fluffstar

31 Decks, 649 Comments, 43 Reputation

cheers i thought it was and sick indeedi havesome force of wills off your list there in my shrieking drake deck but only 2 lol, how are you buddie not seen u for a while, mainly cause ive been off the scene well i hope i;ll be sure to check your new stuff.

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Posted 07 September 2011 at 00:55 in reply to #197690 on COLOSSUS MISTAKE TO MAKE

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thanks and yes i'll take a look

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Posted 07 September 2011 at 00:52 in reply to #180182 on DRAKE RATTLE AND ROLL

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yea imean with the ghast your letting it sit there most of the time till you ready to sac it better if dosnt come in tapped but in a low cost mana deck like this and yours the expanse should do the job just fine.

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Posted 07 September 2011 at 00:51 in reply to #198385 on SMALLPOX EVIL

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this looks a much better version i like your set of creatures a lot they all kill and all work well with the clamps and fit a low mana curve allowing this deck to cope with the smallpox, 20 creatures should be enough even though you are sacrifing as you have added the card draw with the clamps,

only good to say from me !, well done, maybe skinrenders in sideboard right at the top of the mana but also an effective kill, and a 2/2.

well done on this version i hope it gets a lot of looks and likes i certainly feell it should.

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Posted 06 September 2011 at 20:44 as a comment on Damnation (sacrifice v2)

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no just to help bounce back in the bloodghasts a bit more often the decks not mana intensive so i can afford to sit and wait with the catacombs in play, cheers, and yes i'll check your deck

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Posted 06 September 2011 at 20:39 in reply to #198385 on SMALLPOX EVIL

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very good curve in her emy sort of deck evrythings just goodvalue for c/c

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Posted 06 September 2011 at 00:37 as a comment on Bant Blade

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u might wanna consider lightning greaves or swift foot boots to protect your key clerics whie you establish yourself.

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Posted 06 September 2011 at 00:34 as a comment on Reviving Clerics

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ha ha brades and bitterblossom i remember it well, love the back up of spells not only are they stuck sacing your denying them cards in hand ect, top bombng my freind.

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Posted 06 September 2011 at 00:21 as a comment on Good Grief

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how quick can you drg th eland out and swing ? if its early early then fine, else ways u may need some early removal - great concept well done !

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Posted 06 September 2011 at 00:19 as a comment on Zombie Infestation FTW!!!!

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good for you, and glad i helped, tbf i missed the use of the hexmage cabal combo, i think the suggestions will help over all, but we both agree its a good build i look foward to seeing the updated version.

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Posted 06 September 2011 at 00:09 as a comment on Sacrifice

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ok i like the concept and its a good build, what id say is that, this deck would work equaly well forcing your opponent to sac all he controls which i believe is the main concept without you taking the trouble attacking with say the blind zelots, you dont have to rely on unblockables and shadow to deal damage as they will have no blockers anyway ! so try,

try; x 4 skin renders, x4 fume spitters x 4 bloodghasts increase to x 3 gravepact and add x 2 skullclamps,

with a gravepact in play you have x4 fume spitters that can take out a */1 and in doing so put itself into the g/y triggering the pact and taking ouut something else, you can both attack and clamp your bloddghasts triggering the graepacts again and giving you card advantage in the process, usualy guarenteeing a land for the ghasts, the skin renders continue to plow the way clear for your attacks.

id drop x3 hexmage as they dont actualy kill many creatures, x 4 blind zelots - to slow and need an attack to work, x 3 bloodseeker as you dont need them to do the damage and x 2 curse of the cabal - either to slow or they see it coming and dont play creatures, im not a fan. and x 4 innocent bllod as you dont need to be sacing a creature as well leaving you more to swing with rememer your reducing there blockers all the time !

other than that i like your collection of spells forcing people to sac is great as it gets rid of indestructables and big creatures as well as the norm for small amounts of mana i'm a fan,

sorry if it seems a lot of changes i dont mean to suggest its not a good build as it stands it certainly is, its just about speeding and sharpening things up i have 2 similr decks well one using gravepact and 1 constanly killing of creatures so i have a bit of prior knowage hence rattelig on lol,

(thats my smallpox deck, and my masticore deck) take a look for ideas if this helps,

you have a good concept here and have groped together a good group of spells down the bottom it looks fast and im sure plays well, anyway hope i helped.

