EchaniDrgn

23 Decks, 113 Comments, 0 Reputation

The leveler deck that I've been playing is a Mono-Blue deck with a few nice rares in it.

Shared Fate is my Favorite card to pair with Leveler, second is Parallel Thoughts. They're all pretty costly on the mana front but it's a fun little deck.

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Posted 07 August 2007 at 22:39 as a comment on Leveler Attempt

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Unless you're trying to stay Mirrodin Block or extended you could look into a few other zero casting cost artifacts like:
Phyrexian Walker
Ornithopter
Shield Sphere
Paradise Mantle
Dark Sphere
Fountain of Youth
Lotus Petal
Tormod's Crypt
Urza's Bauble
Welding Jar
or
Zuran Orb

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Posted 06 August 2007 at 23:02 as a comment on Stretched_Affinity

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I'd toss in Wood Elves, Allosaurus Rider (Already mentioned).

Abundance would be nice since you then get to rearrange the cards on the bottom of your library as you see fit.

Also, some search spells might do you good. Summoner's Pact and Chord of Calling.

If you're playing casual eithers Gaea's Touch (Legacy 1.5) or Fastbond (Vintage 1) might be good additions as well.

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Posted 06 August 2007 at 22:05 as a comment on Molimos Mana Ramp

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Only suggestions might be Wasteland and/or Barbarian Ring, might speed things up if your opponent runs creatures that'd be able to block your little guys.

I agree that this deck is slow as you are basically just bleeding your opponent down with little creatures but a slow win is still a win eh?

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Posted 01 August 2007 at 16:02 as a comment on Life From the Loam Confinement

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Actually joande you are incorrect.

Since the original Dragonstorm is countered and the copies are played by the original player then it is possible to have each copy previously played end up adding to the storm count.

This is a very interesting deck but you might want to put in some other kind of mana accel since it is a bit mana hungry. I don't know what format you are going for since everything is type 2 except for stone rain.

Nice deck though.

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Posted 27 July 2007 at 22:39 as a comment on New Dragonstorm

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I might question the stability and reliability of this deck a bit. It seems to me that you're kinda just hoping to pull the perfect card at any given time. It doesn't look like you have any/much in the way of search so having tons of one ofs doesn't do you much good.

I'd try to concentrate on a specific strategy and go for that. With these cards as a starter I'd go Black control/discard with white weenie and pump up auras.

Just my two cents worth.

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Posted 27 July 2007 at 20:42 as a comment on How will you call it

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I've been thinking of a similar deck but running Thallids instead. Between Sporesower Thallid and Sporoloth Ancient you can turn out quite a few saprolings each turn.

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Posted 25 July 2007 at 17:47 as a comment on Saproling Smash

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Nice deck, I've been considering putting together a deck similar but I was considering going mono white. A few suggested cards if I may.
1) Godless Shrine and/or Caves of Koilos for multi colored mana production though you may not have any problem in that aspect.
2) Coat of Arms might be good in your sideboard to beef up your creatures.
3) Enduring Renewal is a sweet card, highly under-valued in type 2 if you ask me.

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Posted 25 July 2007 at 16:51 as a comment on Rebelion

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Trample is nice on the Heedless One but it goes solely off of elves, it does not include any other creature types making the mass generation of saprolings moot to it.

A few cards I've been considering are
Aluren
Primordial Sage
Overrun

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Posted 24 July 2007 at 16:44 as a comment on Elf Hurricane

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Actually two things.
1) Gaea's Cradle is not restricted to the number in the deck, only to the number that can be in play at any given time. It is a legendary land, not a restricted card.

2) While centaur glade makes 3/3 centaurs it has two drawbacks in a deck such as this.
a) If you are stuck with an odd amount of mana you are stuck taking mana burn from the remainder.
b) Between Gaea's Cradle and Scion of the wild going off of creatures I'd prefer a larger number rather than bigger.

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Posted 24 July 2007 at 16:34 as a comment on Elf Hurricane

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I'd still think that 6 lands is a bit low. You could also run at least one ot two Gaea's Cradles. But those are a bit tough to come by.

