geezer48

22 Decks, 352 Comments, 90 Reputation

Add Mimic vat so you can "ball Lightning " the opponent every turn. You also ned some defense in the deck - Pyroclasm, Flamebreak etc. I think your victories will come more from your damage dealing capabilities rather than mill. Also build a sideboard to deal with artifacts, graveyard recurrance and fast aggro decks. Deck should be fun to play but as a mill deck it is not very good. Nice attempt.

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Posted 18 May 2013 at 04:31 as a comment on Red Milling?

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Dont have this together any more - was made during Ice Age /Homelands. Power Sink and Boomerang were the only Blue Cards in the deck and Atog was not used. Mana Flare was played to make the x spells morelethal

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Posted 17 May 2013 at 05:00 in reply to #353230 on Infinite Combo Red/White

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This is the old "fruity pebbles" combo. Add Enlightened Tutor to pull your Enduring Renewal or Ashnod's Altar to speed up your kill. Most decks of this type played blue to protect the combo.

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Posted 16 May 2013 at 18:31 as a comment on Infinite Combo Red/White

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aded by accident - is in the sideboard

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Posted 16 May 2013 at 18:27 in reply to #353216 on Night of the Vampires

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You need more lands in your deck (+2). Also your mana curve is too top heavy. You have too many large creatures and nothing in the middle at 2 or 3 mana. Boris Elite is a good one drop but needs aggressive partners as two drops to make him good. You have 8 angels in the deck - I would cut 3 for lower cost ground troops like Fencing Ace, Precinct Captain, Daring Skyjek , or cheap flyers like Judge's Familiar. Smite and Arrest might be good additions to help you control the battlefield. Play your deck and see how it wins when it wins and figure out what stopped you when you lose. If you lose every game to a board clearing spell it means you are over extending your plays. If your creatures are always dying to spells, figure out how to protect them. Every deck can be made better, and there is always an answer somewhere to every problem except money.....

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Posted 16 May 2013 at 04:53 as a comment on White Deck-Unexperienced

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if Scute mob is going to be your focus creature you need to get lands into play fast. Try Rampant Growth(4) Decide what type of Green Deck you want - elves, stompy, infect or some favorite combo. Artifacts can be used in mono color decks to address some of the shortcoming with abilities not available in the color. Ex. green does not have an abundance of good flying creatures. So add an equipment that gives flying. Make sure you have sideboard cards to deal with enchantments, artifacts, flying creatures,planewalkers, etc. Naturalize is a sideboard staple. Small green creatures that often show up are Lanowar Elves, Arbor Elf, Elvish Visionary, Mwonovuli Beast Tracker etc. Find your theme and build on it. Scute Mob might work well with Wolfir Silverheart and trample by adding Rancor, or Overrun to your deck. Check out other mono-green decks on this site and see what they are doing. You may have some of these cards on hand and be able to add their ideas to your own.

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Posted 16 May 2013 at 04:49 as a comment on Infect deck

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Mirror Gallery lets you play multiples of any Hondon for a quicker kill, and Enlightened Tutor getss the one you want. I am a big fan of Hondons. You can also mix in the Sanctuary cards from Invasion block.

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Posted 15 May 2013 at 21:36 as a comment on Shrines - Infinite draw Deck

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How about Prosperity since all your artifacts are giving the opponents cards

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Posted 15 May 2013 at 21:28 as a comment on untap

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Weird idea but workable in casual. I developed a M irror Gallery deck based around Hondons from Kamigawa block which played as a good multiplayer deck. Your deck needs Dark Ritual to get out your 4 and 5 drops early, a deathtouch one drop - Typhoid Rats, and a two drop Drudge Skeleton, to get you to the mid-game. Elixir of Immortality is good but cannot do it solo. Also I would suggest at least 4 targeted elimIination spells - Doomblade, Terror, Go For the Throat, Dark Banishing etc; whatever you feel best suits your metagame. I would cut two Venser's Journal, two Sheoldred, and two Griselbrand to make room. There are also some artifacts and equipments that work only on Legends which might help. - Sword of the Chosen, Champion's Helm and I think one or two others.

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Posted 15 May 2013 at 20:55 as a comment on OMFG!!!!!!!!!!!!!!!!!!!!!!!!!!

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Not the stupidest idea, that would be a Sorrows Path deck. If you like Mass Polymorph play it with Clone creatures - Clone, Phrexian Metamorph, etc.,.and your favorite blue or artifact fattie. I played Frost Titan which was a great choice when it and Mass Polymorph were both in Standard. The key is that the creatures fetched with Mass Polymorph come into the battlefield in the order you choose, not in the order turned over. Thus first a Frost Titan, then any clone creatures. My average morph was for 5/6 creatures usually netting me 3 Frost Titans - Best ever was 7 titans at one time - the opponent got up and left. Play elves or Eldrazi token makers to ramp and have a lot of small creatures on the field to morph.

