kaim_arouet

152 Decks, 951 Comments, 39 Reputation

So people vote low but don't say anything? Way to not be helpful...

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Posted 18 July 2010 at 15:33 as a comment on New Vampires

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So you pop their lands and give them 3/3's to ban block and kill your leviathan? Not the best plan...

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Posted 18 July 2010 at 00:41 as a comment on Mass Polymorph

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The only thing that isn't showing is llandowar elves

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Posted 18 July 2010 at 00:25 in reply to #74140 on Cheaper Turn Three* Possible Win Deck :)

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I'm just saying what I have already tried. The condemn is only good early game, late game it hurts you more than it helps. And when I had Jace's at three, I was drawing them way too often and way too early.

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Posted 18 July 2010 at 00:14 in reply to #74330 on UW Control (Permission)

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Take out condemn for now, run a fourth path. Take out 1-2 jace's ingenuity, you don't need 3. Go one more on the O-ring. Take out a colonnade for a glacial.

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Posted 17 July 2010 at 19:09 in reply to #74274 on UW Control (Permission)

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But you're trying to extend that 30+ times. You might try it, but sounds like something you will get called on.

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Posted 16 July 2010 at 12:45 in reply to #74026 on Krark Clan Goblin Cannon

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you can get them for $1.50 played

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Posted 15 July 2010 at 23:45 as a comment on Cheaper Turn Three* Possible Win Deck :)

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Sounds sketchy

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Posted 15 July 2010 at 18:31 in reply to #73851 on Krark Clan Goblin Cannon

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Actually from what I undrstand, you may put the mana in but It has to sacrifice itself as the resolution of the damage. So to resolve the first point of damage, you must sacrifice it.

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Posted 15 July 2010 at 15:56 in reply to #73707 on Krark Clan Goblin Cannon

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Wait what? I must be missing something, you do all that for 1 point of damage?

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Posted 14 July 2010 at 23:22 as a comment on Krark Clan Goblin Cannon

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If you run goblin guide over quest, you have turn 4 kill anyway...

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Posted 06 July 2010 at 21:25 as a comment on Type 2 Burn/Creature

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For creatures, all you need is 4 wall of denial, 4 wall of omen, 4 perimeter captain, and maybe 2 guard gomazoa. Also, lightmine field is a must

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Posted 05 July 2010 at 10:04 as a comment on Planeswalker Defense

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Maybe run kiln fiend? I know he's a creature but he fits so well...

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Posted 29 June 2010 at 00:19 as a comment on Goodness, Gracious, Great Balls of Fire!!!

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Way too much land! You should only need 20-24 land.

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Posted 29 June 2010 at 00:18 as a comment on blue and white deck

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I'd say run either hellspark elemental, hell's thunder, and/or kiln fiend. I know kiln fiend doesn't have haste but with all those instants and sorceries, he'd be huge.

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Posted 29 June 2010 at 00:17 as a comment on Blitz

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I need to explain. The heralds are cool but realistically you are sacrificing three creatures for one who will most likely be wiped from the board right away. Frankly, mana ramp up to hellkite or godsire would be a better idea, and you could run banefire then. As is, there's just nothing to this deck. You sacrifice your creatures and hellkite/godsire gets pathed, and you're done. wasted 4 turns.

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Posted 29 June 2010 at 00:13 in reply to #71705 on Godsire/Hellkite

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You need some creatures because people run telemin in the sideboard for polymorph and it would ruin your day

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Posted 29 June 2010 at 00:09 as a comment on Fast America

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What's the rite for?

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Posted 29 June 2010 at 00:06 as a comment on Sphinx Replication

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Oh god... this deck is horrible

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Posted 28 June 2010 at 23:57 as a comment on Godsire/Hellkite

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It looks like DoJ ruins your day though...

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Posted 26 June 2010 at 23:35 as a comment on Landwall Tokens

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