Kenny/(INSANE)

3 Decks, 124 Comments, 5 Reputation

Okay, so my stupid internet decided it wasn't working, so I haven't been online to report for the deck. :(

Overall it has been running great, the guildmage is an absolute beast, and tavern swindler has won me many games. The sin collectors are also great mainboard, as I have saved my dudes from countless verdicts.

I have taken an immortal servitude and an exquisite blood out of the sideboard for a couple victim of nights, just because that is the best answer to obzedat at the moment IMO.

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Posted 10 July 2013 at 02:33 as a comment on Swindling in standard

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Thanks for all the suggestions guys, they're really helpfully, ill update the deck list as soon as I find room for everything. Cheers. :)

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Posted 17 June 2013 at 22:52 as a comment on ARCHETYPE UNKOWN: forumproject

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Update, swapped the two justice's for a couple of argent mutations. I felt like the deck needed a couple more, "target becomes an artifact" effects.

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Posted 17 June 2013 at 15:49 as a comment on ARCHETYPE UNKOWN: forumproject

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As far as your personal notes go, all the cards you mention arent that great for this deck.

Dual casting is too slow, and a removal spell with become devastating.

Brimstone volley is nice, but to get optimum damage, a creature will have had to have died already this turn. So either one of your dudes gets blown up while you're conveniently sitting on a volley instead of casting it, or you have wasted a burn spell on an opponents creature, not what you want to be doing when piloting this kind of deck. Unless you run into some seriously pesky dudes.

I'm assuming the last card is increasing vengeance? If so, it is better than reverberate, but both are mana intensive and would be better as just another burn spell.

The weird does not really belong, it is just not up to par with the other creatures being played in modern, and will just get chimp blocked by a dude. Unless you burn your opponents creatures, witch is not a good idea.

Otherwise, I would take out all the dragons, and add in banefire, because it ends up being uncounted able, and is better than flame last dragon, because your opponent can't interact with it. Just what burn wants to be doing.

IMO, I would also replace the Titan with another flame servant, because he is great at making lol bolt lolsome. :P

Hope this helps you refine your deck into an absolute killer.

If you wouldn't mind, I would love for all modern players to have a say in my current modern deck build. I would like the deck to evolve from the input of several different players, so any suggestions would be fantastic. Cheers. the link is below.


http://www.mtgvault.com/kennyinsane-3/decks/archetype-unkown-forumproject/

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Posted 17 June 2013 at 15:29 as a comment on instant with wall

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The overkill in this deck is deconstruct. It's way too good. Super op! :D

Do you have any ideas for a sideboard? That is one of the main issues with this deck. Also, I'm unsure how well it would function vs eggs. Ideas?

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Posted 17 June 2013 at 15:12 in reply to #367220 on ARCHETYPE UNKOWN: forumproject

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The only blue card is the predator, and this deck has 9 cards hat can net you a single blue if you include the rainforests. So shock lands are just unnecessary. It's basically mono green with the predator. Because, you know, he's murder on a stick. :P

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Posted 17 June 2013 at 15:06 in reply to #367213 on ARCHETYPE UNKOWN: forumproject

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I think Tamio is way overkill. :P

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Posted 17 June 2013 at 15:02 as a comment on ARCHETYPE UNKOWN: forumproject

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Besides, if I was to splash at all, it would be for white. That color is produced by noble, so mana would be flawless.

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Posted 17 June 2013 at 15:00 in reply to #367213 on ARCHETYPE UNKOWN: forumproject

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Yes, but it had red originally, and it wasnt consistent enough. Besides, think about this:

-t1, mana dork
-t2, liquimetal coating+oxidize (kill their first land drop)
-t3, deconstruct+a second liquimetal (if you're lucky enough for this to happen) and then another destroy artifact spell. That's 3 destroyed permenants by turn 3. I do not know an otk modern deck that can function on zero lands. Also, the destroy artifact effects don't have to target lands, so well, opponents dorks die. And this is robots worst nightmare.

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Posted 17 June 2013 at 14:59 in reply to #367213 on ARCHETYPE UNKOWN: forumproject

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24/23 land if you have the charms because your curve is so low test with 24 if you fill out the 4 mans slot then adjust as necessary. Also the refuge is only really good late game, and even Then it makes your things cost more, witch just makes the deck run less smoothly. Wolf run is good.

