fluffstar

31 Decks, 649 Comments, 43 Reputation

This deck is struggling against flyers, I want to keep the creature count high as I can investigate as things die so not sure I just wanna put the usual green damage to flyers cards in

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Posted 17 October 2016 at 00:46 as a comment on Cluedimental

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Sorry mate slow on the uptake there yes to get vraskas token through good shout

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Posted 17 October 2016 at 00:41 in reply to #591004 on vraska the bitch

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Sorry mate missing the combo on that, enlighten me?
You should FB me your number and we can have a few hands

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Posted 09 October 2016 at 17:30 in reply to #591004 on vraska the bitch

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Hi thanks the bird would help mana wise but the shaman just gives an extra option I played this the other day and had twenty odd creatures with all the tokens so the second ability of the shaman might just give me options, although it hasn't happened yet

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Posted 18 August 2016 at 20:30 in reply to #584974 on Cluedimental

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Cool good deck

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Posted 03 August 2016 at 00:59 in reply to #586847 on Endless Arrival

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Think demonic tutor is limited, but there are other tutors also run x4 Kiki as you need to draw one for deck to kick off so don't limit your draw chances. Good concept I've used shrieking drake with intruder alarm to good effect and I tapping

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Posted 03 August 2016 at 00:42 as a comment on Endless Arrival

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Niceeeeeee

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Posted 09 July 2016 at 23:20 in reply to #297315 on vraska the bitch

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Lol that's a mistake didn't realise I'd entered a six thanks

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Posted 09 July 2016 at 22:45 in reply to #584974 on Cluedimental

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Red black suicide

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Posted 10 March 2014 at 02:59 as a comment on Red black suicide

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upped my land count to that i felt was a bit low, thanks

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Posted 17 October 2012 at 00:50 in reply to #297315 on vraska the bitch

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i got my share of removal so hopefully im ok crippling blight is a cheeky spell though, so prob side a few, thanks.

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Posted 17 October 2012 at 00:45 in reply to #297316 on vraska the bitch

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thanks i got the cloaks but the passages id loose the shroud but the passages may be quicker and if i put them within my current land count id free up spaces in the deck, so thanks i'll mull it over

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Posted 17 October 2012 at 00:43 in reply to #297315 on vraska the bitch

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hi thaks for comments on my deck please check my answer, well done on this one good solid build, really consider scorned villager the vigilance is really useful and his ramping means that you will be casting your bigger wolf's earlier, they have made such a difference to my deck, they also pump wolfbitten captives which are also very good and stompy early pressure, have you considered those ?

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Posted 20 March 2012 at 02:57 as a comment on warwolves

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if your running wolfs run you could poss drop some wild hungers as you have your trample also yo cant cast more than 1 instant a turn incase you transform back so more creatures may work better :-)

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Posted 20 March 2012 at 02:52 in reply to #242570 on Werewolves

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hi thanks for comments on my w/wolf deck, sorry for slow reply, check my answers as i thik it displays my thoughts on w/wolf decks in general and so on this deck.
well done on this its good biggest advice i can give from experiance and my deck developing is that brimstone volley is just to slow 3 c/cost means its your whole go and as you have to cast it in there go usualy to avoid playing an extra spell in yours your forced to chomp for morbid even if you dot want to, shocks or bolts are better, i had fears of not being able to remove big creatures but if you deal with the early threats through shock like cards then your wolf will provide a bigger threat than anything they put out and force them to stay at home anyway so big creature removal is ot nessarsary, (not everytime granted but more often than not) with the new D.A werewolf i feel that the best pressure is applied through your own creatures, and the glory of the mayors instigator gangs, and wolfbitten captives is they still apply pressure in human form.
other than that with the green mana available from scorned villager you can change 2 or 3 forest for mountains and go 4 kruin outlaws, if they dont deal with that they are dead ad a 2/2 1st strike is still good, i'd add x4 scorned villagers as they mean you may well be casting the bigger wolfs a go earlier such as the huntmaster, also his ability in human form bringing in wolf is awsome with mayor of avabruck's as they grow so big, so you could poss drop some immerwolf's, they work well with the shaman though i grant you, but they'll need to cast 2 spells to turn the shamen back anyway so he's effective without,
hope i helped you asked after all lol, btw really appreciate the comments left on my deck thanks, and regardless this is a good build, well done.

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Posted 20 March 2012 at 02:51 as a comment on Werewolves

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i play vintage i think its called basically follow the banned and restriced list but other than that any cards are cool,

why no wolf run - colourless mana, the deck is quite demanding as it needs green to kick off, i.e the scorned villagers transforming, moomists etc, but the kruin outlaw's which are often key demad r/r, so its finely balanced, so i chose to leave the wolf's rum out.
dual lands indeed just dont have any spare i like the copperline gorge in fast decks like this as often 3 - 4 lands is enough to start the deck off, so getting them early makes all the difference if they land later coming in tapped is no hardship as you already have several creatures out.
the recless waif just didnt make the cut, he was in the 1st deck the other werwolf are so dangerous, i understand the early pressure but he's so chompable especialy with dark ascension having so many tokens better to build i feel the kruin outlaw's ability,instigators gang boosts and trample or the shamen normaly gets em slightly longer term but more often in my opinion, and yes increased savagery just because i can use it twice and in adding it and the wolfbitten captives idea is that if as i'm only playing 1 spell a turn i have something else to pump my mana ito rather than just sitting, again this is why i dont feel i need immerwolf,
thanks for all the questions, its been good to confirm my deck choices in my own mind as ive answered, i will certainly check out your deck.

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Posted 20 March 2012 at 02:32 in reply to #240946 on NO MOONS RISE (WEREWOLF'S)

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i like huntmaster of the fells switching back and forth, i also want to encourage my opponet to play his spells rather than hold onto them because of the mondrenen shamen, and also just space in the deck as there is nothing else i'd be willing to loose, the deck i feel is still competitive when in human form and so i hope to cope without him, although i do see his attractio, thanks.

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Posted 20 March 2012 at 02:20 in reply to #240959 on NO MOONS RISE (WEREWOLF'S)

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i feel geralf's messeger is a great addition this in the 3c/c bracket fills a hole i the deck also 4 damage guarenteed as a rule and a 3/2 for 3 can't go wrong, sever the bloodline also means the extra removal should help keep me ahead of opponents curve and so keep the pressure up and also means i can play multiple persecutors, and still deal with them efficiantly

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Posted 20 March 2012 at 02:16 as a comment on OBLITERATOR (fast black)

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how many copies do you get with cackling counterpart and precursor golem i have a blue black deck that ive just added the golem to ?, thanks ?

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Posted 08 March 2012 at 15:05 as a comment on Precursor Golem overdrive

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dude kiln fiend ! - great deck btw

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Posted 21 January 2012 at 02:11 as a comment on Mono Red Stompy

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