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Posted 23 July 2007 at 21:58 as a comment on Speed Elves Cliche

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Nice little combo for this deck.
Boomerang + Isochron Scepter

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Posted 23 July 2007 at 21:47 as a comment on Clear the Boards

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If you want to run the green side then you might want to try...
Invigorate
Refreshing Rain
in addition to your Skyshroud Cutter and Reverent Silence, but all of these depend on getting false cure out.
Grollub might be a good addition as well but youd have to be able to deal damage to him somehow.

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Posted 23 July 2007 at 16:26 as a comment on 1st turn kil capablel

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This deck has some nice little combos but I'd beware any win condition that forces me to have played 3/4 of any one card I have. The Mind Bends altering lands are a bit interesting.

Another problem I have is the low land count, if you're trying to get a Stuffy Doll out before you get pummeled by your opponent then you might want to rethink the land count. Maybe add in some more lands from all 5 colors or maybe some Ravnica Duals that count as multiple types. Expensive but effective.

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Posted 09 July 2007 at 23:25 as a comment on Transguild Victory

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Fungus decks aren't as Noob as some may think (See above post).
My two cents.
Doubling Season: Can really help this deck
Sporoloth Ancient: Helps speed up your Fungus and rule with doubling season.
Enduring Renewal: Since you are already splashing White this will help your land go back to your hand if you have Life and Limb out and they Wrath you.
Selesnya Guildmage: Instead of Nemata, Grove Guardian
Focus on GW and get some duals or mana fixing. More plains.

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Posted 29 June 2007 at 21:45 as a comment on Attack of Saps

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Some good cards for this deck that I like in my swarm decks.
Essence Warden (Life Gain)
Soul Warden (Life Gain)
Darien, King of Keldjor (Tokens)
Supply//Demand (Tokens)
Glare of Subdual (Control)
Watchwolf (Good two drop)
Vitu-Ghazi (tokens)
Selesnya Guildmage
Llanowar Elves (Mana)
Birds of Paradise (Mana)
More Evangels
Overrun (Finisher)
Maybe Coat of Arms (Sideboard)
Enduring Renewal (Side vs Wrath) (Doesn't help the tokens, but helps the card creatures)

My two cents...

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Posted 25 June 2007 at 19:35 as a comment on Selesnya Test Deck

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Well, the combo is interesting. To speed it up a bit you might toss in some coretappers or of the like. Also I'd suggest some Urza's lands to speed up your mana acceleration.

Keep in mind, Worship doesn't save vs loss of life, only damage.

You might want to load up a bit on the combo though.
4x Urza's Tower
4x Urza's Mine
4x Urza's Power Plant
4x Copper Myr
4x Gold Myr
2x Darksteel Forge
2x Darksteel Reactor
2x Platinum Angel
2x Worship
4x Golden Wish
4x Enlightened Tutor
4x Myr Retriever

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Posted 11 June 2007 at 15:52 as a comment on

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Delay might be good in the Cancel spot too. Teferi makes it as good as a counter-spell. Evacuation might be good if you can get them but they are rares. Chalice of the Void might be good, but again it's rare.

Defense Grid might be a nice addition, since you're dipping into Mirrodin Block.

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Posted 07 June 2007 at 22:56 as a comment on Mono Blue Control

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I'd add some or at least a few Tormod's Crypts. You don't want to get half way to decking them and have them Feldon's Cane their Grave back to their Library. Also, some decks are designed to operate with their Library in their graveyard.

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Posted 04 June 2007 at 22:30 as a comment on

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A nice accelerant might be Lightning Axe with Fiery Temper. Nice 8 damage for 2 red. Only bad thing is that with a turn one rift bolt would turn this into 11 damage dealt not 10. If paired with their use of a pain land though you'd only have to come up with 7 more damage to kill on turn three.

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Posted 04 June 2007 at 20:41 as a comment on 4 Turn Burn

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