fluffstar

31 Decks, 649 Comments, 43 Reputation

Yea he can get pretty big, I really like adding minus counters to the carnifex demons and removing them then I can proliferate anything away.

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Posted 13 December 2010 at 17:03 in reply to #105333 on PROLIFERATE YOUR FATE (black control)

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Such a evil combo ! , maybe add a wordly tutor, this combo alnoe will wreck most decks I'm sure, maybe run strip mines to kill off whatys already in play whilst you wait toi get your cobo off !. Well done - this has been liked, big time, I'd hate to play it, and I mean that in the best way !.

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Posted 12 December 2010 at 18:04 as a comment on Liquimetal Cleaning

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Yes it runs very well ill check your deck asap ! - cheers

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Posted 12 December 2010 at 15:03 as a comment on OBLITERATOR (fast black)

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do i go the whole way and play a 4th wurmcoil ?, ive got to be consious of keeping fast drop artifacts so the lich's come out quick !, and also would like to encourperate another fast black mana ramp other than dark rituals but not sure whats around if anything ?

i think i prefer the card draw of the infiltration lens over running another darksteel axe and another bonesplitter although these are quick drop for the lich's and boost the zombies from the gravetitans and the otherwise redundant once entered into play gatekeepers ?

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Posted 12 December 2010 at 13:26 as a comment on OBLITERATOR (fast black)

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and if i get one out that fast its usualy all over ! - cheers.

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Posted 12 December 2010 at 13:23 in reply to #102691 on OBLITERATOR (fast black)

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thanks for that i think i'll loose a darksteel axe for another infiltration lens and x 1 bonesplitter for another wurmcoil, i like the dark rituals cause if i get one in my opening hand it can mean a go 1 or 2 lich or a persecutor, thanks so much for the advice though mate ive been stuck on this one for ages, your right about the creatures being beefy enough and with the extra wurmcoil the artifact balance is just fine, cheers mate !

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Posted 12 December 2010 at 13:20 in reply to #102691 on OBLITERATOR (fast black)

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lov eit well done !, ive added tainted strike to my stuffy doll deck stuffy doll - shivan metior - tainted strike 13 poison counters plus the dolls abillity for 14 like you need it ha ha !, good comob you found here mate !

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Posted 12 December 2010 at 13:17 in reply to #104327 on Now, Stop! Hammer Time!

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pain lands such as karpulsian forest (sorry thts the red green one) but the same set dont come in tapped but sting you each time you use the colour mana, glad my advice helped.check my other decks for ideas if you want.

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Posted 12 December 2010 at 13:13 in reply to #104358 on Proliferate and da infect!!

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this looks very good like the colour combo's and some of the card combos too, such as mimic vat putrefax ect, youve commented on my infect deck so you kno wi run one to the biggest bugger for me is other quick chompers played by my opponent i have x 4 grasp of darkness in my deck for removal and still wish i had more removal at times your running black so my only recomendation would be to add some kill cards to get rid of those chompers that way if they cant block you can pump when they takle the damage which with poison makes for a short game !, admitidly you have distrotion strike to get round this !, but theres always odd cratures that you just have to deal with ! - good deck , well liked by me !

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Posted 07 December 2010 at 13:57 as a comment on Unblockable fast infect

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* pain land would NOT BE A BAD CHOICE *

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Posted 07 December 2010 at 13:51 as a comment on Proliferate and da infect!!

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hi checking your deck as promised (all be it some what late) ok at first glance if its based on quick infect and pump them speed is key !, as cool as jace is i cant see why your running him or need him in this deck !, i would have said drop the blue but then i think that distrotion strike is great in here ! drop the counters though (dispel) you dont need them, especialy if your opponent is dead before he casts anything juicy drop the islands and add more multi dueal type lands meaning that blue is just a splash and dosent slow your deck down then it will run as a 2 colour and not a 3 colour which will be much more playable google mtg vortex lands to see whats out there to produce the colours you need but i dont think pain lands would be a bad choice in this as it will be a quick deck and for as often as you use the blue mana its not gonna kill you - this should iron out a lot of bugs the design of your declk which is infect and pump cards by its nature is only going to work if its quick else one your opponent can chomp and remove your creatures your ineffective so you get through with fast stuff and boost them before they get established, this is going to be harder running x 3 colours than with x 2 i dont want to come here and rip up whats a good deck so i think you should keep the blue for distortion strike as i think thats a nice touch but running less blue and more dual lands will make this a lot more playable and you really dont need counter spell and control in this deck focus it on what it does.steady progress efectivly is 3 mana for x 1 poison counter loose it !, ignore there creatures and counter attack with your own and pump away or add removal !, grasp of darkness it fantastic 2 black kills anything up to a 4 on defence gets round stuffy dolls and indestructablity and the old non black creature problem and how many creatures are renound as being so good cause they survive a lightning bolt and that mighty 3 damage well not - 4 - 4 !

