fluffstar

31 Decks, 649 Comments, 43 Reputation

good deck ! blighted agent is nasty !, maybe room for a sword or two in there at least to protect the agents and increase his power by plus 2 plus to but also for some nasty abilitys !

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Posted 09 June 2011 at 21:40 as a comment on Mono-Blue Infect

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Inexorable Tide and shreinking drake has to get more play ! as long as they have a counter its another for each blue mana you posess each go by bouncing the drake back using its own ability !

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Posted 09 June 2011 at 21:39 as a comment on Mono-Blue Infect

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ps ive returned your comments and have posted further thoughts on my the rage deck so if you get chance to revisit then that would be great ! cheers.

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Posted 09 June 2011 at 21:38 as a comment on Mindchief

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hey man sorry its taken a while to comment ive got sooOOoo much catching up to do on here ! i like this concept i think mindcrank is really intresting !, lots of quick damage in here ! and many ways of dealing it ! so well done on that !, personally i would have to have the big hit something like a shivan metior on a stuffy doll or the chandra plansewalker firing 10 damage or something like that for some major mill,

that asaside as im not sure if it would slow the deck down i think a big trampler would be intresting something like abyssal persecutor or phyrexian obliterator ! they would there both fast and certainly the obliterator its take 5 and get milled for 5 or block and sac a load then take damage off all the other quick stuff !, the perecutors also rock as they fly trample for that damage and are so quick !

i like the red d damage and the acsentions work well ! and youve encourperated card draw so not to burn out ! thats all impressive ! if you added the tramplers you could use inflitration lens also !

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Posted 09 June 2011 at 21:36 as a comment on Mindchief

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look i know hes not a fungus but would vengevine be fun in here hes an extra threat for them to deal with and with so many quick drops you have he might be worth running, i dont know much about this sort of deck but it looks fast and thats always a good thing !, gaea's cradle i ssoooOOoo good i know its legendary but id maybe squeeze in a 3rd to increase chances of drawing one !

good deck, i have returned your comments left on my the rage deck so if you can re-visit and advise id appreciate that, and i'm now following so if your ok with it i'll check out your other creations and comment hopefuly i will know a bit more about some of the others , cheers ! and well done.

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Posted 09 June 2011 at 21:28 as a comment on Fungal Stomp V2

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hello mate !, cheers for the welcomes back !, im still grafting away got a few ideas to get down, ive replied to your comments on my (the rage deck0 so if you can check it out again any further advice is welcomed !

i just had to check your new stuff !, i really like this one other people are right to point out that this deck has some great overpowered cards (lol as if you can have such a thing, but you get my point ! ) song of the damned and mortality shift ! very very nice , a freind of mine plays a kokushu deck and its awsome it just tutors him and bounces him back and forth from play ! and it very effective, cant help but think of reacurring nightmare but i guess its not legal eh ! ?, i can see the reason for the mana ramp as you need often to cast something and then trigger it to bounce the nastys back and forth, not much to recommend as it looks good just to give approval really !, entomb ? again prob not legal ??,

havnt figured how this deck defends as of yet, i see it flows and i dare say just kills first but does it suffer from a lack of removal ? although i can see you can always lay down chompers and have little worrys about thing going to your graveyard !

top bombing all round i'd say well done

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Posted 09 June 2011 at 21:15 as a comment on Obey!

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hi, intresting comments the deck is faster than it looks but very finley balanced fume pitters and skin renders provide some early blockers and black suns zenith can pull things back for me, so it manages on speed although excepted its no road runner, its really a control eck more than anything and so odes takle just a klittle setting up, just before i saw this post i was commenting and leaving chnages so please read on and have a look and give me your thoughts, the myrs where good early game but getting wiped out by the zeniths and the carnifex demons, so mid to late game felt like a wasted draw so ive tried to move forward without them although i did agonise about early on and yes your right it did rely purley on the clasps and engines for proliferate untill i saw grim affliction which replaced the pallidium myrs its 3 mana kills up to a 2/2 early on and also is another 3 cards i a carrying that provide a proliferate effect, (by the way if your running a blue proliferate deck its only an option in vintage but you should consider inoxerable tide ans shreiking drake popping the drake back to your hand its basicialy a mass proliferate for each blue mana you spend !) back to this though i also added x2 tezzerets i had 2 and had to use them to be honest but hes proved a real asset in digging out the artifacts i need to proliferate and also the wurmcoils which provide valuable life back and board threats, again ringing true with what you said about beig relient on the clasps and engines to proliferate so why i havnt added other options well (x3 one off's with grim affliction) i can at least cycle for them when needed. its also another win condition and life back, i splashe blue just for him as hes so verstile, i dont feel the chalices i did flirt with them but like i say i need the control in here first and formost, i could happily run chalices tainted strikes myres and all manner of other stuff but its such a balance i mean i even have to split creatures between damage and infect but this works suprisingly as it gives them 2 things to think about, and also the non infect creatures abilitys outway the fact they dont have infect and with the addition of tezzeret i can turn my inkmoth nexus's into 5/5 flying infects intresting with a skithirix out as well and tumble magnets tapping blockers.

sorry if i go on as ive wrote the changes i can see how much i like them and i raley loose with this one so its a bit more important to me than the others lol, i think your comments where great thank you very much i do like the hex parisite who nows i may work him in somewhere, and please give your thoughts on the changes. many thanks.

