fluffstar

31 Decks, 649 Comments, 43 Reputation

ha ha thanks man and ooooooohhhhh Plaguebearer dont let that guy get to close,
and yea those eldrazi are tuff nuts !

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Posted 07 January 2011 at 17:32 in reply to #113138 on Aaboy66's 40th Deck Celebration

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good start quick colours and a balance of creatures and spells, all the above is good advice i raley play a green deck without some llanowar or arbor elves, and red/green excells at quick creature, pump spells like giant growth and vines of the vastewood are always nice and can help both save your creatures and speed the kill so thats good, not sure you need the white, best advice i can give you is pick out what you always prefer to see on the board or have in hand ect and pack x 4 of each dropping the other stuff the others are right less one offs is key you then have deck consistancy and have an idea when to attack ect as you know what you may pull as you do this try and pick cards which represent the best value for there mana cost red and green should usualy be pretty fast and low cost.

example - Godtoucher is a 2/2 for 4 , whilst a card like - impersasor is a 5/5/ for 4 much better value so have more of the better value cards,

i do like the idea though of the weenies improving the big guys work on getting the big guns out quicker elvish pipers cultivates ect all have there uses - a good start.

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Posted 06 January 2011 at 18:07 as a comment on Build test

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mate ive put together a blue deck called vise vise baby, its not my usual sort of deck but i have a feeling its right up your street (not the stompy street the other one lol) could you take a look please.

i echo raggedjoe i dont play tourniments myself but your more into the scene than me i think i just play casual with mates, but if your not competing your wasted man you do have some great decks.

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Posted 06 January 2011 at 17:50 in reply to #112700 on Horde Stomp

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hey nice commenst left on aaboy's celerbration if you fancy casting your eye overm y decks that would be great and naturaly i'll offer any advice i can on these ?

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Posted 06 January 2011 at 16:41 as a comment on Wurms Can Fly!!!

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HEY THERE ARE SOEM SPECIAL PEOPLE ON HERE !, if you could all cast your eye over my permalife, swamp amigo's and vise vise baby decks that would be great (i'm guessing its ok to spam this as its a thank you and not a deck, also i'm genuinely gratefull for the help i too have recieved from the above and simply want to call on them and you aaboy66 my man again).

and top man for taking time out to pass on your thanks !
and discuss the cards on here,
in fact another question if i may, of the charectors depicted on the cards who would you least wanna fight in a real one on one scrap ???? (i'm stearing clear of that sneaky royal assasain i wouldnt even see him coming now would i) lol ????

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Posted 06 January 2011 at 16:39 as a comment on Aaboy66's 40th Deck Celebration

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agreed card reads in the form of poison counter(S) not or gives player a poison counter plus theres loads online ref it.

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Posted 06 January 2011 at 10:16 in reply to #110988 on turn 3 win infect

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yes it would (well deck size permiting) , many thanks didnt see that even better lol !.

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Posted 06 January 2011 at 08:31 in reply to #111725 on DRAKE RATTLE AND ROLL

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mmmm ! i do genuinley see the benifits from both, can i ask how many baloths with landfall are in your deck ? (thanks for the advise and rsvp) cheers.

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Posted 06 January 2011 at 08:30 in reply to #112499 on WHAT A LOAD OF BALOTH'S

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ok after playtesting i found i actually get to use lilliana vess's last ability more often than is average in this deck due to proliferating her up so quick i find that necroskitter by pinching things earlier takes something away from that, i think i'll playtest with a few more in there at a later date see if having more and so having creatures at more regular intervals helps, still a very cool idea and right on the fringes

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Posted 06 January 2011 at 08:15 in reply to #111470 on PROLIFERATE YOUR FATE (black control)

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infect over the top with the arbelest - i like it !

hand of preators also works in a similar way and steady progress is nice as well as inexhorable tide.

throne of geth and contagion clasp are your uncomment proliferates = the clasp is the best as it also removes a weenie as it enters.

if you play any of these or not is up to you - just idea's but i think that blasting the infect over the top in this deck using the equipment is very cool.

(if you can check my swamp amigo's deck and my permalife deck ! many thanks).

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Posted 06 January 2011 at 07:56 as a comment on Infinite Infect

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you could add consuming vapours and gatekeepers of maliker the gatekeepers would give yOU MORE QUICK(ISH) CREATURES TO SAC AS WELL and both of these cards can not only get rid of your own creatures fuling the beetles handeling the persecutors ect, but can be used offensivly on your opponents adding more removal to your deck :-)

(sorry i hit caps lock half way through).

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Posted 06 January 2011 at 07:51 as a comment on sacrifice to kill

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good call.

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Posted 06 January 2011 at 07:48 in reply to #100984 on sacrifice to kill

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good call.

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Posted 06 January 2011 at 07:48 in reply to #100883 on sacrifice to kill

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i'm not at all familer with sort of deck but i have to say it sounds quiet Audacious and also very sick, as well as unique i applaude you for that, from your deck description to mickey34 it sounds like its finley balanced in terms of making it work , but i'm sure as its your deck it does, would another divinining top help and poss some scry abilitys ??

the combo with the braids is just awfull (ha in a good way) and i can see that pretty much everything in here messes with the opponent so its no one trick pony and would be very nasty to play against, i really like the whole tempo concept

now im not sure if it would be quick enough or if it fits the concept completley but as its not something you do in responce but if i were looking to shut down an opponent id definetly play memoricide - how many decks are based around one key card ? or you can remove those cards that mess with this one such as enchantment killers ect, just an idea as i say i know little about this type of deck although i'm slightly fasinated by it,

could you check out my permalife and swamp amigo decks as im going to give them lots of game play i think (swamp amigo's also uses braids), cheers my good man and this looks way cool well done !

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Posted 06 January 2011 at 04:39 as a comment on Nex est via et Reverentia

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vengevine is very cool.

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Posted 06 January 2011 at 04:25 as a comment on Relentless (movie in loops)

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dude could you check out my swamp amigo's deck and also any further thoughts on my permalife deck as i'm thinking about giving these some game time, like the old black/white balance lol ?

cheers.

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Posted 06 January 2011 at 04:25 as a comment on Pyromancer Ascension

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guys i'm sure that if you hot with a 1/1 and pump it to a 4/4 as the player takes the damahe they get x 4 poison counters as damage is delt normaly in the form of -1 -1 counters .

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Posted 06 January 2011 at 04:20 as a comment on turn 3 win infect

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rest for the weary 8 life if you drop a land and only 2 mana cost i dounbt your landbind ritual gives you more than that very often and 5 mana !

any further thoughts on my perma life deck ? i dont know weather to mix the serra ascendants and the baneslayers up together for a balanced start or weather to start with either one sideboarding the other ?, and i'm considering journey to knowere for quick removal and to eat disenchant spells leaving less to deal with my endless horizons and eternity vessels ?

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Posted 05 January 2011 at 18:37 in reply to #112413 on Life Gain Deck

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good lad !.

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Posted 05 January 2011 at 18:28 in reply to #112408 on Life Gain Deck

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i presume the enchantment you refer to is the reacurring nightmare, i generaly swap a bloodghast or reasembling skeleton around with a wurmcoil, and repeat so sac a wurm for a bloodghast create a token then replay the reacurring nightmaresac the bloodghast or skeleton and repeat, i can always bring these back from the graveyard later, check all the comments on there i think the evolution is explained pretty well, thanks again just wanted to clarify and get you looking as you have your own plans for wurmcoil engine and i think this deck proves you can be quiet creative with him, cheers again.

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Posted 05 January 2011 at 18:26 in reply to #111767 on PROLIFERATE YOUR FATE (black control)

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