so drop x1 jace , x 3 steady progress and x 4 dispel thats 8 cards add x 4 grasp of darkness or doom blades ect, add more pump cards and consider blight mamba the regen is really useful, and swap those islands for blue black and or blue green pain lands

vines of vastwood is great as it saves your creatures also !

and putrefax is very good for the trample ! and garruck for the same reason !, you have some nice touch's here i havent seen others use in there decks and think you hav ethe basis of something very good, i hope my suggestions help, as you did say this had some bugs hence why ive offerd so much, no implication that this isnt already very good well done you !

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Posted 07 December 2010 at 13:50 as a comment on Proliferate and da infect!!

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well done on combining my to favourite red cards of koth and kiln fiend !

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Posted 07 December 2010 at 13:20 as a comment on Now, Stop! Hammer Time!

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hello mate long time eh ! ?, youve been a busy lad ill try and catch up on your doings asap !, but bear with me , quick thoughts on this one koth in a all red deck good call, i can see youve tried to make it as quick as possible !, whats the idea behind the masticores how do you fuel them ? and activate there abilitys can i presume they dont stay in play all that long but long enough to do there job ?, hellspark and spark elementals would add speed and give you stuff to sacrifice ! i think if you can buy your self enough time with this with the quick stuff and lay down a few chompers i think in a mono red koth along with all those mountains will win you the game regardless, so you havesomething here !

i presume the fetch land is just for deck thinning ?

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Posted 07 December 2010 at 13:20 as a comment on Now, Stop! Hammer Time!

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the odd equilibrium would give you control and remove nasty chompers.

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Posted 07 December 2010 at 13:11 as a comment on Infinite Godsire?

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i was going to suggest shrieking drake (type format permiting) but you simply dont need it with godsire (really fooking cool card) graet combo youve found !, concourdant cross roads may be a cheaper alternative to fever just drop it for one mana the go your gonna kill !, cool concept this one well done - love it !.

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Posted 07 December 2010 at 13:11 as a comment on Infinite Godsire?

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mate this is mooOooo funny and you should be praised for your creativity like people have said the humilation of having there maruding rampqaging ravaging firebreathing flying musclebound demon dragon from doom deck destroyed by cattle !, cattle is also the theme that allows you to conbine the sheep related aurouchs with the beasty buffalo type stuff !

would you get away with rampaging baloths ? also still worth running the overwelming stampeed for the boost to power they get !

*ahh i see there all cows anyway well done you !

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Posted 07 December 2010 at 12:54 as a comment on MOOOOOOOO!!!

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I'm so tempted to squeeze my third wurmcoil engine in but don't want to drop anything ! ?

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Posted 29 November 2010 at 16:03 as a comment on OBLITERATOR (fast black)

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i will !

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Posted 29 November 2010 at 06:15 in reply to #102285 on Numbered Goblins

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Don't get me wrong I was aware of the formats just wasn't aware of what sets came under vintage and legacy ect and what format was which, I defo play vintage and the odd draft ! But mainly vintage there's even the odd time walk floating about amongst the group I play with but not owned by me, anyway I just stated I was not upto speed with the formats and legalitys of the cards so you knew why I was unable to advise you of what changes tou could make by bringing this deck to standard simply as I dident know what card sets fitted into standard and therefore was unsure what to advise, your explination has helped though by clarifying the names and what's in each format, so thanks ilike I say imaware of the restricted and banned lists ect and how many you can play I dident know what sets were in each format so cheers, just wished I could have saved you a lot of writting by explaining myself better but thanks dude what are wing men for.

P.s sounds like your pretty happy with this deck from your comments you should go ahead and enter that tournement thanks matey

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Posted 27 November 2010 at 19:45 as a comment on Elfdrazi Green

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hey and you were right about my infect deck to cheers !, i really dont know whats standard vintage extended ect, not very up to date and dont really play tournements so cant advise further on card choices but let me know if you make any changes to this and i'll say if i think there for the better ect, cheers pal.

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Posted 27 November 2010 at 14:35 as a comment on Elfdrazi Green

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