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Posted 04 June 2011 at 01:51 in reply to #167806 on PROLIFERATE YOUR FATE (black control)

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this has establisged as one of my best decks and i could happily run another 10 cards in it but i have to make sacrifices all the way through ive decided that if i get the control right i.e i can control the board tap things with magnets nip over with a moth, kill when i need to and steadily proliferate and draw what i need then i win, the combos of lilliana vess and tezerett and inkmoth nexus and tezzeret are all part of this i can draw what i want cycle through my deck and send in 5/5 flying infect creatures, so much fun to play and yes it was worth adding blue for tezzzeret.

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Posted 04 June 2011 at 01:33 as a comment on PROLIFERATE YOUR FATE (black control)

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the 1st cards i rushed and i mean rushed out to buy from the new set where x4 phyexian obliterator's they fit this deck so perfectly there quicker than the wurmcoil engines they replaced the very fact i took the wurmcoils out is a big endorsment and they also make you sac stuff which is also kinda a 2nd string them this deck runs after the big creatures asap them and oh the obliterator also fits there too, so a no brainer for me also wurmcoils fit most anywhere.

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Posted 04 June 2011 at 01:14 as a comment on OBLITERATOR (fast black)

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added x 2 porcelean legionares 3/1 for 2 mmmmm perfect fit, with the menmites as well this deck should read 21 creatures

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Posted 04 June 2011 at 00:56 as a comment on KILN FIEND IS AS FAST AS A ROAD RUNNER

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tweaked but just changed balance of kill cards big eldrazi's and added more predators at the cost of x1 emarakul and the memoricides (sideboard card) for more early blockers and to rebuild quicker if i get wiped.

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Posted 04 June 2011 at 00:49 as a comment on ELDRAZI'S THE ALPHA RACE

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fresh meat has replaced beast attacks its great after blocking and gens more creatures than the two provided by the beast attack. and swapps 1/1 elfs for 3/3 beasts - good deal !

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Posted 04 June 2011 at 00:37 as a comment on WHAT A LOAD OF BALOTH'S

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ok moved mimic vats which worked well with the mutilates to sideboard as there was so much going to the graveyard i always had good pickings with the vat, however they are sideboarded along with the massacre wurms in favour of lashwrithe as these fit the deck theme so perfect there a living weapon which really sold it to me so what you have is a cheap nightmare !, also when i mutilate and wipe the board i attach the equipment to the next thing i play and its mega powerfull and proberbly the only creature on the board. ! ( in all likleyhood the vats and the wurms will prob get grouped with some skinrenders into a mimic vat deck at some point).

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Posted 04 June 2011 at 00:34 as a comment on SWAMP THING (big black)

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took the hit and miss shape anew out, into sideboard and added two wurmcoil engines 2 new threats and i can always hard cast them which is kinda a different option than the other big creatures in this deck, so feels like a good swap.

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Posted 04 June 2011 at 00:22 as a comment on COLOSSUS MISTAKE TO MAKE

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stuffy dolls are seeing some play at the moment just to add more pingability to the deck it can sometimes run a bit light.

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Posted 04 June 2011 at 00:18 as a comment on DRAKE RATTLE AND ROLL

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Hey mate this looks quick quick quick, mind cranks a really intresting card !, I've replied to your comments on my rage extractor deck, cheers and try and come back to me if u could, your building decks fast these days my friend I've been rather inactive lol, I think there's a new card which reads target player gets a poison counter looses 3 life and draws 3 cards costs a little more than your other spells but hey your a few cards short and would mean your opponant taking a total of 6 from his library, long game it might just do it ???

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Posted 26 May 2011 at 22:49 as a comment on Vampire Mill

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my favourite deck just got better black sun's zenith is perfect for this deck it adds that kill i need for big creatures where proliferate i too slow, and adds more control, all i loose are some myr's and maybe split a wurmcoil or too hhaaahhaaa (evil laugh) lol

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Posted 16 May 2011 at 17:21 as a comment on PROLIFERATE YOUR FATE (black control)

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Try avenger of zendikar to give u loads of tokens to sac to the hellion eruptions :-)

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Posted 09 April 2011 at 01:19 as a comment on Hellion Land

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i tinker between infiltration lens's and a balance between bonesplitters and darksteel axes right now i'm running the splitters and axes to focus the deck on speed and kill, but i do like the option of card draw the lens's provide so its 3 splitters and 2 darksteel axes as these provide an extra idestructable artifact to support the counters from the lich's.

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Posted 26 March 2011 at 15:05 as a comment on OBLITERATOR (fast black)

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koth was to slow (ha ha and needed for another deck) so replaced with the origional cards of x1 more spark elemental, and x 1 more stagger shock deck still runs excatly as before.

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Posted 26 March 2011 at 14:53 as a comment on KILN FIEND IS AS FAST AS A ROAD RUNNER

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