EchaniDrgn

23 Decks, 113 Comments, 0 Reputation

Unfortunately, Counterspell isn't type two (Standard) at the moment, making Remand, Delay, or Nix the lower cost counters of choice.

I'm just concerned with the mana production and lack of early protection/removal in the deck. This would be a great deck versus a high spell count opponent but if they slip in under your early game radar then you might find yourself down 7-10 life by turn 4 when you can finally drop an empty the warrens.

I might add in some low cost DD like shock or rift bolt.

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Posted 01 June 2007 at 15:33 as a comment on Ignite the Warrens

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One suggestion if I may, Kinda expensive but a Gaea's Cradle or two might prove useful. Use thos zero casting cost creatures to make a bunch of mana. Get your coat out early, only other problem being card draw. Maybe Glimpse of nature or Recycle or Primordial Sage for that? Just a few suggestions, pretty nice deck all in all.

Funny side-note, great deck for running a couple hivestone in the side if someone runs Slivers in your Meta.

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Posted 01 June 2007 at 15:14 as a comment on YAY Kobold Joke

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A nice card for this combo would be Protean Hulk. When it hits the graveyard you search you library for up to 6 casting cost worth of creatures and put them into play. Gets you the Saffi Crypt Champion combo from the library in one fell swoop.

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Posted 30 May 2007 at 22:55 as a comment on RecSur T1

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Two things:

One, I had the gemstone caverns in the description but forgot to put them in the deck as well as have Force of Wills in the deck but they don't show up.

Two, you Flash Hulk up the four Disciple of the Vaults, four Shifting Walls, and four Phyrexian Marauders and put them into play. As soon as they come into play they die due to having no toughness and go to the graveyard. 8 artifacts times 4 Disciples = opponent loses 32 life. Even with 3 disciples it's 24 life.

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Posted 30 May 2007 at 15:06 as a comment on Flash Hulk

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Splash Red and you can get Mob Justice and Last-ditch effort.

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Posted 29 May 2007 at 22:23 as a comment on Thrumming Rats

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I'd recommend:
Goblin Matron
Goblin Lackey
Goblin Recruiter

But I'm not sure about the tournament legality of those.

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Posted 24 May 2007 at 23:04 as a comment on Goblins Galore v1_0

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No Doubling Season?
Nice trick with the Scion and Pollenbright Wings :-)

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Posted 24 May 2007 at 17:44 as a comment on TheThousands

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Llanowar mentor might be a good addition, helps a bit with mana acceleration and fits nicely into the madness theme.

Also sword of the meek would be pretty nice in this deck too.

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Posted 23 May 2007 at 18:15 as a comment on G_R Madness v1_3

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This is one deck that barbarian ring might actually be useful in. I see it all over the place but it might be a good finisher in this deck.

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Posted 23 May 2007 at 18:07 as a comment on Flamer

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Phantasmagorian might be a good two of in this deck, allow you to get a part of your combo from your hand to your graveyard.

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Posted 23 May 2007 at 15:59 as a comment on

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This Deck's Type is extended.

Take the most restricted card you have and whatever that is legal in if the type of the deck. This deck would be allowed in Extended, Legacy (Type 1.5), and Vintage (Type 1) but not in Standard (Type 2)

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Posted 23 May 2007 at 15:52 as a comment on

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A good one or two of in this deck would be Coat of Arms. swinging with 10 10/10s is always fun.

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Posted 23 May 2007 at 15:41 as a comment on

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I made the same mistake originally, sorry if I came off as harsh.
Infinite Mana
Wirewood Channeler + one other elf + (Pemmin's Aura or Freed from the Real)
Aluren + Grinning Ingus if needed Skyshroud elf to wash to R or W
Aluren + Tangleroot + (Bounce creature < 3)
Infinite token
Aluren + Genesis Chamber + Bounce creature
Ashnod's Altar + 2 Myr Retriever + Genesis Chamber (also infinite mana)
Enduring Renewal + (Wild Cantor or Blood Pet) + Genesis Chamber

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Posted 23 May 2007 at 15:36 as a comment on Go not quite infinite

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I don't get where you "Go Infinite" You have to pay to remove the counter from Twilight Drover to make creatures so you'd need an infinite source of mana to make this work. Or if you were able to get the Phyrexian altar in and somehow lower the cost of the Drover's Activated ability by one (Heartstone) then you'd have a drover that kept on getting bigger and bigger which when sacrificed would cause your opponent to deck. But none of this points to a turn three win.

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Posted 22 May 2007 at 21:26 as a comment on Go not quite infinite

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Rather than Flame-Kin Zealot you might want to invest in some Sutured Ghouls and a Dragon's Breath. Really wallops them one.

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Posted 22 May 2007 at 16:39 as a comment on

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Dual lands can really help out a lot:
Taiga, Savannah, Plateau - Revised
Temple Garden, Stomping Grounds, Sacred Foundry - Ravnica
Battlefield Forge, Kraplusan Forest, Brushland - 9th/Apocalypse/Planeshift
City of Brass
Other mana fixing like Skyshroud Elves and Birds of Paradise might be helpful too, but it is good to keep a sliver deck mainly slivers.
One card that might be good for this deck if coupled with card draw would be Aluren, you only have one creature in the deck that wouldn't work.

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Posted 18 May 2007 at 16:13 as a comment on Slivers Just Killed You

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I's say Goblin Matron is still a good idea, allows you to search for your recruiter.
Goblin Lackey would be good for getting goblins into play.
Goblin Ringleader to get the cards you stacked with Recruiter.

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Posted 16 May 2007 at 20:35 as a comment on Goblin Rage

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Wood elves would do this deck well, can search for your Temple Garden or forests.

I'd say more Duals might be nice but if this is a budget deck then that's not an option.

Chord of calling is nice for getting a creature out, highly undervalued.

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Posted 16 May 2007 at 20:29 as a comment on Afterburn

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Yawgmoth's Bargain might serve you well if you're having card draw issues

Also, if you're willing to splash green, Fecundity would go well with the graveyard filling.

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Posted 16 May 2007 at 20:19 as a comment on Grinder2

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Add some browbeats for Card draw or you'll run out of steam by turn 4.

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Posted 16 May 2007 at 19:09 as a comment on Red Dead

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