fluffstar

31 Decks, 649 Comments, 43 Reputation

Looks pretty cool man love vengeivines and bloodghbasts in the same deck and I'm guessing you ploay fast throw into the graveyard fast and then cast and attack from both. I bet swapping the ngvines for thingts that trigger when they enter play is a giggle then u just have em back anyway very nice reminds me a bit of my wurmcoil sacrifice deck, bit more rapid though, would like to hear more of how it plays, please explain more ? Looks cool and if you say its the best of your jund well must be good.

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Posted 13 January 2011 at 18:15 as a comment on Jund Nightmare

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Hey mate congratz on the front page your 1st woo,I think the addittions inhere have really helped and its looking cool, you've done so well to get this one going again top bombing brother well done !.

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Posted 13 January 2011 at 17:39 as a comment on All About The 5 Basic Lands

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dude this now has infinate mana and caerd draw see above comments ref the silver myr's might even run 4 of them dropping the guilded drake as i raley need to pinch hcreatures.

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Posted 10 January 2011 at 18:49 in reply to #114018 on DRAKE RATTLE AND ROLL

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yes it wrecks my day ulamg the infinate gyre is much better as hes indestructable ive even droped some memoricid ein to strip out swords to plowshares as i hate the doom blade thing so much, check the deck if it helps (eldrazi the alpha race), really like this well done.

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Posted 09 January 2011 at 17:18 in reply to #112829 on T4 Hard Cast Emrakul

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and with the scry and card draw in here i find i can seek most cards out !.

many thanks.

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Posted 09 January 2011 at 16:06 in reply to #111725 on DRAKE RATTLE AND ROLL

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got the 4 force of wills now :-)

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Posted 09 January 2011 at 16:05 in reply to #94548 on DRAKE RATTLE AND ROLL

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oh and i'll check your deck asap.

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Posted 09 January 2011 at 16:05 in reply to #114018 on DRAKE RATTLE AND ROLL

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you just loved it last night !, does shut things down mind you, but then thats classic blue control, i feel the same way about that damn flyer that gives you life back as you cast flyers after i get you down to 3 damage or something lol.

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Posted 09 January 2011 at 16:05 in reply to #114018 on DRAKE RATTLE AND ROLL

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ok play a Thornwind Faerie or rootwater hunter, if there is an intruder alarm in play, i can tap the creature deal 1 damage, cast shreiking drake for x1 blue mana as it enters the battlefield all my creatures including all the Thornwind Faeries and rootwater hunters untap i choose the effect of the shrieking drake to target itself, return it to my hand and repeat for each blue mana i have, hence if i have a silver myr in play and cast the drake using him i also have infinate damage, i can also repeatedly cast the shreiking drake and pay 2 mana rather than 1 and put a creature away each turn with the equilibrium.

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Posted 09 January 2011 at 16:00 in reply to #113481 on DRAKE RATTLE AND ROLL

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i run an eldrazi deck and i am often given a choice to play ulamog the infinate gyre a go or two earlier or sit on my mana for a turn or 2 and cast emarakul i always cast ulamog, emarakul is game over if he comes out so id keep him as an option but only x 2 of him at most (say the man with 3 in his deck) might loose one now though surewhy not making his intresting points and all that lol

ive appreciated all your comments recently mr aqua my man if you could comment on vegevines paradise id be gratefull. many thanks.

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Posted 07 January 2011 at 20:53 in reply to #112829 on T4 Hard Cast Emrakul

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ha ha i have after all tipped this onto the front page well done and much deserved, congratz man !.

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Posted 07 January 2011 at 20:52 as a comment on T4 Hard Cast Emrakul

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would kiln fiend get boosted by the copies off the ascention ?

he might work anyway lots of instatnts, just an idea nice fast curve to this one, looks good.

(talking of fast curves iv built vengivines paradise should have a suitabley fast pace take a look if you can as ive appreciated the comments on other decks lately) cheers, this one deserves more commenst as looks solid.

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Posted 07 January 2011 at 20:45 as a comment on Pyromancer's Ascension

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and vengivines pretty mean and fast too, actually just made a deck call vengevines paradise cue link ha ha (shamless sorry) see what you think, i only keep asking as i respect your thoughts dude.

