Why not play emrakull?
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Mayael's Aria?
you can add scrying sheets. a very good card for this deck
one question. if you use dark depths. why not play vampire hexmage?
Keeping the board clear would also help right? so adding breaking point shouldnt be so bad.
Also should i add guttersnipe? and iwont add goblin guide. i know its good but i dont like the idea of my opponent getting more lands and possibly drawing into better cards.
Thanks for all the comments. i will start on the deck as fast when i have the time.
Thanks. I love all the help so far. But what would you think of valakut, thunderblust, browbeat and hidetsugu's second rite?
I do like goblins but i want my deck able to react and stop an opponent. A card like blood moon works very wel because you play with no nonbasic lands and legacy is 90% nonbasic lands.
Thanks. Lightning bolt was something Everyone could think of but what do people play a lot in legacy? And what can mono red do about it?
I have two questions.1. Is green sun's zenith a good card for this deck?2. What are your thoughts on mono red burn in legacy?
Lucky number 7 is when i got it. :)
You how to play discription is not correct. you cant play a land on turn 50000 cuz there are only 49999 cards in the deck. Report! you cheater not drawing a card for one turn. also you start with 7 (or a little less if you took a new hand because you where nama screwed.) cards in hand.
you could add Dimir Infiltrator for the transmute. just one more maniac that is easy to remove from your deck. also sideboard 3 more maniacs. if you opponent has removal you will have a big problem.
It would be a shame if there happend something to him. sSsSsSsSsSorry. i couldnt resist it. it was too tempting.
This deck should need some evolving wilds for some mana fixing.
This is almost the same problem as evolving wilds in a mono color deck. Its just to thin out your deck. And if you have a little more money you can use zendicar fetch lands. So i also see why scry lands are good.
I think if your opponents can prefent your combo you want something that is a little stronger lategame if there a some instants and sorcerys in your graveyard. also it has flying so you can still combo it for massive damage.
You know what the best part is of this deck. all the cards are from the return to ravnica block. what has wizards been doing while making this block that they didnt realize this?
you know what this deck misses. chrismas. add some snow coverd lands
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