except the minus counters from umezawa's jite are only untill the end of turn i ten to look to add a perminant counter sort of infect the creature then attack it throuigh various proliferates, i think x 2 blowflys are enough as like i say i could end up affecting my own stuff however this is a good thing if its the carnifex demon and i can then move counters back off it and repeat the cycle, thanks matey i feel this has added a couple of different options. and all i lost was a tutor and a instill infection, i still feel i can add and remove more things to this deck which is positive as usualy im stuck what to take out, im playing this a lot right now, and its a lot of fun.
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hey thats my favourite comment really thanks so much !.
done my man !.
done.
Blowfly Infestation is also great but id have to pick my times to play it, dont wanna loose to many of my own creatures at the wrong time but i do like it its fast and keeps the mius counters coming as does of course Umezawa's Jitte - very nice.
oh and wurmcoil engines were only chucked in to bolster things up , as i had few kill mechanisms, but and i dont know why im suprised they work really well, as if i have to wittle away at them with my carnifex demon the wurmcoild just dies and splits so there staying power there asnd they seem to fit this decks mana curve great, just coming out regular and early enough with the myr's help.
pentavus never seems to come up in this deck and is expensive not had a game yet were i needed him out so maybe hes favourite for the chop, depite how good he should be in here.
mate l love all of these suggestions particualy the Umezawa's Jitte, i prefer lilliana over markov i think as it levels up fast and there is always lots in graveyards thanks to the proliferateing, but all yur suggestions are good ones and ill give em thought, ref my fast black id love the juzzam djin but there pricey eh lol, carnophage is a good option ;:-)
no id keep them as there a different mana curve to the cultivates so you have options for early game and a little later.
oh sorry they get the life, yea thats fine like you say no biggie.
thanks and i get life back with this through the baloths too, so happy days.
good deck i can see snake umkbra being really powerfull, you could add chandra ablaze (is it ) the planewalker that lets you chuck away cards to deal damage, so you can ping draw and discard and mega boost the spitefires, glad to see you protect em with the whispering cloaks, like the additions of basilisk collar, and plenty of bolts, im not sure you need cultivates as everything is quite quick maybe have some kiln fiends or more lightning bolt type stuff - good deck. i checked yours as promised, see if you can cast an eye over my steady proliferate deck cheers.
all very good consider volacon hellion !, x 4 pariah and x 2 pariahs shield pariah is quicker and should always be played 1st the shields are just so you can carry 6 cards which do the same.
looks good mate i like it , slight points i think if you play dark ritual you either play four or noner, id play 4, and im not sure about steady progress 3 mana to proliferate and a card but then your carrying a card to draw a card if that makes sence id play 2 more contagion clasps as they also put the counters onto creatures, inexorable tide however is very nice !, and worth playing the blue. well done you.
good well done dont forget removal youll still face some nasty creatures inquesion of kozliak is great early on and will remove those pescy disenchants and maybe and consider adding blue for wheel and deal, discard your hand take loads off the megrims then draw loads of cards and die from underworld dreams., good start though mate well done. id loose the rats and also quest for the nihl stone and maybe a couple of racks. as youve got sooOoo many megrims if you count the lillianas caress to do the killing for you. id do this and the inqusion of kozliak regardless of adding blue for wheel and deal, which is just an option for you, but by adding kill and the inqusuions you shut down there threats they have less chance of disenchanting the megrims away and you have more control and by doing this you dont really need as many racks - hope this makes sence,and dont get me wrong im sure this will function well as it is but i just think its a bit vulnerable,.
and the extra kill will handle flyers.
other than that if on a budget swap the scions for 2 more of the 8/8 elements to compliment the horde of notions, but Progenitus on the board is way cooler.
mate nice to see thios one up and running again, its lost the sexiness of the old dragons but malestrom angels a sexy card, ref scion add x 2 Progenitus instead and rely on your malstrom angels to cast him maybe even and elvish piper or 2 id go down to 2 legacy weapons and 3 draco's for 2 pipers, then change disenchants for naturalizes as youll cast em easier as white is only a splash in here, other than that a bit of quick kill such as terminate or doomblade would help but not really sure what id loose, id just buy 4 of each as there quiet cheap and sideboard em in and out play testing what you could loose for now, but i think 2 elvish pipers, (working similar to master transmuter) and the Progenitus should help, Progenitus is another threat other than draco and hes all colours and hard as hell, and a better option than the scion card, and the pipers just to help him function :-) remember protecting the piper with your samite elders could be a lot of fun considering the monsters your carrying in here.
your just not running enough of one creature type to warrent coat of arms and if yiou start playing more you'll come up against hoard decks by that i mean slivers elfs gobins ect so coat of arms is a bit dangerous unless your playing shed loads of one creature type, Stormtide Leviathan would seem to fit here perfectly ok hes loads to cast but he continues to shut down players attacks and he has island walk himself you also have the time in this deck to build the mana to cast him - he's your killer card i think.
MYCOSINTH GOLEM !!!!!!!!!!!!!!!!!!!! x 3 loose those black creatures
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