drakeraenes

487 Decks, 2,256 Comments, 624 Reputation

Gilder Bairn is fantastic if you can consistently tap him for his untap ability. Normally I'd recommend the combo I made infamous that infinitely does just that but it's much harder to assemble in EDH so there's no reason to. Still a good potential include though. I also agree with Clockspinning because that buyback is super useful value.Deepglow Skate NEEDS to be in here. As a later drop, it's just dirty. Add in the fact that you can consistently blink him with Venser and Brago and we're talking ridiculous amounts of counters a turn on all your stuff. And yeah Crawlspace would also be a good idea if you're ever needing a throttle for more aggressive creature based decks

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Posted 18 January 2017 at 15:22 in reply to #594457 on atraxa's superfriends

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Agreed. I try and check the new page and active page at least twice a day if I can and offer help if needed

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Posted 18 January 2017 at 10:44 in reply to #594380 on atraxa's superfriends

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...I was being facetious but you clearly don't seem to realize that. And really, that again? Thought we established that we were talking modern when someone hijacked the thread and tried to say I was talking legacy. FFS I feel like there's only six people on this site that aren't complete asshats over stupid shit like this and that

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Posted 18 January 2017 at 02:48 in reply to #594380 on atraxa's superfriends

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Oh, that's why. Swapped for Wasteland

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Posted 18 January 2017 at 02:41 in reply to #594448 on Crazy 8s

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Why not just say fuck it and just cast Worldfire then? That'll fix everyone! In a deck that doesn't use red. For fucks sake you aren't THAT stupid. Do you have like this completely obscene fear of manlands or what? Pop Nevvy's Disk and I still have walkers AND LAND. No red, period. End of discussion.

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Posted 17 January 2017 at 17:48 in reply to #594380 on atraxa's superfriends

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Replaced Ghost Quarter with Strip Mine. Don't know why I didn't have it to begin with

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Posted 17 January 2017 at 16:22 as a comment on Crazy 8s

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I'll say it one last time: land destruction is not better here. Jokulhaups isn't even the best land destruction spell honestly. It may hit a lot yeah, but hitting land hurts you as well. Kinda hard to cast new walkers without your land. Cataclysm is also not worth adding because it's not a true board wipe. It doesn't remove ALL the problems, just most of them. Now please quit bringing up red in a deck that can't use it and forget the land destruction vs disk argument because you're not convincing anyone

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Posted 17 January 2017 at 16:19 in reply to #594380 on atraxa's superfriends

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...no, disk is strictly better than any use of land destruction you suggested. Most EDH decks consist of artifacts, creatures, and/or enchantments in some way, so since 90% (I'm being incredibly generous with that) of the decks strategy falls into that spectrum of permanents, it is better. Not to mention the fact that once it's out, it only takes 1 mana to pop. You drop disk and I'll be damned if you don't get the attention of everyone else at the table immediately.

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Posted 17 January 2017 at 14:52 in reply to #594380 on atraxa's superfriends

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Not everyone will target the PWs, which is why I suggested it. Plus there's that rare chance you don't have any walkers out but you do have field out. While advokist is cool, all you have to do is not take the counters and you can be attacked just like normal. In a super friends deck that's not exactly a boon since all you're doing is giving people bigger sticks to beat you with in the future. Also, please don't butcher our screen names. We don't do it to yours and I KNOW you can spell correctly when you want to

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Posted 17 January 2017 at 14:48 in reply to #594317 on atraxa's superfriends

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I like this feedback. I've been working on my own Atraxa list and these look like things I'll have to consider, though mine runs a more enchantments, which is why I suggested Sphere of Safety in tandem with the Oaths. I wish mine was farther along but I haven't had much free time to look into it

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Posted 16 January 2017 at 11:45 in reply to #594340 on atraxa's superfriends

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ok fair point there

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Posted 16 January 2017 at 07:35 in reply to #594163 on Phyrexian Compleation

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Primal Vigor is useful no doubt, but it can easily hurt you if too many other people in the game use tokens or counters. Its ultimately up to the user based on their playgroup/meta.

Ashiok is preference here really. I think the deck is fine without her.

The new Tamiyo is undoubtedly the better of the two here. You really should find a slot for her. Key thing to note is that her ability doesnt target only your stuff. you can target someone else's creature and even if they don't attack you, they can still net you a card.

