kaim_arouet

152 Decks, 951 Comments, 39 Reputation

Baneslayer. You need a way to kill her.

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Posted 12 August 2010 at 16:44 as a comment on Hellkite Loop

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Avenger is needed as an alternative win condition.

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Posted 12 August 2010 at 16:42 as a comment on Primeval Valakut

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If you're dropping a walker a turn or so, they have to choose who is worth killing. I normally go for a Beleren first, the Elspeth, Ajani, and Gideon last. This list is months old though, so it would need to be updated.

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Posted 12 August 2010 at 16:41 as a comment on Superfriends

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Jace, Gideon, Ajani, coup all can win.

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Posted 07 August 2010 at 19:18 in reply to #78442 on Superfriends

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If you're so worried, run Ravenous trap.

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Posted 07 August 2010 at 18:35 as a comment on Neo-Jacerator please help

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Except no one runs Spawnsire main board and if you fear mill, you have bigger issues.

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Posted 05 August 2010 at 19:37 in reply to #78333 on Neo-Jacerator please help

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Who is sideboarding Eldrazi? That's what I want to know

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Posted 05 August 2010 at 13:19 as a comment on Neo-Jacerator please help

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How does it not stack? You can tap your guys and even if they pay it you can still counter.

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Posted 31 July 2010 at 17:33 in reply to #77411 on Wizard Control Ver. 6

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Needs Rings of Brightearth

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Posted 31 July 2010 at 11:51 as a comment on mishra 's army of myrs

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Voidmage prodigy?

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Posted 31 July 2010 at 11:50 as a comment on Wizard Control Ver. 6

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Wall of Denial isn't good anymore. they just keep slamming baneslayer into it and making it even harder for you to win in the mirror. Otherwise, they swing around it.

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Posted 31 July 2010 at 11:44 in reply to #77152 on U/W Standard Control

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They're beginning to come out though. It messes with people's sideboards when they have things to fix their mana and there's no reason to. Make them kill 2-4 spots in their sideboard.

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Posted 30 July 2010 at 22:02 in reply to #76718 on U/W Standard Control

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You never play chalice turn 2. You should play it turn 3, with a blue open to counter on their turn if needed.

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Posted 30 July 2010 at 22:01 in reply to #76164 on U/W Standard Control

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You say that but almost all of your creatures are focused around tapping!

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Posted 28 July 2010 at 21:39 in reply to #76518 on BeefyBlue Merfolk

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Except they would hit it with a pulse or a terminate or tons of lovely removal. It's a bad card for this deck and has no synergy. Big creatures alone don't win, Dark Depths and Hexmage only work if you can stop the person from bouncing or pathing the token. For someone who thinks they know what they are saying, you have no idea what actually wins games. It's not the creatures alone, but the support and synergy between them all. And building a deck in 5 minutes isn't an excuse, I've built Jund in a 5 minutes and it was better than this.

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Posted 28 July 2010 at 21:37 in reply to #76756 on Jund Jund Jund

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Actually for a long time it was amazing. But you obviously know nothing about me or how long I played so keep stupid comments like that aside. Spellbreaker isn't worth a slot in here, I'd rather have Sarkhan the Mad or Garruk Or even lightning bolt in it's place. But obviously you should keep playing cards without synergy, because Magic isn't won by cards that work together but by big creatures.

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Posted 28 July 2010 at 16:07 in reply to #76756 on Jund Jund Jund

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It adds nothing to the deck, I'd be pissed if I cascaded into a 5/5 that does nothing for me.

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Posted 28 July 2010 at 14:38 as a comment on Jund Jund Jund

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Why is spellbreaker there? The only thing it protects is itself.

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Posted 28 July 2010 at 14:18 as a comment on Jund Jund Jund

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Spreading Seas are not as good as they were 2-3 months ago. Most deck that worried about them now have some sort of answer, either main or side board. At a 4 of, it's cluttering your side board that could be used for way more useful things.

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Posted 28 July 2010 at 14:16 in reply to #76164 on U/W Standard Control

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Could use captivating vampire

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Posted 28 July 2010 at 01:52 as a comment on Mono Black Vampires

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