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Posted 05 September 2011 at 23:42 as a comment on Sacrifice

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batwing brume is better suited to this deck and i ike the combos in here ! one thing you can only bring 1 oriss back at a time and her best ability is the discard effect you could do with adding a way to get from g/y to hand,maybe add some silence's asback up instead so you can resrict there go more often while you build numbers, i like the combo with the whiteclay a lot, regrowing many frm the g/y thats very nice, adaptive automation is a must for me as it boosts the cleric itself and ripples the effect of the cot of arms, door of destinys is a similar option.

and plain old swords or pth to exile over castigate for me speed is key !

good deck though i like it.

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Posted 05 September 2011 at 23:15 as a comment on Reviving Clerics

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and Beckon Apparition seems a better choice than the batwing spell as it gens a white creature for you to sac, and is a fast spell for your deathbringer !.

hope i helped.

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Posted 05 September 2011 at 22:52 as a comment on Open Sorz

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=191086

deck i was talking about.

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Posted 05 September 2011 at 22:49 as a comment on Open Sorz

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ok here as promised, 1stly my freind has a deck so similare to this i'll post the link as he can prob advise you best !, what i do know rom playing against it is that Edge of the Divinity when it comes out early wors very well on the nightsky mimic his deck like yours goes on to do many other bad bad things but what i fear the most from playing it is the quick start of a nightsky enchanted by a Edge of the Divinity, very quick combo and hard to deal with so i'd run 4 of each of them other than that i know the deathbringers are powerfull, and your right to include quic b/w spells personaly i think there are better around than the bat wings more agressive spells, that would make the deck quicker, i'll find one and post it on, now to focus on the Teysa, Orzhov Scion, bitter blossom is a nice card, now the though occured to me that tokens do hit the graveyard breifly so if you had a sac mech in here say bloodthrone vampire you could sac the bitterblossom tokens when your not particualy on the attack with them late on or in responce to them being killed and produce white creatures via teysa, for sacing and removal !

that could work nice !.

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Posted 05 September 2011 at 22:48 as a comment on Open Sorz

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ok so teach me edh ?, i have also replyed to all your comments on my deks, many thanks see how they look now !,

im aware of edh but not been told how the decks play or how to build em all i know is u run 99 different cards and u seem to have a key card, and thats just from looking at decks on here, im happy to learn more and try may hand,

cheers, and nice to be back in touch

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Posted 04 September 2011 at 21:12 as a comment on Capere, inveniet Vitam et Mortem

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ha ha why thank you !

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Posted 04 September 2011 at 21:05 in reply to #197809 on SMALLPOX EVIL

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i presume you ean order of yawgmoth they are nice but i think 4 mqna is to much this deck needs to cope with the smallpoxs.

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Posted 04 September 2011 at 17:14 in reply to #197678 on SMALLPOX EVIL

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oh, well we all do that sometimes, i guess, red whire really does have some great removal and would add to this very good build. your choice of course, this deck will still prob overpower most decks with whats on the board and i think the extra clouds and bouncing will help your decks function, however there are always things that need to be removed, it just seems strange not to add any when your playing such good colours for removal thats all, still very good deck.nothing worse than being shut down by a single card and having no way of shifting it.

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Posted 04 September 2011 at 12:47 in reply to #197554 on Glitterfang

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tinkers great !, im not sure but i think its restricted to 1 a deck !, i own some gold bordered ones, and as this i sone of mt better more functional fancy decks the gold bordered thing has just stopped me putting 1 in, but your right it should have one in really,

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Posted 04 September 2011 at 10:55 in reply to #197690 on COLOSSUS MISTAKE TO MAKE

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