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Posted 17 June 2013 at 14:51 in reply to #367210 on RUG Control tourney

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I domt have much experience when it comes to RUG, but I'm a person fan of niv-mizzet himself, because pingers are sweet, and he's really good for card advantage. Honestly though, he'd be a one of in this deck, and I'm not sure if there's any room in the mainboard for him, so maybe take out an aetherize for him for tough midrange matchups. That's where he will shine.

I really like the mimic/tusk idea, but I think you may be working a little hard, and there doesn't seem to be much other than holding up a counter spell happening in your 3/4 man slots, and I have a feeling that this is where this deck is going to hurt badly. I know it's obvious and boring, but hunts master is an absolute gem. But if you're not willing to splash out on a soon to rotate card, use ghor clan rampager instead.

Hope my thoughts have helped you improve this deck, and you start tearing up the tourney tables with it. :)

Also, if you're interested, take a look at this modern deck, I'm trying to make it a community effort, because I would really like the idea to evolve into a TT deck. It would be greatly appreciated. c:

http://www.mtgvault.com/kennyinsane-3/decks/archetype-unkown-forumproject/

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Posted 17 June 2013 at 14:47 as a comment on RUG Control tourney

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Looks solid and consistent, but how well would it function with losing 1/2 lands per turn after t2?

You should have your say on this modern deck here, might even give you some ideas on how to improve this deck vs that particular style of deck, you never know, you may just stumble on something groundbreaking. c:

http://www.mtgvault.com/kennyinsane-3/decks/archetype-unkown-forumproject/

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Posted 17 June 2013 at 14:34 as a comment on W/B Venser Control 2

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Speaking of expensive, you should take a look at my newest modern brew, I want to make the deck a kind of collective effort. Should have your say. c:

http://www.mtgvault.com/kennyinsane-3/decks/archetype-unkown-forumproject/

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Posted 17 June 2013 at 14:23 in reply to #367197 on Budget Boros

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I bought a playtest for $8 when gate crash was released, right before I stopped playing, until last week, looked him up, and well, so glad I bought him then. :D

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Posted 17 June 2013 at 14:04 in reply to #367197 on Budget Boros

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$20 budget.. *cough* *cough*

But yes, it is very good, I have won many a game with that little trick. :P

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Posted 17 June 2013 at 13:54 in reply to #367197 on Budget Boros

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Cloudshift is cool, but the ghost council is his only real mainboard etb trigger without mainboard sin collectors, and even then, they just become a conditional duress that could maybe save a dude from a removal spell.

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Posted 17 June 2013 at 13:15 in reply to #367175 on BW//Gain Life Much//Combo

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This is just like my life gain deck listed below

http://www.mtgvault.com/kennyinsane-3/decks/swindling-in-standard/

Some things I have found from my playtesting vs most of the current meta, is:
- 4x main board sin collector is awesome, and the exquisite blood/vizkopa combo is waaaaay too slow to be mainboard, but is awesome vs control matchups.
- vault seems like the perfect card for this deck, but it's really just for the deathtouch because almost everything already has lifelink, plus the guildmage does almost the same thing for one less mana. There are better things to be spending your mana on.
- the ghost council is also only really good vs control, because not being around to block fast decks is an issue, because they can deal way more than 4 damage per turn, witch is all you really get out of him in practice vs those matchups.
- sweepers are your best friend, they will get you out of almost un-winable situations when played correctly as I have found today, and pair up nicely with the baron.
- last of all, look up blood scrivener, or sign in blood, they are awesome curve fillers and keep your hand full of combo pieces/threats. Note, this deck just dies to supreme verdict. Period. (I have included some nice little tricks to get around that one in my version of a "life gain" deck. But as you will see, it's more of a burn build in BW)

I hope these pointers help you out, as when done correctly, this deck is a killer. Good luck. XD

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Posted 17 June 2013 at 13:07 as a comment on BW//Gain Life Much//Combo

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Maybe, but it does give you late game. But I suppose it is expensive.

http://www.mtgvault.com/kennyinsane-3/decks/swindling-in-standard/

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Posted 17 June 2013 at 01:34 in reply to #366719 on Mono Green Aggro

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Was going to suggest master of cruelties, but, you know, probs not in this build. :P

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Posted 17 June 2013 at 00:40 in reply to #367001 on Fling'n'Instakill

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I think it's in the side until he gets his hands on some to make the deck standard legal.

http://www.mtgvault.com/kennyinsane-3/decks/swindling-in-standard/

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Posted 16 June 2013 at 23:49 in reply to #366960 on Budget Boros

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