thats an interestng point i have limited kill cards in here, so having the shivan meteors would at least deal with any creature on the board, that said late game i should be pretty hard to deal with so perhapse i need to be in the game more early doors against really fast decks the bolts are pricless, hover myrs provide blockers against big flyers, presuming i can get them back with the resevoirs
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ref the land balance the creatures are not as quick as u may think given i need to leave mana untapped for my boosts during attack phase, often afte rboosting im short of laying another creature least i feel i would be with less land.
cheers dude i accept with this deck that a few turns in they may have bigger blockers on the board, but as these will cost more to cast they should have less creatures i'll swing with all mine and boost what they dont block for max infect thats how the deck works !, i accept that some of my creatures will die in the process, but those that get through do the damage, the problem with the old deck was that after they got estabished i didnt really get through for the last bit of damage but now with the proliferate abilitys of the volt charge and the grim affliction i can proliferate for the last few points even if they have sufficant blockers.
you not checked my decks for ages man i know your busy but thought i was one of the chosen few lol, mana curve looks good here and a nast collection of spells that i wouldnt like to face !
still want to work the mortican beetles in (especially now) andget down to 60 cards.
im now liking the extra blooghasts, yes defo a play set needed !, the x3 blades and the viscera seer's so i'm sacing the ghasts, boosting the equiped creature and adding more fast vamps into the deck., they should have few blockers and ive got a lot of kill, so i'm denying them cards stripping the deck and playing the aggro role with my creatures, its all pretty furious.
hi mate, thanks, the pharaoh is a bt of a quandry as to include him i gotta run at least x4 cards to make him work, i think however that the Nihilistic Glee would get round the probem of drawin more copies of him that and the smallpoz hes simle enough to dump into the graveyard, and if i keep drawing him due to them attacking i can still get a card with the glee, athough it will cost me x4 pumped int the glee to do this, but i do think ive allowed for that proviso, however even though i wsnt a fan of preators grasp in other decks i can see its worth in here, im denying opponent of all manner of stuff with this deck but its all fairly random to go and pull key cards with the grasp bearing in mind they havealso lost through all the other spells and the pox i think is a better play than the pharaoh and im not running x 3 Nihilistic Glee to make hm work freeing up more space, its a bt of a switch but see what you make of the edited version as it now stands, thanks again
of course the swords are equipents and so free to equip on proviso u have an palladin in play and give u the draw but might be worth carrying x 2 angelic destinys for times you dont.
love the rapid speed of this deck, denial and speed, what a combo !, love the puresteel palladin,not sure why you have the skellies (motor pod, maybe ???) maybe mix it up and have an angelic destiny its 4 mc is just like pying for and equiping a sword 1 quicker in fact ok were talkig raw damage +4 over +2 and not all the nastys of a sword but this feels about speed and so seems the purer choice, but i guess its preferences, good deck smilled all the way through this thinking about how it woud play - very nice !
i'm so excited about my angels destiny deck please take a look, i'll comment on your remaining decks asap, i look fowards to your new creations lol
niv-mizzet ! and i 2nd jces erasure
think you've made some changes to this one already havnt you dude ?, needs updating
good comments; i do like the despise and yes your right its the spells which hit hardest and yes a smallpox under a scepter wiuld be sick ! lol, and your rijght could poss run less, i do like however that this deck flows with quick playing one of spells and takes no setting up like the artifact route would, although admitidly not much, theres defo a whole deck concept with the smallpox and the sceper your refering to, i think you may be right that 15 creatures is enough considering the bloodghsats come back and the spells also deny my opponents cards and the amount of kill in here, should all serve as equalisers, everythings quick as well. i am normaly on the attack first with this deck, and the pharaos also take a few cards to make them work, so i dont have the space for x4 they are really in here for turns 5 - 6 where this deck tends to burn out they give me decent breathing space, so i am happy to wait a few goes to draw one, early game i want all my hand to have quick stuff so seeing a pharoh in my peing hand is not great so i feel 3's the right number, they are very very good though you are right ! thanks for the comments dude !, much food for thought. anyone who checksmy decks should check yours dude youve been churrining out somegreat ideas of late !
looks pretty brutal man i like all the good value mana costings, kinda of theme i like to build round i like the trolls and the crusaders especially, skinshifters intresting i could see this running more, and the swords are great , i also really like pistonsledge on the crusader as he attaches straight away for 5 double striking 10 !, you rareley need to requip, but artifact lands are an iptions hould you feel you need to, but i wouldnt suggest they are a must for the sledge to work. i like the dismembers good splash there looks well balanced, another good build ! i'll look further with patiance and also at your other stuff, but wanted to give you early 1st impression, ive also posted well reposted really a number of revamped old decks tinkered with existing ones and posted updates if you get chance to have a glance particualy at the latest decks posted and my 1 out and out new deck smallpox evil, like i say im keen to check your other stuff and shalll leave feedback asap, glad to see you still churning them out mae.
hope i have enough creatures in here !
thanks mate sound advice i feel ive dropped x 4 menmites rather than loose a skellie i am down to 15 creatures which should be fine with all the card draw but just incase i wanna make sure i always have creatures to bounce back i do worry slightly though as i need to leave some creatures in the gy to fire the masticores !, i'll play test em a bit, but i do think your right, the menmites seem weakest i mean i can still afford to remove the bloodghasts and skellies from my graveyard with the masticores if i do this the go i kill em right lol. ive got a deck to post then i'll be sure to check your new work.
update ! - there where too many mana intesive cards over 6 mana mainly x2 contagion engines an extra wurmcoil and x 2 carnifex demons, the demons where in for boardwipe by constatly proliferating - counters on and off them - not now needed with the extra zenith nor is the contagion engine for the same reasons, sure doule proliferate is nice but with more quicker spells like the tezzertts gambbit not a nessesity id rather have a qyuic proliferate for 3 rather than 4 not have to cast the artifact 1st as with the engines and also have x2 cards for my trouble, so loosing x 2 carnifex demons and x 2 contagion engines for 1 more zenith (got away with 1 as it shuffles back in) left me space for the 2 gambits an extra land and a fun card in the way of jace, he works great with proliferate as his last abilitys just mental i either deck someone or draw my perfect hand, he so works great with lilliana ashis 1st ability lets you draw what you tutored with lilliana and his 2nd dumps creatures in your opponents graveyard for lillina's final ability.
update ! - its a sad day but i think the nightmares day has been and come there still great buut the rune-scarred demon is a 6/6 for 1 more nightmares are normally a 6/6 for 6 but the rune-scarred also give you a card !, invaluble especially suited to this deck where i control the board with a mutilate so they loose everything but so do i but then i pay the rune-scarred which lets me go fetch something else and i build quicker. (as mentioned batterskulls also help in a similar way).this deck lays a little different from when it was 1st created but plays strong now one of my top 5 decks.
update - ive added the doubling chant as it fits this deck perfectly its all about getting out multiple creatures and swamping the opponent and it dosnt break my no more than 6 mana rule for this deck, better option than the fresh meat as you dont have to sit waiting with land untapped.
update - dropped some of the mana intensive stuff and found i was over scrying using the cryptic anylids so added quick counter in way of turn aside as i always use at least x2 counterspells to protect the drakes and added x 2 diminish for quick kills with all the prods and faires ect, runs quickeer and smoother now i feel
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