EchaniDrgn

23 Decks, 113 Comments, 0 Reputation

Actually it's not defensive if you have the anthem out. All the tokens will be 1/3 Phytohydras. Swing for the win next turn. Would be interesting to toss in a Essence Warden though, infinite life off the Phytohydra even without the Anthem.

New additions of the Lieges from Shadowmoor add even more Anthems to your deck, with the anthem or anthem creature out you could do something with Pandemonium as well. I might suggest cutting white from the deck and try to go G/R to increase consistency.

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Posted 12 May 2008 at 21:19 as a comment on Endless tokens

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Traumatize immediately comes to mind.

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Posted 08 April 2008 at 23:40 as a comment on Glimpse and Die

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Nice combo with un-target-ables is Loxodon Warhammer.

You can also run more than one Gaea's Cradle, I usually run 4 to make sure I get one early.

Since you're mono green you could run Overgrowth as well to further ramp up your mana.

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Posted 08 April 2008 at 23:40 as a comment on MonoG Aurified

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You have a good start but a few cards that go hand in hand with Affinity Decks...
Arcbound Ravager: Artifact Atog that keeps the pump.
up the number of cranial plating to 4.
Fling: toss the pumped ornithopter with cranial plating on it. Or a beefy ravager.
Bayou/Badlands: since Disciple of the Vault has put you in Vintage or earlier, might as well not have pain lands in it.
Trinket Mage: to tutor up what you need.
Disciple of the Vault is your only non-extended card if you were looking for that

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Posted 08 April 2008 at 23:35 as a comment on Affinity

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I might focus more on some of the themes that are working in this deck. My two cents, for what it's worth...
Go mono Green, you loose some of the poisonous creatures, but can run a few more untap cards.
Whispersilk Cloak = shroud & unblockable
Vitalize = untap all creatures you control
Nature's Chosen = untap enchanted creature
Instill Energy = untap enchanted creature
Scryb Ranger = untap target creature
Quirion Ranger = untap target creature
Worldly Tutor = get the creature you want

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Posted 01 April 2008 at 23:13 as a comment on Direct Poison Deck

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Seems to me a perfect addition to this deck would be bridge from below.

Also, to fix your card draw you could run a few fecundity.

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Posted 25 September 2007 at 23:23 as a comment on Reanimation

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I have a similar concept deck, but it runs G/R With Biorhythm and Mob Justice.

I run Gaea's Cradle (Which might also do you well as with 8 creatures on the board you play Biorhythm by tapping one land) and Some other zero cost creatures, Kobolds of Kher Keep, Crimson Kobolds, and Crookshank Kobolds.

I don't know if a deck like this will ever be more thanjust a fun idea, but maybe Lorwyn will bring some fun cards.

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Posted 20 September 2007 at 15:56 as a comment on

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Pyromancer's Swath would work well in this. Basically just get the disk in play and pop it after you discard your hand.

The biggest problem I might see with this deck is enchantment protection. You need to be able to protect your barren glory after it's the only thing you have left, but if your opponent has no mana left he can't do much to hit you.

Best bet would be to pop the Magus of the Disk after the Pyromancer's Swath discard ability goes on the stack at End of Turn.

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Posted 18 September 2007 at 20:30 as a comment on barren glory

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I'd recommend splashing Red to get in Greater Gargadon, he can help you get rid of your lands.

When Lorwyn comes out there will be a perfect white pairing for Barren Glory in

Oblivion Ring 2w
Enchantment Common
When Oblivion Ring comes into play, remove target nonland permanent from the game.
When Oblivion Ring leaves play, return the removed permanent to play under its owners control.

This will be excellent for a Disk deck.

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Posted 18 September 2007 at 17:25 as a comment on barren glory

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Basically this:
Glorious Anthem gives all your creatures +1/+1
Mycosynth Lattice turns all permanents into artifacts.
March of the Machines turns all artifacts into creatures.

So you have a bunch of lands that are artifacts, then 0/0 creatures but they get +1/+1 so they come out 1/1s but your opponent "hopefully" doesn't have anything buffing his creatures so all his lands, which are also 0/0 artifact creatures, die.

Nice little lock. Could runs a Darksteel Forge for fun, but a nice deck.

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Posted 17 September 2007 at 23:13 as a comment on Creatures we dont need no stinking creatures

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You could run dual lands to help your mana base, Other little tricks are cool too, like Aluren.

Taiga, Stomping Grounds, Karplusan Forest, and other two mana lands might help ease your mana woes.

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Posted 14 September 2007 at 20:43 as a comment on haste

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I've been considering this deck as a R/W deck.

Greater Gargadon looks to me to be a great pairing for Barren Glory. If you run a few Magus of the Disk that would leave you with your hand and Lands to get rid of, with Greater Gargadon taking care of the lands. Sunscour might also be good.

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Posted 14 September 2007 at 16:57 as a comment on Empty Victory

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Spike Feeder is another good card for something like this.

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Posted 11 September 2007 at 20:54 as a comment on simic mutology

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Keen Sense might be a good addition to this deck, especially with the Ledgewalker. I can see this deck running out of gas pretty quick if not for some draw.

Nice deck concept though, I like the speed of it, Maybe some search would be good too. Chord of Calling or Summoner's Pact might work well too.

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Posted 11 September 2007 at 16:33 as a comment on Weenie pumping

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Either Belbe's Portal or Cryptic Gateway work well in big creature tribal decks.

Hunting Grounds might work too but you need to get Threshold.

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Posted 10 September 2007 at 22:00 as a comment on Dragons

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For 4 mana a turn you could nullify Mesmeric Orb
Put a Boomerang on an Isochron Scepter and Boomerang the Orb end of opponents turn and recast last thing during your second main phase.

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Posted 10 September 2007 at 18:57 as a comment on Brain Freeze

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I might suggest you run some sort of removal as well. There are some black decks coming out where milling is their best friend.

Even if just in the side I'd suggest you run Tormod's Crypt and/or Yixlid Jailer.

Maybe Type 2 Reanimator isn't being run in your Meta-game though so maybe you're good.

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Posted 10 September 2007 at 18:46 as a comment on

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Curious why Mishra, Artificer Prodigy isn't in this deck. You already have two out of three colors so popping in a couple Mishras shouldn't be too much trouble. Of course he doesn't work with Arcum, but he does work with Jhoira. If you did want to run a Mishra running two of certain big guys, like Darsteel Colossus would be fun.

Getting two Darksteel Colossus for 2 - Suspend four would be pretty sweet.

Also Vedalken Archmage might be worth looking into, of course UU might be a bit hard.

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Posted 07 September 2007 at 21:14 as a comment on Timemachine

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Kinda curious about the Dimir Signed instead of an Azorius Signet. I'm assuming typo but maybe your sideboard has something to do with black.

Also curious about the Dismantling Blow, this deck looks Standard Legal if not for the one card making it Extended. Disenchant is an easy replacement to bring it up to Type 2 (Standard).

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Posted 07 September 2007 at 20:52 as a comment on Feel the Suspense

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Eladamri's Call would probably be a good add, along with more Steelshaper's Gift but I don't have any in my collection at the moment.

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Posted 06 September 2007 at 23:35 as a comment on Cephalid Breakfast

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