Jace UoS isnt bad really, bu that one's up the the owner. I personally don't think he needs to be in here.


That aside, you need some good protection in here. Since you run the oaths and a few other good enchantments in here, might I suggest Dissipation Field, Lightmine Field, and things such as Sphere of Safety, which capitalize on you having the oaths in play?

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Posted 16 January 2017 at 07:35 in reply to #594317 on atraxa's superfriends

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Why splash red for puncture bolt? Just add Scar instead

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Posted 15 January 2017 at 03:42 in reply to #594163 on Phyrexian Compleation

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I'm going to be that guy for a second. You have 4 too many Evolving Wilds in here, and you honestly don't have enough artifacts to make running Inventors Fair worth it at all. Also, you need at least sixty cards in here, because that's the official minimum

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Posted 10 January 2017 at 10:28 as a comment on Ryan's deck

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Dude, he has both Wight of Precinct Six and Consuming Aberration. If you drop a Phenax after those are out, you can literally mill their entire deck on the spot. I know because I have a mill deck that has those cards in it, along with walls for the defense and specifically because of Phenax.

Also, Breaking // Entering is basically the same as Glimpse, just right card instead of ten. Might be worth finding room for

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Posted 05 January 2017 at 21:22 in reply to #593536 on Milling what again?

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I'm aware, but this is also a casual deck, so I don't need a consistent one drop.

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Posted 05 January 2017 at 21:06 in reply to #593920 on KING ME!!!

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Doesn't need it. World at War works only once per turn, but the combo with Breath of Fury and the token generation via the goblins is truly infinite, sans an instant speed board wipe of some kind. World at War is literally useless here

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Posted 05 January 2017 at 07:45 in reply to #593913 on Endless waves

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Gravity Well makes it so that attackers with flying lose flying. There's also Bower Passage to stop flyers from blocking your bears when you attack, making it doubly dangerous.

You can drop Increasing Savagery, Incremental Growth, & Travel Preparations.

As for buff spells (not counting obvious finishers), you've got these:
Instants
-Blossoming Defense
-Giant Growth
-Groundswell
-Might of Old Krosa
-Mutagenic Growth
-Vines of Vastwood

Sorcery
-Epic Confrontation
-Larger Than Life
-Revenge of the Hunted

I can tell you up front that the instants you have in here are used in pro level infect decks that use green, so there's no thing wrong with them at all. Just comes down to preference mostly. As for the 3 sorcery, I feel like aside from giving trample, Larger than life is pointless in the face of all the other instants, as well as Revenge of the Hunted. Drawing Revenge with a bear out is a nasty prospect for only one green mana. Keep it, hands down. I don't like the way Epic Confrontation works, so I would suggest replacing it with Hunter's Prowess. It costs a bit more, but it gives you draw, which you have none of in here.

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Posted 30 December 2016 at 09:35 in reply to #593752 on Teddys tired of your S***!!!

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Drop Predator's Strike because Larger than Life is better.

Drop Golden, Pale, and Spectral bears, because they aren't as good as some of their counterparts.

Balduvian Bear, Bear Cub, Grizzly Bears, and Runeclaw Bear all are 2/2 for 1G. Pick the one(s) you like and drop the others, unless you only want one of each for diversity (or just for the hell of it).

What's the game plan past that? Buff up the bears with temp spells or feed them counters? Need to pick one and then roll with it, then I can make better suggestions for what should be cut or added.

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Posted 30 December 2016 at 00:24 as a comment on Teddys tired of your S***!!!

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Made some much needed updates to this deck.

Dropped:
Archetype of Aggression
Archetype of Courage
Dolmen Gate
Stun Sniper
War Flare
Rugged Prairie
4 Plains
4 Mountains

Added:
Aerial Responder
Subjugator Angel
Thalia, Heretic Cathar
Rally the Ancestors
Panharmonicon
Tamiyo's Journal
Quarantine Field
Aether Hub
Boros Guildgate
Inspiring Vantage
Temple of the False God
Evolving Wilds
Terramorphic Expanse
Wind-Scarred Crag

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Posted 29 December 2016 at 23:20 as a comment on Iroas, God of Victory EDH

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