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Posted 15 May 2013 at 05:23 as a comment on Possibly The Stupidest Idea

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Decent Infect deck for casual play but not fast enough for serious play. Inkmoth Nexus is not helping your deck much if you can't pump it. Deck should have about 8 pump spells - Giant Growth, Groundswell, etc, and 4 protect spells - Vines of Vastwood/ Ranger's Guile. You could also try Undying Evil and Wild Defiance to give the deck a different look. Infect is all about hitting fast and hard or controlling the game until you can slip a giant Infect creature through. Green is best at speed and Black is best at control. When you mix them you tend to fall in the midrange and fall short in the win column. You can also build infect blue/white, but that again is more in the casual realm. Check out the Green Infect deck I posted for Legacy, and there are some good Modern Infect decks on this site. Compare and contrast.

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Posted 15 May 2013 at 05:13 as a comment on B/G Infect

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Did you ever play this deck? What kind of results? I see you have the old Entangler/ Fog Bank combo in your deck. You can also add Valor made Real/Defiant Vanguard to the deck to destroy any attackers with two common cards. Throw in a Siren's Call and you can wipe his side of the board. I have a totally fun casual deck built around Siren's call, will post it when I update it.

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Posted 15 May 2013 at 04:49 as a comment on B/W Wall

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Nice deck. How has it been doing for you? I have an Elf deck that I have not finished since I think of a different angle whenever I work on it. I was thinking of Odric, Soul of the Harvest, Village Bell-ringer, and fog effects as part of the mix. Selesnya Charm is also an opinion.

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Posted 15 May 2013 at 02:36 as a comment on Elf Draw(standard)

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Maybe it is just me but I think you are trying to go in two directions with Melek - Mill and Kill. If you are milling yourself how do you use the cards that hit your graveyard? Tamio is there but you have to protect her too. How do you protect Lab Maniac when you are out of cards -only Cyclonic Rift - no counters available. Maybe Elixir of Immortality will help by recycling cards . I have not tried to build a Melek deck, own only two, but will work on one soon. My take was to try and mana vamp him out with artifacts, sit behind big blue walls, .and burn and counter you opponent to dust.

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Posted 14 May 2013 at 19:34 as a comment on melek mill

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I think this deck could be a lot better if you added black. You have Deathrite Shaman , but are not using him fully . Tragic Slip may be your worse enemy -can kill the Ooze any time. Sideboard Ranger's Guile to solve the problem. Also you seem to have too many fight spells - I know that is your theme - but I think the deck would be better served with two added pump spells to complement the Rancors. Wild Defiance is another natural for this deck. You fight and your creature gets +3/3. Four Garruk seems a little overkill -so cut two for the Wild Defiance if you wish.

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Posted 14 May 2013 at 19:18 as a comment on fight club

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Prey's Vengeance might be another pump option for you to try with Wild Defiance in the deck. Check out my Green Lergacy Infect deck.

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Posted 14 May 2013 at 18:58 as a comment on [Budget] Infect ($5)

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If you are using Lich's Mirror add Hurricane for the - now we are both dead , its a draw, no I am still alive cheese win. Cut the deck to 60 cards and drop some of the beefy mana expensive creatures. Add Prey Upon or a Garrek if you have one. Deck looks like casual fun. Play it and correct the problems as you go forward.

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Posted 13 May 2013 at 19:55 as a comment on Don't enter the Forests

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Doran is the key to your deck - have Lightning Greaves or Swiftfoot Boots in the deck to protect him. Add some Board sweeper elimination for when things are going bad. Enlightened Tutor could be added to pull your artifacts and enchantments. Nice deck - I love EDH decks that break general rules or cause actions to be reversed. Abomination as a force to be reckoned with, classic....... Post haw the deck plays for you.

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Posted 13 May 2013 at 19:42 as a comment on Best offense is a good defense

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If you add blue to the deck you can incorporate Phyrexian Tyranny/Tefari's Puzzlebox combo using Obstinate familiar to prevent you from drawing. Standstill is another option - play it and pop it giving him three more cards to discard. I had a deck back in Onslaught time that used these cards and Prosperity to win games. It was a casual deck but could steal an occasional match from a Tier 1 deck.

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Posted 13 May 2013 at 19:33 as a comment on Drawing end

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Browbeat is the perfect card for this deck. You can target yourself or your opponent to draw the cards. Take out the Bloodchief Ascension and add one or two more lands

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Posted 13 May 2013 at 19:26 in reply to #351839 on Drawing end

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