more copies of a few of your other creatures, and the Scourge of the Nobilis. A solid trample-giving equipment would be Luxodon Warhammer. I would also sideboard another wrath-type spell just in case your opponent is also running white. I also second a lot of davesters81's recommendations. Pretty cool so far.

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Posted 10 April 2009 at 10:21 as a comment on Battlegrace Angel's Army

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Firstly, I'd take out 2 Obelisks, a Strix, the Kathari, Winnower, Moonglove Winnower, Kederekt Parasite, Nekrataal, Charnelhoard Wurm, 2 Rakka Mar, Gauntlet of Power, Yoke of the Damned, Simic Growth Chamber, Dark Banishing, Desintigrate, and Eyeblight's Ending. Then, you'd have 26 lands, of which I'd take out 2-4, depending on what you use the most. That's 26-28 cards out.

Put in 4 Birds of Paradise and 2 more Bloom Tender for sure. I would also look at many of the multicolor cards out there right now, especially ones with hybrid mana cost. It seems you're looking for cards that destroy things. Some of the best cards out there that do that include such beasties as Incinerate, Terminate, Vindicate, Path to Exile, and Cruel Ultimatum. Giltspire Avenger and Tidehollow Sculler might fit well in here. I'd kind of like to see what ideas you have for the deck before I go throwing too many suggestions out there :)

I don't know if you have any mana problems, or will have many once you fix up your deck once you want it (my 5-color works fine on basic land and Rupture Spires), but if you do, the Shadowmoor-block filter lands, Ravnica-block rare lands (esp. Pillar of the Paruns if you lean towards multi-color spells), and the Shards 3-color lands might be things to try.

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Posted 09 April 2009 at 19:39 as a comment on NICOL BOLAS REVENGE (updated)

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Not bad, but I think you can find better angels than Archangel and the Herald.

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Posted 09 April 2009 at 10:30 as a comment on Angels and control

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I think some cheaper spells to deal with bigger creatures, such as Incinerate and maybe another Banefire or two, would help a bit. Also, I'd replace the Capsules with Terminates once Alara Reborn comes out.

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Posted 09 April 2009 at 10:26 as a comment on BR cultist ooze

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I think your deck needs a little bit more focus. If you want to do Bant Rhinos, you should get rid of the things that aren't really essential for that.

I'd get rid of the Exalted and Serra Angel, Suntail Hawk, Llanowar Knight, Valeron Outlander (or put these in the sideboard for when you're playing against black), Gwafa, a Jhessian Balmgiver, Zealous Guardian, Asha's Favor, 1 Rhox Bodyguard, Sigil Blessing, and two of each of the basic lands, and a third Island.

In return, put in 3 Noble Heirarchs, 3 more Rhox War Monks, 2 Rhox Charger, another Rhox Meditant, 2 Aven Squire, another Battlegrace Angel, 2 Oblivion Rings, at least 2 Path to Exile/Swords to Plowshares, 2 Shield of the Oversoul, and at least 2 of some sort of counterspell, and 4 Seaside Citadel.

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Posted 09 April 2009 at 10:22 as a comment on elite rhox's

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I'd take out all three Obelisks, all Goblets, Quietus Spike, Brackwater Elementals, Scavenger Drakes, Blood Cultists, Vithian Stingers, Blood Tyrant, Viscera Dragger, Sedris, 1 Kederekt Creeper, 1 Dregscape Zombie, 1 Demon's Herald, Banewasp Affliction, Corrupted Roots, the Panoramas, 1 Shadowfeed, and either the Vampire or Malfegor (I'll leave that up to which one you prefer).

I'd also recommend replacing the Terrors with Terminates and Shadowfeed with Incinerate. Perhaps even a Countersquall in place of a Bone Splinters or two as well.

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Posted 08 April 2009 at 21:42 as a comment on Grixis, Secret Hiding Place of Nicol Bolas

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I think for the mana, Restless Apparition is better than Bloodied Ghost. It's harder to kill and it pumps itself. Something like Mine Excavation would also help you get your all-important enchantments back from the graveyard. Personally, I'd play Spirit Loop over Spirit Link. You'd only have to include 1 since it recurs itself, freeing up a spot for more enchantments, perhaps such as Battle Mastery.

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Posted 08 April 2009 at 17:28 as a comment on The Armory

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I really think this deck is cool. Great idea.

Perhaps a suggestion I'd make is Birds of Paradise, and taking out the vivids for Jungle Shrines, but otherwise it looks pretty good.

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Posted 08 April 2009 at 17:18 as a comment on Brion Stoutarm - Standard

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