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Posted 07 January 2011 at 20:37 in reply to #113138 on Aaboy66's 40th Deck Celebration

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cheers ive replied also vengivines paradise is your sort of deck i thinkk see what you think :-)

just notice the devour things in here feeding off the tokens very nice and stompy !

would garruck be a better option than overwhelming stamped he gens tokens and overuns cheapley in comparrison ??, cheers.

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Posted 07 January 2011 at 20:32 in reply to #112700 on Horde Stomp

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kithlins are awsome and im soooOOOoooo happy youve combined them with such fast removal and plenty of it tuff combo to face, well done

(if you can checkout my vengeivine's paradis edeck posted just below this one cheers.

p.s. great mana curve.

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Posted 07 January 2011 at 19:54 as a comment on Short People

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go the whole way and get x 2 more battlesheres if the aim of the game is to drop one asap you need 4 to increase chances of having one in hand path to exile should be considered in place of pacifism if pacifisms not doing it for you personaly i think its a good little spell,

i have x 2 myr decks that might give ideads my der and my dur 2 the revenge check them out !.

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Posted 07 January 2011 at 18:59 as a comment on Gold, Frankincense, and Myr

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so x 4 flight spell bomb ! and x 4 levitations,x4 bonds x4 icecage x2 Paralyzing Grasp x 4 counterspells,x2 plekka wurms x 2 Arrogant Wurm x4 Bellowing Tanglewurm x 2 Engulfing Slagwurm and x 2 wurmcoil engine (28) x 4 llanowar or arbour elves for mana ramp (4)(32) x4 rampant growth(36) and a mimic vat cause its cool that 37 cards and 23 land !

this sticks with your concept your deck description and your balance of spells mana ramp prison and big creatures once you get it to thi sstage i accept you may tinker furrther taking out perhapse some wurms or prison stuff ect and adding in more options but i think the above will make it a lot more workable as it is now its hard to say whats good and not as its a bit fragmented, again great concept.

forgive me if ive picke expensive rare wurms we all have different busgets and i dont know what yours is so i just plummed for what i thought the best wurms are you can change these over time the good thing about wurms is there are always several alternative for the same mana cost

hope this helps - thats all i'm trying to do, you have great potential here and in your own building i think i'd like to see this one become awsome.

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Posted 07 January 2011 at 18:41 as a comment on Wurms Can Fly!!!

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hey man onto this one there are a few odd single cards in here ! you should focus on what you like and run more copies of them. e.g Air Elemental, now run more copies of the cards that the deck is themed or built round such as bonds of quick silver Narcolepsy and paralysing grasp i'd have 4 of each of these at 1st, you can always cut back later but this needs focusing !, these are quite slow so consider adding x 4 into the roil early onn to stop them playing early doors, then the idea of flying wurms is good wurms are about the biggest things out there so if you give them wings thats just awsome also you half your targets for your prison spells then as you only need to negate there flyers to get your wurms through, so stick with the cards that give them flying global enchantments that do this would be best as youlll have to carry less cards to achieve what you want to do, then pick your best wurms and have some quick ones and some slow ones, then your almost there id splash some counter spells as there no better way than shutting someone down than saying no you cant have that.

nice concept and with focusing this can be effective well done.

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Posted 07 January 2011 at 18:22 as a comment on Wurms Can Fly!!!

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very little negative to say really well built i like dragon arch thats geat and elvish piper malstrom angel you have several mechanics for casting Progenitus which i really like i'm not sure you need privlaged position as Progenitus is so damn hard anyway thegathered is right things that target you and force you to sacrifice are a way round Progenitus although they would need a lot of them as you have smaller things you'd sac 1st but leyline of the sanctity is the way round that and id swap privlaged position for these !

very nice deck well done ! (feel free to return any thoughts and comment on my own decks cheers and all the best) well done.

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Posted 07 January 2011 at 18:12 as a comment on Progenitus!

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hey cheers i'll check your out asap feel free to commet on any of mine all advise is considered.

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Posted 07 January 2011 at 18:03 in reply to #113139 on Wurms Can Fly!!!

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